Does anyone else think that the game's very mechanics don't work at all with many opponents? I have a Galaxy on Insane with Abundant Systems, Habitable Planets, etc... and yet there still isn't enough planets, resources, space, etc... for even 20-40 factions without things getting retarded.
I find that using high number of opponents doesn't work because the game does not have the resources(planets, systems, etc...) to support them. I'm playing with 40 factions with Insane Galaxy Size, Abundant Systems, Habitable Planets, etc... and there just isn't enough space and resources to go around, everyone has a couple of systems and spends so much time competing for things that you can only have one thing but lose everything else.
For example, you want to secure systems for habitation because the AI acts weird and decides to take the planets next to the player instead of near itself or it's neighbours, so you have to rush colonization, but then everyone claims all the resources and artefacts and plops stations in-between all your worlds creating a heinous patchwork of territories. This also results in not enough Ideology Points early game, meaning Ideology points come to a grinding halt without more planets to colonize.
And all of this was on BEGINNER.
Lastly, is it normal for opponents to be able to go through your territory and settle worlds, build star bases, etc... in your territory? Why can they do that and I can't tell them not to yet they have a fit if even a trade freighter goes into their territory without permission?
I'm not going to link and quote every post, or even related posts, but I notice a back and forth concerning if races are considered mods and people getting overly defensive and protective of the game in relation to it being able to support many factions properly. Adding races with the in-game feature is not a mod, this is a fact, I have been using mods with games since the 90's. Saying using the in-game feature is modding is like saying creating your own character at the start of a game is modding the game, it's not.
I made this thread not to berate Stardock or mock the game, I love and respect both, but I hope this topic, and indeed others, can be discussed more in the future without yes-men and fanboys resorting to tribal warfare mode and trying to defend their masters honour and destroy the heretics, It happens all the time and those people are the heralds of stagnation and self-destruction. A proper fan would help the developers to expand and improve the game, being honest and not coming up with excuses for them and say there are no flaws or mistakes.
Just my thoughts on the matter of the arguments I've been seeing. I mean no disrespect to anyone, so please don't try to attack me for it, I just strongly believe that fans should be civil and honest and try their best to help the creators of such great games improve that game. Stardock are pretty bro-tier as far as developers go, I'm sure they'd receive criticism well in stride.
If you create a race with the in game race creator as it stands now it is not a mod. No more than if I adjust my planets to be abundant on the map options before starting a game.
A mod is any modification of, addition to, or subtraction from, the base assets. When you adjust your planets with the options, you are adding no assets. When you add a custom portrait, background, etc, you are adding assets. You can argue that since you actually have to add those assets outside of the customizer to use them it's not a mod, but when you create a custom race, even without adding other assets, you are still generating a new asset. That custom race file is a new asset, it doesn't exist in the vanilla game, you have to make it. The ship builder is a mod tool as well. If someone used the ship builder to make a vessel with so many polygons and moving parts that just a single one could cripple performance, it wouldn't be the game's fault, it would be the modder's fault. If you add so many custom races that you no longer feel the map is expansive enough for your tastes, it's not the game's fault, it's yours.
The game supports 100 players on it's largest map with abundant settings, with room to spare, it still would with half the planets, I played entire games of GC2 with only three planets. That anyone is whining about how they don't feel they have enough habitable planets is just a sign that people are narcissistic assholes with too much time on their hands and too little respect for themselves. It's sad, I'm not even amused by this thread, and I enjoy pointing out the stupidity of others because I'm an asshole myself.
Now, if you want to declare yourself in favor of games being released in a polished state, and don't think "evolving" a 4X should include simple typo fixes, then you've got something to harp on. You wont find me telling people off for thinking there is an absurd number of bugs even after multiple patches. For myself, I'm not happy with the state of things in PC games at all, it may not be Elemental(and it's not, people with delusions to the contrary should give themselves a history refresher on just how horribly fucked Elemental was at launch, this is just Stardock normal, a whole host of other companies use this standard as well), but the reasons given for Elemental's state don't exist anymore. This game could have easily been 90% plus in Steam reviews with another month or two of polish. It became the norm with publishers and shelf dates forcing a product to market even though it wasn't ready, but a digital only, self published release, doesn't have that excuse anymore, and people know it, so off the negative reviews go. Paradox is another great company that just loves to give themselves the shaft by creating more bugs than they fix with each expansion to CK2. I can only imagine how many people look at that game when a new DLC puts it back in high visibility, think it looks great, pop into the forum to see what the community is like, and run screaming after they see multiple pages of "You broke your shit again" posts from people irked over yet another alpha testing job they've been handed.
I find Blizzard to be an unimaginative, dull company, but they've got one thing right, polish first, release second.
Congratulations, Stardock. You have created a game so flexible it has broken the definition of modding. It seems a strange thing to debate to me, but I can only see it getting worse when we are sharing ships, maps, and who know what else. I consider it a sign of the ongoing evolution of gaming in general and 4X in particular. Harnessing the creative energy of the gaming community has tremendous potential, especially if they find a way to deal with Internet chaos in design skills, values, attitudes, and penis ships.
Neither creating races using a built-in race building tool, nor making ships in the editor using components which are included in the game count as modding. That's like saying writing in a Word document is an MS Office mod, because the words didn't come with the download package...
I agree with the OP. I think the devs cut the insane maps a little too low. On the other hand, it almost sounds like they did it as a temporary measure until they have fixed certain issues to help the casual gamer (aka LEP fix, optimizations, workshop, etc.). Those of us that are more hardcore can easily mod out this change and can deal with the issues that are still not quite fixed yet and as always, this game and its balance/settings are in a constant state of flux until they hit the sweet spot. Something that can only be done when hundreds of thousands of players are playing rather than a few hundred hardcore crazy lunatics (I include myself in this mock insult) that can make the game bend to our will. The beatings will continue until morale/approval has improved.
Your posts are quite antagonistic. And for the records, you don't have to add new portraits, logos, etc... to create a new race. You can create 100 races using what is all ready present in the custom race creation menu.
LOLOLOL
If anybody needs some races and material to create them I uploaded my faction folders with a bunch of goodies. I am going to be uploading same folder this upcoming weekend. Probably almost twice as many custom races.
https://forums.galciv3.com/466325/page/1/#3557205
Why thank you, I'm glad you noticed.
here is the UP image, you can see some overlap, and some of the factions have been killed off already but, here it is.
Sweet. That's pretty cool. I love the Giant Eye race... is that from Flight of the Navigator? Looking forward to seeing some graph pics.
@Seilore, hey isn't there supposed to be aisles that separate the democrats from the republicans...errr...no...I mean the malevolent from the pragmatic....oh bleh. Like I say, they never vote my way anyway why should I care?!
Nice picture though.
A game with lots of opponents results in a close-quarters, cutthroat, highly competitive start. Why is that a bad thing? I'm well aware that many people like a peaceful, empire-buildings start to the game, but you have know that cramming tons of AI into any map size is going to result in some potentially unfriendly neighbors near your starting system.
Absolutely true...for some. Some people want a slow exploration start and ability to colonize 10 planets before any contact. Some people (you know who you are!) want a long exploration phase but few planets to colonize during that period in a very low density galaxy.
I am thinking of setting up a game where all my opponents are benevolent and peaceful and we all party until they hand me the cake at the end. Yum, sounds good.
To each their own, we all have our own ways and some of us (you know who I am..er...) do it very differently depending on their mood. The Galactic Peace Prize winner suddenly goes kill, kill, kill... Depends on when my meds wear off, maybe.
Here are a picture of some of the graphs and the diplomacy screen.
The cake is a lie
That's pretty cool, thanks! I hope the Noveny Colleccio isn't anywhere near you. Are they synthetic by chance? Glad to see the Krynn are up there, and you too of course!
[URL=http://s752.photobucket.com/user/Evil_Emperor_Proteus/media/Cant%20agree%20on%20anything.png.html][/URL]
Here's one of mine. Anyone else noticed how a large number of factions cannot agree on anything? Every YES or NO United Planets proposition has been defied thus far for me, which numbers to about 12.
No the Noveny Colleccio isn't synthetic, the Trin, however are.
Hey that looks like my UP screen on my average game. I love a lot of races. Now if only I could get them to use their unique ships times like Federation using Federation ships, Klingon with Klingon ships, Cylons with Cylons ships etc.
Man I'm jealous of those screens. I really need to stop slacking and get some more customs in.
Many other posts out there where you can download a bunch In fact just checked you posted on that post add them in
Makes perfect sense to me.
With all due respect that's EXACTLY how it feels.
SD are now patching things with a decent level of support dedication and speed but the stuff they are doing makes one wonder what the heck was being done before release.
Take the ^0.7->^1 in TM's mechanics made in 1.02
I really only got into the game around 1.01, and as soon as I learned about HOW TM is calculated I though of that change.
It's hard to believe that a game that has gone through enough tests would get released with something as wrong as pre 1.02 TM mechanics.
Same goes for most of other changes. Most of that junk was outright obvious.
Again, I don't mean to insult anyone, but it's hard NOT to wonder what the heck was going on around during the pre-release testing that allowed all those obvious things to slip into release.
Not to mention all the ones that are still NOT fixed...
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