I would really like to point out some things here. This goes hand in hand with my previous post with RavenX about systems. This poster is stating that on Steam forums there is "One bad review after another".
Yet the reality is the actual game review sites to this game are giving it very favorable reviews, both in Gameplay and performance. Why?
Because Game review sites typically have rigs like ours, better if not MUCH better than average and they can play BIG maps and not stutter. Also Game review sites have UPDATED drivers and know how to optimize windows outside of gaming. The honest fact is GCIII is a great game and runs great, if you have a reasonable system and you are not doing silly things like disabling the page file or running video drivers from 2014.
Thankfully, Steam complainers are a (negative) vocal minority as we are (positive) vocal minority. Unfortunately people as a whole tend to 'see' negative reviews faster than the positive ones.
LOL too bad it wasn't 64 bit maybe it would have been able to do so much more than what they produced... Too sad as well, I really liked the SimCity games and spent many, many hours playing those games... Hmmmm.... Maybe Stardock should venture that way Space Sim
I'm holding off my steam review for now. The core game is good, and I expect the game to get better, and when that time comes it will get my thumbs up. What will it take? UI improvements to significantly reduce workload for micromanaging many specialized planets. I'd also like more of a challenge from normal AI.
My reply is clearly off topic, but if you haven't checked it out try Cities: Skylines. It is a worthy successor to SimCity 4.
I don't like the way the research screen makes you click the button twice to pick a research or if you exit without picking one it picks one for you. Who came up with that?
Pirates vs anything without a gun on it, and no chance to dodge or evade the pirates? Great just great. So I have to escort every colony ship or watch every colony ship to make sure it don't get eaten by the space pirates? Why would the pirates even be interested in a colony ship in the first place? How about holding the colony ship for ransom instead of just killing it. I'd go for that.
Oh and ship repair so I got this great survey vessel and it has 100 hp but repairs 2/turn. How do I repair that faster? Orbit it? dock it at a shipyard? please tell me.
I know the by Summer focus is UI automation. Basically, we want to make it a lot easier t run a very large empire. the starbae system is going to get what amounts to a free dlc update this Summer.
You only have to click a research once and it is selected, no double click needed.
The pirates are very easy to avoid, they only have a movement of 2. And yes if you don't want them to get eaten by space pirates, you have to watch those precious colony ships. And historically there were plenty of pirates that "left no survivors" or simply enslaved the passengers of the vessels they took. Holding something for ransom can lead to many complications; much easier to just destroy or steal the whole ship and loot it of all valuables. And of course if all of this is really too difficult for you to deal with, you can turn the pirates off.
Yes you can repair faster by orbiting your ship around a planet, or docking it at a starbase/shipyard. I think it repairs 4 hp per turn orbiting a planet, 6 hp per turn at starbase. Something like that, and racial repair rate bonuses may also effect that.
You only have to click a research once and it is selected, no double click needed. The pirates are very easy to avoid, they only have a movement of 2. And yes if you don't want them to get eaten by space pirates, you have to watch those precious colony ships. And historically there were plenty of pirates that "left no survivors" or simply enslaved the passengers of the vessels they took. Holding something for ransom can lead to many complications; much easier to just destroy or steal the whole ship and loot it of all valuables. And of course if all of this is really too difficult for you to deal with, you can turn the pirates off. Yes you can repair faster by orbiting your ship around a planet, or docking it at a starbase/shipyard. I think it repairs 4 hp per turn orbiting a planet, 6 hp per turn at starbase. Something like that, and racial repair rate bonuses may also effect that.
You didn't understand. I'm saying you click technology from the map, but then you have to click on the opposite side of a very large screen in a very small UI a button to make a reasearch selection. 2 Clicks, and it is annoying because you obviously clicked in there to pick a research but every time you do a research you have to click it and I just dont like the time sink. If you fail to pick one and just exit, you don't not research, it makes the selection for you. I also don't like that.
I realize you can avoid pirates, and if you want you can eliminate them from your game by customization right. Not the point. The point is, what does God want with a starship? What do pirates want with a colony ship? Think GD it! Of course they don't want to just destroy it they are pirates, pirates hold things of value for things of even greater value.
-"We're not doing this for the money, We're doing this for a shitload of money!" Every ransom ever held has been for a much larger sum than someone could simply pay in the situation, outsiders would have to choose to pay and when they do the pirates profit set that against the destruction of the ship. Also your supposition that it is acceptable to babysit every damn ship, even some of them, is bull. You are a galactic leader, not a interstellar ferryboat captain. Your only part should be choosing to pay a ransom or not on behalf of the government.
When it takes you 10-20 turns to build these colony ships, and they aren't armed, which also makes no sense, to lose them in this manner sucks and I'd argue not worthy of the 3rd iteration of Gal Civ. Even scouts early on are expensive enough that it would be better design for the to be at least a chance for you to evade. Nope instead we get the "popup" do you want to watch it die, or just click the other button that automatically kils it. LOL Yeah I don't like,
And as for repair, where the hell does it say this? Where is this in the manual? Where is the manual? Yeah not a 90/100 game me thinks needs polish and sure as hell need another 10 updates to fix this stuff and the stuff under the surface too.
They take the women to sell at the Orion Slave Market.
Seriously, the realism-argument is void. Simply use your fantasy.
They take the women to sell at the Orion Slave Market.Seriously, the realism-argument is void. Simply use your fantasy.
My fantasy is that they ransom the damn ship. Sure keep the the women but give me the men and the rest of the ship for 500 credits.
The pirate system is pretty simple and it would be nice for it to expanded to make it more than just a weak always hostile minor faction. Adding things like having them act like mercenaries ala Sins style. Capturing your ships would also be good, though the price they sell back should be very high, more +5,000 than 500 as suggested above. Not sure if they do already but when they destroy ships they should somehow benefit, say with a production boost or maybe if capturing ships comes in that they can use your ships, including colony ships to make them even more of a threat.
That aside and back on the topic. The fact that GalCiv3's Steam score has dropped 7% since launch shows that it was definitely released too early. Maybe Stardock didn't learn all the lessons they should have from the initial release of Elemental.
People are finding out these Oreos aren't the Oreos we were looking for perhaps yes?
That makes me happy so a bright future for the expansions. I went back and brought Gal Civ 2 for comparison sake.
No point in arguing it the pirates blow. They are going to get better in later additions to the game.
That kind of remark is a fast track to get kicked out of here.
I mean, really? You're playing the Elemental card? On a best selling, universally positive reviewed game whose user score is essentially the same as GalCiv II?
Clearly, it's time for me to quit talking to people on these forums for awhile.
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