In my current game I am playing as a evil custom faction and the Altarians hate me. They just dow'd me. Even though I am evil I have not gone to war with other factions so feels odd that they are willing to attack me like that, since they are suppose to be a good guy faction.
Do good buy factions actually behave like good guys or does the AI behave the same for everybody after all?
Churchill wasn`t referring to Aliens, though.
The only thing that slightly annoys me about this, is we`re are beginning to get a little too morally high handed, especially in a game regarding Aliens.
1st question:
Do we have a right to attack an Alien species because we don`t like what they`re doing?
2nd question:
Do we have a right to put our moral sensibilities on them and to dictate to them what is `right` or `wrong`?
Aliens have their own culture with their own taboos that may fly directly in the face of Human ones. If we are `right` by our culture to stop them because we believe they`re doing wrong, then they are by their culture right to attack us because we are so different to them.
This is why I think if we ever meet Aliens in reality, it will probably be war straight off, unless the Alien is much too powerful. because we Humans do tend to think EVERYONE must think like we do. A very blinkered way of thinking. Heck, we aren`t even trying to get off this planet when we should be on mars by now.
Don't take it too seriously. Just trying to point out that good doesn't have to mean passive and there are other perspectives.
We all know that the good/neutral/evil thing is at best a caricature of the many and various morale codes of the real world.
You can be malevolent and peaceful at the same time, or benevolent and aggressive. In example.
Indeed I have an idea for a very malevolent race who use influence to conquer, well sort of anyway. You can certainly malevolent cowards.
Do we have a right to attack an Alien species because we don`t like what they`re doing? 2nd question:Do we have a right to put our moral sensibilities on them and to dictate to them what is `right` or `wrong`?
What are these "rights" you are talking about? Something inalienably endowed by some Terran Creator? Hah! Humans think they know everything. How quaint and arrogant at the same time.
Personally, I have no idea what a galactic moral code would look like. I have some hopes, but few assurances. In the meantime, in GalCiv, it is no-holds-barred nasty out there and even the good guys are a threat.
Well in the case of the alterians due to their other traits they would say they not only had the right, but the obligation. The they are in some ways much like the kyrnn in that they see it as their mission to spread their enlightenment to all species in the universe.
Heck, we aren`t even trying to get off this planet when we should be on mars Venus by now.
FTFY
Instead of looking at good & evil, which is just moralistic nonsense, and at that, totally irrelevant esp. if alien cultures & races are added to such a hypothetical situation, it would be more informative to determine if a co-existance can be established if Races (or Players) do make choices that are either cooperative or exploitative.
The best reason for being cooperative is that, as a whole, it will net the most profit (monetary or otherwise). Its ultimate goal is to create a scenario in which all other players are cooperative as well.
The reason for being exploitative is that it will net the highest profit individually if someone can be found that is exploitable, at the expense of this victim. Its ultimate goal is to subdue everyone else, however, once achieved, the exploitative nature doesn't cease but simply manifest on another plane (tyranny, exploiting its own kind)
One way to evade this victimization for cooperative players is to NOT cooperate with exploitive players. In a scenario where cooperative players cooperate with each other but ignore exploitative players - which are then isolated and on their own, finding noone to cooperate or to exploit, these grow weak and will naturally become extinct in an evolutionairy extent. (the same can be said from factions that generally refuse to cooperate with anyone)
The other way is to emulate the same ways or ultimately, use the same aggressive methods as the diametral faction of rule. The danger in this is that ccoperative players can mature into becoming truely exploitative as well.
The general attitude of cooperation actually & initially opens the door for the exploitative approach, in that it can be hidden or the victim be deceived or other strategies used in order to make other factions to agree to bad deals. It's also interesting to note that all players can be of both attitudes at the same time, but usually not to the same partners.
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