GRM R-1.7 FOR RETRIBUTION NOW AVAILABLE!
The GRM Universe now has a Wiki!
https://sites.google.com/view/stellar-codex/home
What IS Gauntlet's Race Mod?Gauntlet's Race Mod is the premier custom race mod for Galactic Civilizations 3 and also provides an array of additional content to improve your game experience. There are versions of GRM for both Crusade and non-Crusade, however the non-Crusade version will generally go unsupported.GRM Offers30+ Custom Ship Styles that the AI will use!40+ Custom Races50+ Ship Appearances15+ Minor Races (who start with some colony ships!)100+ Race Portraits100+ Backgrounds200+ Race Logos600+ Citizen Portraits
Replaces the Anomalies and greatly increases their diversity and coolness!Replaces all Mercenaries from the BazaarReplaces the Mines and Bazaar modelsReplaces the Pirate models and grants them a few starting ships!Adds additional Abilities!Adds additional Starting Ship Combos! KNOWN ISSUES and USE1) If you use this mod for your own ships/races/etc. a brief credit to this mod is appreciated. 2) Turn ship-trails off, I use engines as parts in turrets and hulls, it can be distracting.3) If you experience performance issues, it is most likely the result of the heavy use of animations in any/all of my ship models, or otherwise GC3's general issues. If you experience issues, I recommend either playing with less total races, less races utilizing the ship sets, or otherwise upgrading your PC. 4) Under no circumstances may you upload any of these ship designs or factions to Steam.THANK YOUPlease reach out and report any glitches/bugs, any ships with clipping or other issues. Also it would be great, if you end up adding to the designs using the custom components, for you to share them with the community! Please credit the mod if you do!Special thanks to: Horemvore for his helpful attitude and Diplomacy UI mod!R3bel02 for one of his logos. JP193 for submitting a design via the contest.Thanks for reading, and stay tuned for more!
DOWNLOAD THE MOD HERE!
Installation instructions here:
SHOWCASE VIDEOS
Part 2
Sorry to insist with the same question here and on the NExus, but will you upload an update or new instructions for the "cant see ships in the Race Screen" thing that I see some of us have trouble with?
No worries!
Yes I will be updating, I have to finish a ship set and should be done and uploading the update no later than Monday night, EST time.
Hi there!
1.2 Released.Adds the Lythian Expanse shipset and custom race.Fixes the preview ships issue.Changes the installation, so that the vast majority of files are NOT in the game directory. The only remaining game directory files are for the ship preview issue.It is EXTREMELY recommended that you uninstall the previous version of the mod first. This will ensure you do not end up with weird extra files and such.THANKS!
Here is the new shipset!
Woot!
I looove the new faction and ship set.
Didn't think someone could be more hippy-like than the Iconians, but then the crystals came... I actually really like them though, they fit my play style PERFECTLY (I patiently rely on being nice and diplomatic, but do a lot of research in the background in case I'm attacked ;3)
Of course it's the only faction set to 'blank', so I edit that in mine and delete the blanks to save menu space. Nothing wrong with that, but it makes them the only faction like that and I've not playtested enough to know if that makes the game feel any different. (i.e. In my own unreleased blank shipset the AI places modules in weird places time to time).
Something that is worth pointing out is that for me the ships still don't show when creating a race. But again... Playtesting. I've had the mod less than an hour. And I'm just one guy.
Anyway, sorry if I sound bitchy... I've been following the mod since you first put this post up, and I like to give my say on it, especially if it helps. Honestly I appreciate that you've more than doubled the faction size of the vanilla game
Hey there thanks!
First question... did you uninstall the previous edition of the mod?
Second question... did you add the ships under "game directory/designs/startup" to the apropriate folder in your GC3 installation?
Third question... did you replace all the custom factions with the new versions?
The new version should instantly allow you to see the ships in preview if applied correctly. Also thank you for letting me know that this faction is set to blank, I totally forgot about that... I suppose I'll update that later lol.
Also the crystals will eventually get some more background, I imagine they are very cryptic, but really like to laugh... even when they are removing your liver without anesthetic.
Yes to all three questions, but I got it working. Not sure what happened, might have slightly corrupted last time... I just overwrote the startup designs and they SEEM to work. I don't get things sometimes...
I look forward to more background info. I really enjoy the stories of races, (I liked when Stardock introduced us to some of the leaders when the game was new) and it helps me associate with factions, especially if I want to play as them.
And your new faction would prove this... They're so weird. They're every kind of peaceful you can fit in a faction, but judging from the way you implement a dark side into your factions I'm guessing the last thing you said is a likely scenario one would see
I'm still in the process of thinking through the various stories for each race... one thing that I believe, is that the Benevolent/Pragmatic/Malevolent isn't grey enough for my tastes.
I'd prefer something like:
Balance: Those who seek harmony and balance are conservative, but know how to get the most out of a situation. Terraforming benefits, morale benefits, but science drawbacks (as new tech brings new conflict), diplomatic bonuses, as well as some great defensive military bonuses.
Dominance: The universe is ours for the taking, but only if we rise to the occasion. Great at military production, science, and offensive invasion ability, but very weak on trade, economy, and diplomacy.
Attainment: Selfish to the end, great at trade, industry, economy, but no direct science or military bonuses.
Then maybe on top of this layer, I would have a "good/evil/pragmatic". For example, the Crystals sound good... but actually, they value harmony, are incredibly patient, and think of their actions as a "song". Songs have crescendos, bombast, moments of clarity, and also quiet. Their songs may take centuries, and their high conductors are their leaders.
So while they befriend, and bestow technological wonders to a primitive race, it may well be their intent to build them up before tearing them down in a fit of madness and gluttony for destruction. Some songs are tranquil, some are tumultuous, all must find their end in silence. Equilibrium.
So yeah... they are definitely going to have a dark side lol.
Hi Gauntlet, With the addition of your ship sets, the list of available styles has reached the bottom of visible page and will not scroll. There are 3-4 ship styles that can't be viewed.
Is there a way you could add scroll to the options screen. I know that the trait screen will scroll when trait mods are added. I'm not sure if that is done by the modder or just natural for that page.
BTW everything works fine and I have no serious performance issues. My setup is similar to yours except you have a way better graphics card. Mine is a GT 610 1gb. It seems to give me everything, except ship trails are weak. Not just yours, all of them, but I am not a big fan of the ship trails anyway.
Only some windows in GalCiv3 scroll and its not something modders can control, they either are set to scrollable in the Screens folder's XML files or they aren't and editing those files does jack all.
The idea of having blank ship styles is great Gauntlet but I think you will need to leave them out to make room to fit the style select window.
Hrmmm
Have you guys tried just hovering over the area and using your mouse wheel? That may well work without it. I won't be able to test until much later today.
Worst case scenario, just as Deathwynd notes, go into the mod folder and remove the files that have "Blank" at the end of their name (or otherway around if you prefer). You may have to edit the custom races to accommodate as well, but that should do it.
Hey guys, if you hover over the ship list and scroll using your mouse wheel, you can go through the entire list, regardless of a scroll bar or other issue. So no need to remove a ship set, though you could rename them such that they appear in a order more appealing to you.
Thanks!
In other news, and expand on what I was talking about earlier, I think I'll work on a add-on mod that redoes the ideologies to suit my tastes and my custom races here...
These will all have both benefits and PENALTIES as you select traits, I've listed the very basic advantage/disadvantage relationships, but it will be pretty nuanced in the end. Also, its worth noting that all three will have starbase advantages as well. Under each branch is four categories/themes following this archetype:
Balance and Order, Jun-Jilar, Minzari Communes, Lythian Expanse
Benefits: Terraforming, morale, culture. Penalties: Science and Wealth
Survival and Dominance, Terran Sovereignty, Kirani Hierarchy, Ronar Confederacy
Benefits: Industry, soldiering, ships. Penalties: Morale and Diplomacy
Reason and Attainment, Veygar Hordes, Fulgar Tradeholes, Zerhan Nexus, Turan Raiders
Benefits: Wealth, diplomacy, star-bases, but generally no specializations. Penalties: Little bit of everything, little bit of nothing.
None of these are "good" and none of these are "evil", per-se. For example, under Reason and Attainment, which values individuality, freedom, and wealth, the Fulgar are pretty nice, the Zerhan are ultimate and heartless capitalists, the Turan Raiders are brutal (but need to be) and the Veygar might be violent, but they are penultimate individualists as well. These are your rogues with hearts of gold, and policemen with corrupt pockets.
The survival and dominance are sometimes brutal and willing to do whatever it takes, like the Terran Sovereignty, but they have concepts of honor and pride like the Ronar and Kirani.
Balance and order, might be good at achieving balance with nature on their planets and maintaining a happy stable society, but do so at the price of dynamism and will have some decent "aggressive" bonuses that are not limited to culture either.
At any rate, any interest in this concept? Critique and ideas very welcome!
Well these will need to be done as traits or abilities, I tried adding modifiers to the actual ideologies and personality traits but unfortunately the game won't hook into modifiers on the personality traits.
If I am reading this right it looks like you have 3 sets of 4 traits are these exclusive per set but additive overall, so i could take #1 from the first set #3 from the second and #2 from the third to make a race that is focused on development, Honor, and rationalism?
Or are they intended to be one single choice per race?
If its a complex choice that should be pretty easy since you can use one RaceTraitSliderGroup for each set and then can only take one choice from each set.
Anyway looks pretty well thought out and interesting.
The mouse wheel scroll doesn't work for me so I just parked the blanks in another folder for the time being. I wasn't using the blank setting anyway.
@Deathwynd
This is meant as a full system to replace the entire ideology system, but work within the same frame work. We have 3 ideologies and each has 4 chains with 5 levels. (20 traits total).
Each of my chains will correspond with the them given. Here are my first draft notes for the pragmatic replacement for example (which, granted, isn't likely to change things too much in terms of themes).
Keep in mind these are raw, raw, ideas.
So, if pursuing the Reason and Attainment ideology, you certainly can be a mix of Freedom/Greed, or all four... I see these four concepts constantly at the heart of the United States for example. And while most of us will likely view Growth, Rationalism, and Freedom as "good", Greed is a not-so-good aspect that comes along with it. You still need to want to pick these, but nobody said they can't have some downsides right?
Ahh very cool idea, I hadn't really given any thought to overhauling the ideology system.
Good thinking, looks like you are keeping the key traits like reduced shipyard decay which is good because alot of folks specifically use some of those as stratrgic linchpins, I know I do.
Personally I like traits and such that have both pluses and minuses, give them character, makes it less a matter of just choosing one straight bonus over another.
I just installed the mod (following the instructions, of course), but now whenever I try to start a match with one of the new factions, the game crashes during the "spinning galaxy" loading screen. Anyone else having this problem?
Also, I can't see the new ship sets in the race editor; the place used to select them is blank. Possibly related?
I would uninstall the mod, ensure things operate, (and if not, do a clean reinstall of the whole game). Then try again.
I've figured out the problem. I had "enable mods," a setting I didn't even know existed, turned off. When the game tried to load a race stored in the normal custom race folder with a ship set stored in the (disabled) mods folder, it worked about as well as you might expect.
Anyone else having a problem with saving templates and getting their icons as black/blank... It used to happen rarely, but now it seems to happen all the time, and generally is permanent (ship templates, I'm not talking about custom components.)
PS: I should note, the same designs save with a correct thumbnail when saving as a normal design and not a template. I've worked around the issue, by then using those thumbnail files and renaming them as such to replace the template thumbnails that are produced blank...
But that is a big annoyance.
I have the same issue pretty much 100% of the time I use the same workaround.
Gotchya, thanks for the heads!
ALSO newwww Preview Video of an upcoming shipset!
Love the bugs man, by far the most innovative and unique usage of ship parts, very very thematic and cohesive design, love em!
Only 4 of your races are appearing for me. I've gone over the installation process a few times now but I can't get the rest to appear in game. Any ideas?
1) make sure you have mods enabled in your settings
2) go to your documents, gc3, factions folder, how many files do you see?
Perhaps your download was incomplete and you are missing files? There should be about 11 files.
Let me know, happy to help.
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