GRM R-1.7 FOR RETRIBUTION NOW AVAILABLE!
The GRM Universe now has a Wiki!
https://sites.google.com/view/stellar-codex/home
What IS Gauntlet's Race Mod?Gauntlet's Race Mod is the premier custom race mod for Galactic Civilizations 3 and also provides an array of additional content to improve your game experience. There are versions of GRM for both Crusade and non-Crusade, however the non-Crusade version will generally go unsupported.GRM Offers30+ Custom Ship Styles that the AI will use!40+ Custom Races50+ Ship Appearances15+ Minor Races (who start with some colony ships!)100+ Race Portraits100+ Backgrounds200+ Race Logos600+ Citizen Portraits
Replaces the Anomalies and greatly increases their diversity and coolness!Replaces all Mercenaries from the BazaarReplaces the Mines and Bazaar modelsReplaces the Pirate models and grants them a few starting ships!Adds additional Abilities!Adds additional Starting Ship Combos! KNOWN ISSUES and USE1) If you use this mod for your own ships/races/etc. a brief credit to this mod is appreciated. 2) Turn ship-trails off, I use engines as parts in turrets and hulls, it can be distracting.3) If you experience performance issues, it is most likely the result of the heavy use of animations in any/all of my ship models, or otherwise GC3's general issues. If you experience issues, I recommend either playing with less total races, less races utilizing the ship sets, or otherwise upgrading your PC. 4) Under no circumstances may you upload any of these ship designs or factions to Steam.THANK YOUPlease reach out and report any glitches/bugs, any ships with clipping or other issues. Also it would be great, if you end up adding to the designs using the custom components, for you to share them with the community! Please credit the mod if you do!Special thanks to: Horemvore for his helpful attitude and Diplomacy UI mod!R3bel02 for one of his logos. JP193 for submitting a design via the contest.Thanks for reading, and stay tuned for more!
DOWNLOAD THE MOD HERE!
Installation instructions here:
SHOWCASE VIDEOS
I heard in a stream talk about hardcoding credits into creations to avoid content stealing. Theft doesn't seem to be a problem right now and the community is fairly civil (if you avoid real world political or religious-based factions) so I don't think it will be a widespread problem even without the credit inclusion thing, just an annoyance. Trust me, I doubt it will ever be as vile as what happened in Spore where theft and downvoting made the online community intolerable.
Soooo Crusade.
1) Thanks to some headbanging, relearning, trial and error, and the timely assistance of Horemvore, I have successfully rebuilt a single shipset... not using the fleetbuilder mind you. So the work of rebuilding GRM now begins in earnest.
2) GRM ship designs will be re-saved, up/down animations are being removed on ships of Medium size and up... due to popular demand, and frankly, my own distaste for the "jitters" effect it produces. So for those of you who've said "this taxes my system too much" well, you are finally getting a little relief!
3) Its not going to be a quick fix though, so I'm focusing on 6 Races, fully customizing them, and then I'll move forward from there.
4) Next release will not have advanced abilities... but if I can find a way, I'll increase the race picks to 3 or 4 which would really help with identity.
Sooo in other news what do I think of Crusade? Well I haven't been able to play a game yet (the modding comes first) but I here are a few things:
A) The new designs/command ships/etc. are a fun addition and add some more variety to shipsets. I like.
The fleetbuilder is incomplete and by my standards, not workable yet. As such I'll not be uploading shipsets to Steam. This is sad. But oh well.
C) The new civ builder is wonderful, and they added the much need citizen customization, so I'm confident that I can use it to build out unique dialogue and leaders and that this will really enhance the user experience. Really nice addition.
D) The out of game ship designer is great... except... the portrait icons that are generated for ship designs have a default white border... sometimes that is nice, but if you already have a set with blue borders... well you can't pick your border color, so if you want to maintain consistency, its back to loading a game and using the Unlock ability and designing away (which OMG is slower than ever).
E) I personally disapprove of the new "early game" having to build your first shipyard is simply nonsense when you also have a starting ship (IMO). I don't like it. I do like admins, and I don't mind leaders... but...
F) The leaders are a better thought out system than the Morality/ideology tracks... however, they both suffer from a sort of instantaneous gratification factor... its simply not sensible or satisfying to me that we now have so many "rabbit out of a hat" or deus ex machina solutions to our problem. "That fleet got you down? Just create a Martyr and take it out!" Don't get me wrong, you are spending something and making a choice... but I just don't care for it.
I look forward to taking a stab at ideology again one day... making it more of a playstyle choice than what it is now. Who knows.
At any rate, Crusade adds a ton of content, and while I'm a little disappointed with how rough around the edges the fleetbuilder is (it lacks so many blueprints I don't bother using it), I'm quite happy to see GC3 get such an interesting facelift and I'm sure I'll enjoy playing the heck out of it... ya know... after I put in like 30 hours repairing/rebuilding GRM lol.
Vastly agreed on the fleet builder. I have been waiting so long to finish my shipsets, and now I have to wait even longer! Also agreed on the Deus ex Machina thing... a great many things in GalCiv happen instantly and cause drastic changes (like terraforming, for example).
I find the game fun, but it presently won't work, and if I have to reinstall with each update I'll be very frustrated. Also, those of us with low-end machines are now even more left-in-the-dust than before. I will appreciate the removal of the 'floating' animations from your ships. I think the normal game does a good job of these, and your designs are so complexly animated that it becomes just one more thing to slow the game down.
I was literally just starting the process of finishing the first mod (touch-up details, testing, packaging, re-testing) when I had to reinstall. The joys of a new game!
[EDIT: I don't think you can mod in new home systems using the new civ builder, can you? That's a part of your mod I really dig.]
If you have content on steam and someone else takes said content and uploads it as thier own they are in breach of SSA (Steams Subscriber Agreement), you can then contact Steam to have said content removed and or even get people baned from using Steamworks.
Yup not too worried about it. Thanks! Also thanks again Horemvore for being an awesome forum-goer/etc.
@General Pants
I've successfully readded custom home systems into GRM and the Civ Builder works fine.
I was also able to up the race traits selection from 2 to 4, so this removes the need for me to create GRM-A abilities really... I like my races to have more uniqueness to them, and frankly some of the trait picks are just laughably bad if its one of your TWO, but when its one of your FOUR, its much more appealing to take a nifty little perk that isn't very good.
The nice thing about this method, compared to my old method of creating additional/combined abilities.... is that it makes the GRM Races more compatible and I won't need to maintain two sets of faction files.
I think you will be adding abiilities at some point, you can link so much stuff to them now , you can make races extremely unique with them. I have started this process for GST (just unique weapons atm).
But can you upload a Civ to Steam with a modded home system? That's what I was concerned about; I didn't think they would bother to change the system so you couldn't mod one in. I haven't even looked into it yet (I have my head in planetary science right now). My guess is it will be a big fat no, since that would have required a lot more coding on their part for very little real gain.
One of my favorite GRM details is the unique home systems. For my money, a Civ isn't unique without one. I have a Civ sitting around here (the Craiquin, my avatar) with a Precursor Prison homeworld orbiting a carbon hypergiant... it was a failsafe, the Precursors figured that if they ever left the galaxy, the star would eventually blow and take out the prisoners. Too bad some idiot gave them the hyperdrive first... The star, by the way, is bloody huge, bright orange, and looks (to me) like the mouth of Hell.
GRM 6.0 BETA now available for Crusade!
This beta version only includes 6 races/shipsets so far, but includes all the logos, backgrounds, race portraits, has citizen portraits, and applies the various features of mines, mercenaries, and pirates. So essentially this is the GRM framework and 6 shipsets/factions. I'm working hard on converting the remaining 20 or so factions, but wanted to get this out to you guys ASAP.
GRM 5.0 is available for those without Crusade!
If you'd like to support me, please do, GRM takes a great deal of effort to add and maintain, so if your enjoying it and feel comfortable contributing, you are much appreciated. You can do so via Nexus and Paypal or by supporting me on Patreon.
Visit my Patreon Page here:
https://www.patreon.com/user?u=4834743
I installed and played about a hundred turns. No problem with your mods. Nice work Gauntlet
YAY!!!
Thanks Gauntlet!
Glad to hear it guys! Right now the Terrans and Ukaros have custom dialogue, I'm working on the other 4 major races now. Let me know if you find typos/etc. with anything like that.
My plan is to flesh out these core races, and add perfunctory copies of the other 20ish races I've made. I don't really love them enough to do ALL the work of custom names/dialogue just yet lol.
Hi all, been following this mod from the wings for a while and can I just say from watching many of the Youtube clips it is an amazing piece of work/art that seems to give huge character and flavor to an already legendary game! Kudos to you Gauntlet for your creativity and labor of love!!! I finally bit the bullet and downloaded the Crusade version this evening but am yet to install it as (1) I am still worried my old budget rig won't be beefy enough for it (AMD Phenom II X6 1090T, Nividia GeForce GTX460, 8GB DDR3 RAM), and (2) I quite like ticking off Steam achievements (yeah, I know, "get a life!") and suspect it impedes Steam achievements but would love to be told otherwise... thanks.
Thanks for the kind words!
Well it doesn't sound so bad, some extra ram is always useful, can you add another 8 gigs?
GC3 on low graphics doesn't work too badly, its just limiting your galaxy size and # of opponents more than anything else. Also Crusade removes the endless streams of constructors so that also helps (less ships on the board).
Just finished Starbases for the ZR (bugs) set and dialogue for the Fulgar...
... and then decided to play and of course, needed to a make a ship, so here is the latest... an experimental Kinetic battleship (large hull) for the Terran Sovereignty. Uses the "Mk3" lighter battleship hull I rolled out for support craft. Its inspired by the DropFleet Commander miniature game, specifically the "Atlantis" battlecruiser, which has the underslung turret array.
Don't get me wrong, some of my variant ships are total cop-outs. Some people don't like that I just switch turrets at times (though personally I think the worse cop outs are the non-unique uses of hulls for transports/cargos at time)... but this is a really good example of using a base hull and applying modifications for variety... the underslung structure is unique (you can't see the extra engine on it either) and the rest of the hull was shortened to maintain scale, with changes in communication gear.
The reason for that, being that the "Mk 3" hull by default has a suite of expensive communication gear, this was removed for cheaper gear, whilst making room and saving power for the increased weaponry. The idea of this ship is to fulfill the battlecruiser concept, its not as heavily armored as a standard TS Battleship, but has increased weapon load out maneuverability and speed. My standard kinetic battleship has 9 heavy turrets and I think 4 "PD turrets", this has a whopping 13 heavy turrets and 8 PD turrets, but clearly lacks the super structure to take a pounding equal to its own vociferous firepower.
Okay, I'm a bit stumped. I have the mod installed and am only getting two of the Zrentak (Zorastor and Tiamat), none of the other factions are appearing. I can create a custom race using their shipsets though.
Any idea what I did wrong?
Thanks.
That is odd. Try manually moving over the faction files individually? Just to make absolutely certain they copy over.
I also assume you do have "enable mods" checked right? Because that will definitely cause issues otherwise.
It is weird. Double checked "enable mods" is checked. Also moved the faction files individually. No change.
I'm going to try re-downloading again, my internet has been a bit spotty lately, maybe something got garbled.
Just a reminder that after any update from Star Dock you may need to reapply the files of the mod that go into your game directory.
That may have been what happened. I just haven't had the time to reinstall your mod, and try it out.
Not enough hours in the day, but too many days before the next paycheck.
GRM 6.1 for Crusade now uploaded!!!This is the first FULL version of GRM for Crusade... so that means ALL 22 Shipsets have been remastered for Crusade! You'll also note that I've started building out custom dialogue and many, many citizen portraits! You'll also note that "float" animations for ships of medium class and above have been removed to enhance performance.You'll also note the new Dalek race has arrived!Things to do: More dialogue for the races I really like!More Portraits!MOAR EVERYTHING!I'm looking forward to getting into building NEW things instead of just fixing stuff!
Go get it here!
http://www.nexusmods.com/galacticcivilizations3/mods/addfile/?id=18&go=go
Now all that is needed is Cybermen, because "They die better" (at least according to the Daleks).
Now to download and get it installed.
As for my previous issues, I think I got the "my games" folder switched with the "games" folder. I just haven't had a chance to clean it up and try again.
This is awesome! Love the four ability limit, offers more space for defined personalities.
The Daleks will be tons of fun in-game, especially now with custom dialogue!
Minor issues:
Three of the factions have "the" in the name, which causes some text to cause the old "the the" issue. It's also a bit odd seeing it. Aren't other factions... themselves?
The Orion Star Republic seem to have no points used.
I have an issue with this mod but I could have made an error with installation but I have installed it twice now. In the bazaar I no longer get ship icons but race pictures. Is this normal or have I done something wrong?
This is part of the mod immersion as conceived by Gauntlet. Mercenaries are people not ships so he has chosen to use portraits to represent them. You should still be able to see the ships at the bottom of the screen when you select one of the mercenaries. If you can't see the ship there is something wrong.
Thanks for that info... At least I didn't do something odd during the installation.
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