Given the state of the game this may be premature; I figured you'd like feedback anyway.
On shield arms, I feel like blocking damage is an essential feature of a shield, where as the bash - using a defensive item offensively - is more like an advanced ability.
The unlocked abilities can be underwhelming. Some of them are factually great - hail mary does a lot of damage, but "just more damage" is a little flat, especially given that the base ability feels more like a crowd control weapon. Certainly there is a place for bigger damage, but it feels like it would be appropriate on a more focused weapon like the small missile launcher, while a volley pod could increase area. Or perhaps a death blossom effect that did a little damage in a large area around the servo.
Overall I'd like abilities, especially late game unlocks, to feel powerful. A lot of this can actually be cosmetic. Clearly this is tricky now - art may simply be not ready, and doing special effects for abilities that are likely to be moved around is premature.
Crazy idea you likely either already have, or don't have the budget for: You know how in anime and such characters often have signature abilities with their own names and cutscenes? It's currently easy to miss that someone has gone rank four, but hearing "Hail Mary!" lets you know you are in for some hurt. Going too cinematic with ability activation could break the flow of the game, but having a voice call and even just a static pop-up panel of each pilot shouting could help punctuate the battles a bit.
I like the idea of a sound effect coming in. I already gives a pop up for Orbital Strike, so a pop up or voice (rather than the whoosh you hear when firing) would be a nice touch.
I like it, it won't be a long enough warning to move your troops out of the way, thus causing undo frustration where you can't land any special abilities, but it would give your opponent just long enough to say "oh SH--"!! lol
The plan is to have some fun pilot VO. Their powers will certainly play a big part there.
We just started a rework of the chat history to wind it together with the dialogue system (as in talking, not popups). That'll help announce things, as well.
On the OP, yes, we want powers to feel like that when you rank up. It is a little chicken/egg as you point out. Hard to spend time on stuff we're not sure that we are keeping, but we will be getting better stuff in over time.
I think it also takes some time to see if people discover/like the content we have in there. You mention the shield bash... Internally, not too many folks like that one. But, one of the designers demonstrated how good stasis beam can be the other day. Stasis fist and a riot shield are pretty great if you pair them with an acid grenade (fighting a melee servo, you pop acid behind him, bash him into the acid, and then stasis him so that he gets the full acid burn; bonus if you have another ranged servo to rain down some hails on him).
We dig that stuff, but it's not clear that everyone else does. So, we simply just need some feedback on what's fun and what's not fun.
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