Installation Instructions
In his post, Niedzielan gave these concise instructions, so I'll just give a quote:
Extract to Documents\My Games\GalCiv3\Mods using WinRAR, 7Zip, or other extracting tool.Make sure mods are enabled in Options.
To enable mods for your game then go to your options menu, toggle it on, then restart your game.
Alternatively you can go to Documents\My Games\GalCiv3\Prefs.ini and edit "EnableMods=0" to "EnableMods=1".
Mods
Minor civilizations are weaker major civilizations
This is a simple mod that slightly boosts the minor civilizations already in the game and makes them into major nations. They are still weaker than the actual major civilizations. This mod is good for big maps where you want a bit more civilizations on the map.
Download here.
Changes:
- FactionDefs.xml
Terraform More
This mod changes the terraforming improvements into no longer being colony unique, but also reduce what the initial terraforming builds allow. This allows for more paced terraforming, but also for huge planets eventually.
- ImprovementDefs.xml
Bigger Huge Map
This mod changes the huge map to be a bit bigger as I thought the gigantic map size was too big and the former huge size too small. Thus I went ahead and increased the size of the huge map from 200 hexes to 356. For comparison a gigantic map sits at 512 hexes. In addition I increased the ability to zoom out with your camera as well on that mapsize.
- MapSizeDefs.xml
All Starbases Can Mine
This mod makes the mining ring and its upgrades into generic starbase modules. In addition the final modules for the mining ring no longer preclude each other.
- StarbaseModuleDefs.xml
Longer Age of Expansion
This mod makes advancing past the Age of Expansion require 30 techs. Always felt like the Age of Expansion went by too quickly.
- TechAgeDefs.xml
Mass Effect Races
Exactly what it sounds like. Includes 9 races. Read more in its own thread.
- Nothing
Seems like an interesting collection of mods! Thanks for your work!
Excellent work - I really like the all starbases can mine.
I was trying the "Terraform More" mod but, after installing it , I cannot seem create any new tiles (after unlocking the first terraforming research and try to build the "soil enhancement"), and yes, I tried on a new game...it doesn't work.
Any tip on how this actually works?
It'll only work on planets with an actual tile available for terraforming. The first terraforming cannot do a whole lot. It's rare that it will improve anything. However the second one should be able to improve a few tiles on most planets.
Well, thanks for the reply, I just thought it was strange that in un-modded games planets could be worked with soil-enhancement while when modded all my planets couldn't. I'll try going further to see if things change. Cheers.
It's not strange because I significant increased the threshold for how much land the soil enhancement can terraform. I did this simply because I want a bit of pacing with the terraforming. Call it an attempt at balance.
Yes some of these look like pretty good ideas, I shall check them out. Thanks for these.
Thanks and you're welcome.
Also added the mass effect races I just made.
Added to compendium nice list my friend.
Question regarding the minor race mod. If I play with these races included as majors and I choose to include minor races, will the races possibly appear twice in the game?
I am assuming that they would, and I have been avoiding picking them if I am going to use minors. If I choose to randomize races I would choose no minors. Am I correct in my thinking or is there possibly some exclusion that prevents duplication?
I like your ideas and I am using some and considering more. I am currently using...
Minors/Majors - I like it but you probably wouldn't want to use it playing with a lot of random races and minors. Not really a big deal. Who needs minors when you have nearly a hundred majors available.
All Star bases mine - I love this one.
Mass Effects Races - Great factions
I am probably going to use the Terra forming and Age of Expansion mods. They both appeal to me but I haven't gotten around to them yet.
Thanks for making these available, great work.
I know it's early but we need a system where the top downloaded mods are ADVERTISED somewhere with pictures (preferably other than Steam Workshop, which doesn't have a very good interface) like the way it's done on Nexus Mod Manager for Skyrim.
I've done some improvements to the minors that I haven't uploaded, among them that they cannot build colony ships. But to answer your question Franco, no, they will not spawn twice because the minors are effectively gone. They are now only present as major civilizations.
I should also note that these haven't been updated for the latest patch yet. I'll probably do it soon.
Steam workshop is coming in 1.1 should be the next release and wit any luck nmt 2 weeks. Or did Paul say july
Love the collection, can't wait to try some of them in a game.
What modifications would one have to do to the Terraform mod to decrease the threshold for terraforming? I don't mind it being higher but I kinda dislike soil enhancement being a completely dead tech.
Edit: Figured it out by using Notepad++ and its compare plugin to just restore the default values for the terraforming improvements and update the improvementdefs.xml to the newer version from the patch.
Pretty much. You just need to lower the LandPercentageMin variable.
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