–RELEASED 05/21/2015–
The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.
The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.
See below for the full patch notes, and thanks for your support!
Features
Enabled Custom Factions in multiplayer (with fixed to make this stable)
Added new Steam achievements for:
Survey an anomaly in a dust cloud/nebulaDeclare war before you have Universal TranslatorDestroying an enemy FactionUsing a wormholeAs the Iconians, take back Iconia (the Yor homeworld) from the YorControl all relics on the mapSurvey 15 anomalies in a gameAs the Yor, destroy the Iconian factionHave 12 or more trade routesUse Core Disruption invasion 10 times in one gameBe at war with 5 different factions at the same timeWin a battleDestroy more than 15 enemy ships in a battleDestroy more than 7 pirate basesUnlock all the Benevolent ideology traitsUnlock all the Malevolent ideology traitsUnlock all the Pragmatic ideology traits
Fixes
Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)
Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)
Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat
Fixed the "Win the Campaign" cheat
Fixed an issue causing ships to go off the screen in the battle viewer
Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks
Many multiplayer fixes around lobbies and restored sessions
Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window
Fixed a crash when attacking a planet with two fleets in the same action
Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet
Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn
Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists
Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused
Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)
Fixed lots of typos
Didn't add any new typos!
Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)
Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)
Fixed a crash when going from the campaign to a multiplayer game
Fixed a stuck turn when the AI invades 2 planets at the same time
Fixed weekly treaty income not showing up in the production sub window
Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed
Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)
Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons
Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)
Fixed the missing icon for Barrier System Focus
Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built
Fixed the High Output Mining techs
Fixed the prereqs on the Biomass Resequencer
Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.
Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender
Fixed an issue where lobbies were only looking within your region for other players (now they look globally)
Balance
AI
General AI strategy improvements
Reduced bonuses given to the AI due to the AI being smarter
Performance
Removed some release level debug
Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)
If you are using external game assets then you are playing a mod, not just using a custom faction. The other player doesn't have your local assets (your pictures in this case, though it could be custom music in the diplomacy screen, custom race traits, a new tech tree, etc). Our plan is to use Steam workshop to share files for that functionality, which we are currently working on but won't be in this patch.
Probably wise if you lack the patients for dealing with bugs, generally with PC software I'd suggest buying things about a year post release and only from companies like Stardock who have a good record of aftercare in their games.Moo3 is still almost unplayable and certainly little fun and that's after the mod community actually made a patch to stop it being completely unplayable after quicksilver went bust.
my biggest annoyance is i will be working for the next 28 days with no breaks and no chance to play play anything so this past 5 days was going to be the longest i i will have off for anything in the next 6 months and then everything goes to hell(for me) with the game...and i can see that Gal civ 3 is going to be one of if not the best 4x strategy game ever released...yes i can see all the good things about the game...BUT bad experiences tend to strip the gloss from anything especially when they happen so soon after release and with a program like gal civ there is every likelihood i will never have an empire that worked as perfectly as the one i lost...
i see moo3 as a cheap knock off inspired by the two previous titles..of course that can be said about space siege,sacred 3 and several other games..
i also hope some of the joke system names will be toned down as the game is improved and expanded(but that is a different topic entirely)
Ok, i tested the new patch and game crashes when i want to leave a running game to main menu... i tried to go back to 1.0 but the problem remains... on weekend i didnt had this problem no matter how often i quit a running game. the other problem i have discovered today is when you reach traits the free ships you get dont appear. not the three constructors or the fully loaded colonyship nor the frigate... your points just vanish and you get no ships. on weekend it worked. anyone else experiancing the same?
Have you submitted a ticket about this?
https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting
I have a VERY nice game going on but I am going to restart a new one wit RARE & RARE planets. Also i seem to have a bit too much Relics laying around the map. Ill prolly start this tomorrow after this goes live.
Thank you Dev team!
lol @ Didn't add any new typos!
I assume you've run a check on the disk to avoid this happening again.
These forums are no place for logic!!!
What I have been doing is random on almost every thing. Makes the games very interesting when you don't know what state the galaxy is gonna be in. The only ones I leave on normal are I believe, difficulty, and the pacing settings. Rest all random!
@Nimrod:
my 3 constructors did appear when I got that trait.
Second 10 meg patch today?
We had an issue in 1.0 where if you obsolete the ship design that is being given out you wouldn't get any from anomalies and ideology traits. The player who submitted it had made a custom colony ship and constructor and obsoleted the existing colony ship and constructor. But we fixed that in 1.01, so if you are opted into 1.01 and your game was started on 1.01 you shouldn't see this issue.
Thank you for the quick response Derek, I will excitedly await your steam workshop release!
In the meantime I will attempt to trade custom faction data from the MyGames/GalCiv3/Factions folder with my buddies via Skype or email and see if the imported images work in multiplayer if we both have the imported foreground/background and emblem pictures in both of our local assets for our seperate computers.
We're going to try this without giving each other our custom faction data however, only the pictures/consmetic .Pngs.
Would you happen to know in advance if doing this would work for us to be able to see each other's custom leaders in multiplayer?
Have you yourself tested something similar to this???
i tested it with both versions. 1.0 and 1.01. the problem is on both versions. now that you mention it i deleted some of my own shipdesigns. i didnt made them obsolete i deleted a colony and a survey design... but i dont see how this would affect the game since custom designs are ignored by the game if it comes to spawning... at least i had a crash everytime i tried to choose my own designs as standard designs.
New Achievements are now live! For this opt-in user at least.
my biggest annoyance is i will be working for the next 28 days with no breaks and no chance to play play anything so this past 5 days was going to be the longest i i will have off for anything in the next 6 months and then everything goes to hell(for me) with the game...and i can see that Gal civ 3 is going to be one of if not the best 4x strategy game ever released...yes i can see all the good things about the game...BUT bad experiences tend to strip the gloss from anything especially when they happen so soon after release and with a program like gal civ there is every likelihood i will never have an empire that worked as perfectly as the one i lost... i see moo3 as a cheap knock off inspired by the two previous titles..of course that can be said about space siege,sacred 3 and several other games..i also hope some of the joke system names will be toned down as the game is improved and expanded(but that is a different topic entirely)
Son,I've played GC2 for 7 years I had over 100 custom races with all custom ships about 400 ship templates that due to my wife not backing up her laptop and getting a virus on it I had to wipe The LOT! as to GC3 I've been a beta player since November 2014 (6 months) and every time there been a new beta eg going from 3 to 4 I've had to wipe/delete all my save games and I even had to wipe games for the 1.0 release! I feel your pain about not being able to play for awhile 28 days will seem along time and will make it all the more sweeter when you comeback to play the game.when my old comp blew I had to wait a year before I could get back to playing any of my games and had to start from scratch again.
At least when you can play again their might be more patches release and some of your problems/concerns may have been fixed?
Have you submitted a ticket about this?https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting
It's not crashing here, but it does take a while longer than it used to. Windows reports the game as "unresponsive", but it eventually goes to the main menu, maybe 30 seconds later.
Do I need to report this?
So the game is loading still redviper37?
curious what is in the last little mini update.
Wanted to ask this too.
In another thread Derek said he was slipping in a fix for the 5000 point power reset problem.
Someone said his savegame now works properly and that the 6000 power bug is no more.
Doesn't look like any XMLs were changed, so sounds about right.
Maybe it was just the beta going public?
Total production and manufacturing mix up typos still not fixed.
Great, but still waiting for 'rename star' button within ZOC, same for dead planets (allows for greater immersion for those who care about it, doesn't change anything to those who don't)
Huh? I'm not really sure what you're asking for. You do know that you can change any star/planet name you want at any time within the game, whether it's within your ZOC or not. You can either do it from the Governing tab/screen (if it's your planet) or just highlight the star/planet in question and then in the lower left click on the name and a pop-up window will come up where you can type in what you want.
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