–RELEASED 05/21/2015–
The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.
The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.
See below for the full patch notes, and thanks for your support!
Features
Enabled Custom Factions in multiplayer (with fixed to make this stable)
Added new Steam achievements for:
Survey an anomaly in a dust cloud/nebulaDeclare war before you have Universal TranslatorDestroying an enemy FactionUsing a wormholeAs the Iconians, take back Iconia (the Yor homeworld) from the YorControl all relics on the mapSurvey 15 anomalies in a gameAs the Yor, destroy the Iconian factionHave 12 or more trade routesUse Core Disruption invasion 10 times in one gameBe at war with 5 different factions at the same timeWin a battleDestroy more than 15 enemy ships in a battleDestroy more than 7 pirate basesUnlock all the Benevolent ideology traitsUnlock all the Malevolent ideology traitsUnlock all the Pragmatic ideology traits
Fixes
Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)
Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)
Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat
Fixed the "Win the Campaign" cheat
Fixed an issue causing ships to go off the screen in the battle viewer
Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks
Many multiplayer fixes around lobbies and restored sessions
Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window
Fixed a crash when attacking a planet with two fleets in the same action
Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet
Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn
Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists
Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused
Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)
Fixed lots of typos
Didn't add any new typos!
Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)
Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)
Fixed a crash when going from the campaign to a multiplayer game
Fixed a stuck turn when the AI invades 2 planets at the same time
Fixed weekly treaty income not showing up in the production sub window
Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed
Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)
Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons
Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)
Fixed the missing icon for Barrier System Focus
Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built
Fixed the High Output Mining techs
Fixed the prereqs on the Biomass Resequencer
Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.
Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender
Fixed an issue where lobbies were only looking within your region for other players (now they look globally)
Balance
AI
General AI strategy improvements
Reduced bonuses given to the AI due to the AI being smarter
Performance
Removed some release level debug
Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)
I lost quite a painful sum by first misclicking on "buy" and trying to undo that unintended purchase by clicking "cancel". After that I got neither my money back nor the ship.
Are you able to expand on this? I know the AI is constantly being updated and made better, but curious if these things are being looked at. Or are they going to be added in a later patch.. or even are they are not bugs.-Ai decide randomly to not colonizing planets.-Ai being able to instantly see any resource or relic I see. (and im not talking about them getting full map vision at the start)-Ai not spending moneyI wont expand on it here there are plenty of posts on these already and other things.I'm just finding it frustrating where half way though I game I just want to stop an start over. Each thing by itself isn't as bad, but when combined they add up to really noticeable flaws and annoyances.I love this game dont get me wrong, its far above most games out there on release. i guess im just wanting and ETA on a more substantial AI patch. The main 1.1 patch is in June, but are there going to be more minor hotfixs in the mean time ?
Thanks guys for your answers! The point about the ship scale is, in the editor the ships look perfect, but if i built them on the map ... for example one wing is 5 times bigger than the corpus of the ship. I never designed it that way and in the editor you can't see a problem. So please explain how to "scale" right.
I even got proof, look at the sign part:
That could be a problem with the lod of the parts, if they use Lod in this game that is. Lod is "level of detail", the game loads in smaller poly parts of an object when you zoom out. Maybe they arnt updating when you zoom in as they should.
Are you sure this has nothing to do with the maintenance these ships require? Every ship requires maintenance cost, whether it is free or produced. So yes it will draw funds considerably when you activate this.
Accroding to your information, maybe there is no bug in such neutrality addition.
Very nice!When will it be released?
You can always scrap the ships if you want.
Changes to the engine will probably work in old saved games, but balance changes will not.
Derek will this patch work with a current 1.0 game or should I restart?
I am really enjoying my current game and was kinda hoping to get deep into combat (Insane, 15 civs) about to war on both Drengin on right side and Krynn on Left.....
Any news on if the Altarian tree lacking terraforming options is a bug or balance choice?
Last dev stream with Paul he said that it was a choice he made... but he might add it in for them. no promises but it seems likely
the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...
absolutely ridiculous
Yes, I would say you made a grave mistake. Live and learn.
Whennnn?
The question is not show boating a patch, and then sitting back relaxed and let the game be the game...but how can we improve on it..and most of all..is it stable? And that's exactly what they are working on here.....
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then perhaps the release date for the game should have been pushed back (like pillars of eternity)that i could of dealt with.There are STILL so many issues that need fixing this game may as well be classed as 1.0 beta since that's what it feels like when playing and dealing with these issues that MUST have been there BEFORE release....
that's why I thought it better to keep the beta forum closed to post-release buyers instead of having it diseapear.
I believe they release the patch notes so that testers can double-check their bugs are fixed according to the release notes and re-submit corrections if not.
They said it would be released this week, but I do not know when.
Seriously? I've seen gamer entitlement all over the place in my time, but this one made me stop and laugh.
Please, for the love of the community, go away.
To the others:
If they said this week, then it will likely drop on Thursday, the day they normally drop patches, post-release.
no i will not go away i have the same rights as you to post my opinion on something after all i am a customer of stardock like everyone else on these boards ...and i will say what i want when i want.. tell me did the stick up your ass come with the founders badge or has it always been there?
I'm getting a bit impatient myself, but that could be because I am expecting new patches every week (like in the beta ), to fix some serious broken stuff. The 5k power going to 0 is pretty ridiculous, and makes lots of games on big maps or harder difficulties unplayable. On the other hand, balance issues like carriers will take longer and I'm 'ok' with that since it will require constant tweaking.
Anyway, it's the first weekend post launch, most of stardock is probably catching up on sleep and stuff. That would be normal, but I hope I didn't just insult everyone who is working haha.
Relax folks. It's just patch notes for the game.
Lets not make us lock this thread.
i just get irritated when nobody's from nowhere tell me to shut up and go away.. i say similar/worse things to peoples faces when they do that in conversations
Yeah, just keep it civil now please.
Fang,
They will post the notes a week prior to release AND will update with additional notes which you need to hunt for. Personally it shows they are aware of problems. They test the patches they have in mind and if nothing breaks it goes live.
Your comment that there are 'still so many issues' is a bit over the top. If you have reproducible bugs please use the new tool and fill out a bug report with a save game attached.
The game was ready for release and has been the best released game in a very long time. I direct you to the all time greatest 4x release (Sword of the Stars II) and tell me that GCIII is in the same awesome caliper as that game.
POE had its issues as well. Tell me you love the new nerfs to Cyphers and tell me that was not game changing....(off topic)
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