In my games i usually get to a point where i do not need more research world (especially on larger maps) and end up with a lot of wealth worlds and i usually play on slowest research speed. the main problem is that technologies do not scale with map size (afaik). However just increasing tech cost based on map size would severely slow down the early game.
So my simple suggestion would be a scaling factor (or at least an option for it) that works like this:
for every tech researched every further tech cost +x%
for example on a medium size x could 0.5, so when you have 100 techs your 101 tech would cost 50% more. on a larger map x could be 1, so when you have 100 techs your 101 tech would cost double the base research points of that tech. this would particularly make a big difference between players with a lot of research points on larger maps and later in the game whereas the early game would be nearly unaffected no matter the map size.
As far as I know they actually have some mechanic to scale science with map size... I might be wrong though.
The pacing of tech and production are just simple % modifiers which mean that a -50% research are going to mean pretty much nothing in a game where you highly specify your worlds. A 600% research world instead become a 550% research world. It only matter at the start of that campaign. They should correct this so -50% actually means half research speed and not just a negative bonus like all the other bonuses.
It they added this it would help and you could modify that value to be 10% ACTUAL science and not just a -90% modifier bonus which would be devastating at the start of the game and in particular against the AI.
I think they talked about this in the last dev stream. They're going to increase research the more colonies you have.
I'd love to see a "large empire penalty" to boost the cost of research. Would help those minors remain competitive.
I think making the cost of research scale up the more colonies you have is a horrible idea. Why would my civilization somehow become dumber because I have more colonies? Isn't kind of the whole point of expanding your empire to make it so you can build more, research more, etc? How does it make sense that an empire with 8 colonies can research a tech just as fast as I can when I have 40 colonies?
Seems like backwards logic to me. I think we have enough of that in the game already thanks
i agree, that is why i like my suggestion so much. it is independent on the number of your colonies, does not change the early game but scales with map size and has it's biggest impact in the late game.
Yes tesb I think your idea is ok, because it would apply to all civs equally. It was the other suggestions about a penalty per colony that I don't like; don't punish success.
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