I am tired of colony capital placed in random locations. I keep seeing them show up next to a resource with adjacency bonuses, wasting / blocking the bonus, in a triangle of land I would rather build 3 factories or research labs in, or isolated so I can not build my Colonial Hospital next to it and my farm next to that. Incredibly annoying.
Suggestions:
A) Better AI placement (avoid adjacent to trade goods or resources, at least) will take coding time and annoy people who disagree with priorities.
Allow players to place upon colonization. Benefits humans at expense of AI. May require new interface screen, also option A to help AI compensate.
C) Allow us to rebuild / move unique buildings. Would be new functionality, but we could then move the colony capital, port of call, colonial hospital, ideology buildings, achievements and wonders. Would cost just as much as building in the first place, would not give upon completion bonus (Ideology buildings).
I've asked for the same thing a few times, yes please!
Yes please!
I agree let us plaçe it
I also think about placing the capital of the homeworld. It suffers with the same placing problems as any other colony capital, and besides, it is interesting for anyone who plays as the Terran Alliance, so that your capital won't appear in crazy locations on Earth (cough Siberia cough)
Agreed.
Yes, please.
I've always been surprised this isn't the case and have often wondered what the rationale behind not having it so is. Add my +1 to the thread.
New game as .83
Colony capital 2 (first planet colonized) is in a corner, only adjacenties an industrial / research hex and an approval/wealth. No other tiles next to capital terraformable with base tech.
Colony capital 4 is next to a food resource, and no tiles next to either hex can be terraformed with base tech. So I have to place my colonial hospital and farm apart from each other, or next to each other and lose the tile and capital bonus.
This is so bad I am going to ragequit this game, and eventually restart the game from the top and hope I get better placement.
Eventually.
I like the idea, but I think there shpuld be an option for either one, and here is why. Not everyone cares, or knows enough to want to do this. I'm in the group that agtee with op.
While I agree we should determine where to place our colony capital, if they can't get the ai to do it right, just another human player advantage.
good point
AI's have been taught to play Chess; how hard can it be to teach it to place a colony capital amongst the largest cluster of tiles instead of off by it's lonesome (where none of it's benefits can be utilized)?
However, even if the AI is taught to do it right: I still want the ability to place my colony capital myself!
I also want the ability to choose which tile that Shipyard I'm building ends up in; as wasting any moves to get it where it belongs...
Indeed; as the homeworld is often the worst world to start with (it seems). Plus I find it unlikely that we wouldn't already have at least one of each primary facility already built.
They've done an excellent job of expanding the Galaxy in GC3; perhaps, in GC4, they'll work on expanding the individual worlds.
Yep I agree. I have also asked for this before.
since the capital does not recieve adjacency bonus's all the bonus's provided by tiles adjacent to it are wasted.further if i could place say factorys around every tile that is adjacent to a capital i would get the total of a +6 bonus from the capital.wheras placing a factory on the tile the capital resides would provide a +12 bonus (6 going out and 6 coming in) further placing a power plant or similar would provide +2,+3 outgoing adjacency for bonus's = +18/+24
placing the capital on a single tile not surrounded by any terraformable tiles is the best optionthe only way surrounding it by tiles would be beneficial is if you had a class 7 world with all tiles adjacent to one hex and you wanted to put one of every type of building on that planet
since the capital does not recieve adjacency bonus's all the bonus's provided by tiles adjacent to it are wasted.further if i could place say factorys around every tile that is adjacent to a capital i would get the total of a +6 bonus from the capital.wheras placing a factory on the tile the capital resides would provide a +12 bonus (6 going out and 6 coming in) further placing a power plant or similar would provide +2,+3 outgoing adjacency for bonus's = +18/+24placing the capital on a single tile not surrounded by any terraformable tiles is the best optionthe only way surrounding it by tiles would be beneficial is if you had a class 7 world with all tiles adjacent to one hex and you wanted to put one of every type of building on that planet
This is a fair concern. Should the capital receive adjacency bonuses for everything next to it? So +5% research from a lab, 5% from a factory, etc.
placing the capital on a single tile not surrounded by any terraformable tiles is the best option
Disagree. Capital + Farm + Colonial Hospital in triangle is best - unless there is a tall population strategy I am unaware of. Split rest of planet between research, factory, wealth, and ideology buildings.
But having the capital start next to 1 or 2 resources or trade goods should be avoided, and should be easy to program, so AI is not held back.
+1 for choosing capital area. Any other option, anyhow it'll get choosen by code, will cause people to ask for other game mechanics.
I'm not sure I believe this should be a hard thing for the AI to do, there are probably only a 1/2 dozen factors at most on any planet that would help you to determine where to base your colony. It doesn't sound like a hard AI problem, sounds like something you could do pretty well with a few hard-coded rules.
Similar to what people have been saying, I colonized a planet and my Colony Capital starts on top of a Research Tile bonus. Is that a bug? Because Im guessing that dosnt actually give my capital a bonus at all?kinda wish it at least was on a space without the bonus. the planet was only size 3 and it had a bonus 50% research that feels kinda wasted now
I saw that too recently and do think its a bug, it was the first time I had ever seen that before.
Lol I know right my Terran capital ended up in the middle of the ocean some where
Saw this as well, was on a +3 food resource.
I began to speculate "what if colony capitals could take advantage of adjacency bonuses" which led me to wonder what a colony capital surrounded by 6 antimatter plants would look like.
The algorithm for finding at least a reasonable guess at optimal is quite straightforward:
You want the capital to be surrounded by as many blank (bonus-less) tiles as possible.
That's pretty darned easy to program. A heck of a lot easier than allowing us to select where it goes.
You want the capital to be surrounded by as many blank (bonus-less) tiles as possible.That's pretty darned easy to program. A heck of a lot easier than allowing us to select where it goes.
1 and 2 I completely agree with, although I prefer my capital adjacent to 1 or 2 tiles but otherwise out of the way the main tile clusters. It probably depends on preference and playstyle.
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