Like many other users I found that the game didn't generate enough habitable planets, even with planets and habitable planets set to abundant. I took a look at the xml in MadSetupDefs. The PlanetFrequencyExp value goes from 10(none), to 5(rare), to 2.5(uncommon), to 1.25(occasional), to 1(common), and to 1.5(abundant). The 1.5 looked like like a typo of 0.5. I changed it to 0.5 and am seeing significantly more planets overall using abundant settings. I believe that was the original intent.
I suggest you move this post to the support forum, since it seems like a definite bug and the developers seems to respond more quickly in that forum. Edit your original post, pull down the Categories drop down list, and select Support.
ouch... that explains it...
I'd also report this as a ticket as an another avenue to get the devs attention.
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Also explains quite a bit. Sadly these types of errors are all too easy to make with database heavy games.
I have tried the fix suggested by the OP and it works very well. Thanks!
I also noticed that if I wanted to save the old def file, I needed to move it out of its current directory, or the game would think that various things are defined twice.
Thank you for this detailed report, I will pass it onto the lead designer.
This report led to us finding out a deeper issue and thus making the appropriate changes needed. I am happy to say that those changes made it into patch one and I sincerely hope help with the issue. Patch 1 post: https://forums.galciv3.com/462989/page/1/#3534099
Don't see it updated on the list no worries I trust you thanks for taking care of this issue.
*checks MapSetupDefs*
Well looks different here.
The new values are:
None: 10.0
Rare: 2.0
Uncommon: 1.5
Occasional: 1.0
Common: 0.75
Abundant: 0.50
Yessss. I think that will make a difference.
There's other values in there as well for things like stars, nebula asteroids, and well, just about everything that gets thrown on the map.
Been playing a bit on an Abundant/Abundant/Abundant Insane map. with the opt-in patch.
*pause*
Yeah. Just a little bit of a difference.
I personally find abundant planets to make for a ridiculously huge empire and a lot of required planet management. That being said I'm glad it got fixed.
Just in time for large empire penalties!
@BuckGodot: Instead of abundant/abundant/abundant they should just call it Insane Level 4. Like to see your result, perhaps you could post it sometime next year?!
I'm enjoying playing as well, insane/abundant on everything, and 25 Major Races and all minors So far 90 turns in I've only ran into one races ZOC and have only met 3 total races Love it. The only down side is it's taking 20-30 seconds between each turn.
I started a game on excessive with abundant habitable and I got lots of planets but not as many multiple planet systems as the screen shot. Luck of the draw I guess
One thing that may or may not be a problem, I am not a fan of extreme planets as they have appeared so far. I chose rare for extremes hoping to see how the patch had worked on them. Believe me they are not rare, and most of them are radioactive.
Can anyone confirm whether or not the barren planet bug was fixed by the patch? And, are they ever going to give us a visible on extremes? On these huge maps, it can be very difficult to mouse over a planet when you are zoomed out. Weren't they yellow or something in GCII. Maybe they could be yellow for the first level and green for the higher level.
Adaptable trait/extreme planets bug is fixed in patch 2 which will be out next week. You can see the full details on that patch here: https://forums.galciv3.com/463043
Is this (or similar other) bug(s) still an issue for anyone?
Using the latest patch as of today (beta 5.3 I believe), with verified game cache in Steam, I saw this when changing frequency of Stars (not planets):
Small Map, Tight Clusters, Abundant Stars: 26 total
Small Map, Tight Clusters, Occasional Stars: 28 total
Even with random numbers, this is a little wacky.
OK, so I tried again just to get more examples and find a different issue as well: the map is not random.
First--Small, Tight, Occasional: 28 stars
2nd--Small, Tight, Abundant: 28 stars in exactly the same spots
I remember reading about this on the forum a while back, but cannot recall if it was addressed yet.
It was in beta 5 patch 2 but yes something is not right here... I would create a ticket with those examples...
Link to forums for explanation:
https://forums.galciv3.com/452855/page/1/
Link to support tool:http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exeOh! Here is the location for dmp files!"C:\ProgramData\Stardock\Galactic Civilizations III"
In mapsetupdefs the star frequency settings are rare: 0,5, uncommon 0,65, occasional 0.8, common 0.9, and abundant 1.0.
So the number of stars is not much different. I would expect that 1.0 would beat 0.8 most of the time, but it's not so different that a weird result might happen, since it's a random seeded thing. Of course I don't know the actual details of how it's done, but still, the numbers are close.
duplicate
Ok, so I purged my files and re-verified the steam cache for beta 5.3 and still had the same issue.
For today's beta 6 opt-in I went one step further: uninstalled via steam, then manually deleted some folders (my games\GalCiv3 and steamapps\common\galciv3). Then I downloaded, and then I selected opt-in which caused another download. Then I played.
Start GalCiv3
Main Menu-->New Game-->Small Galaxy, Tight Clusters, 4 opponents, Stars Rare-->15 secs to generate = 28 stars on the map
Main Menu-->New Game-->Small Galaxy, Tight Clusters, 4 opponents, Stars Abundant-->2 secs to generate = 28 stars on the map... in exactly the same spots
Quit GalCiv3
Main Menu-->New Game-->Small Galaxy, Tight Clusters, 4 opponents, Stars Abundant-->15 secs to generate = 28 stars on the map... in new spots
I guess this time I will submit a support ticket.
Edit:
Same issue with beta 6 patch 1 opt-in. Ticket #DUO-459-35289
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