As we have all known since they arrived, there is really zero reason to build a Military Starbase. They are weak sauce. Their projection of power needs a serious boost. They need to say.."If you attack us near here, you will be hurt"
What can we do to make building a Military Starbase desirable? Ideally you should only have ONE per sector but I have seen in GC II the Drengin build 4 or 5 near their home planets. While this would be nice, in practice the bonuses did not appear to stack.
Also, getting a 'Military' Starbase effective is a HUGE expense and even a modest fleet will destroy it easy. This precludes me ever bothering to build one. When you put in that 2nd constructor and 'create' a military starbase there should be an immediate return which emanates POWER. Also they should at the very least rape the hell out of any one elses early fleets should they attempt to attack it. I know we have 'influence shown on our maps which shows are immediate area of influence. What would be (in my opinion) good but probably overpowered is if Military bases had a 'Power assist sphere that was double or larger than the current 'influence' or regular starbases. This 'area' is NOT influence and affects NOTHING except the owners ships in combat. Some passive bonuses would be helpful, like greater visibility to said ships or a 15% increase to defenses while in this area.
Just tossing ideas here.
Just so we understand one another...
optimal sb placement with upgrades max overlap = 10 on the center:
http://imgur.com/a/pRP78
Have fun!!!
And the yor are nerfed as far as starbases are concerned... too bad!
In GCII I mostly used the military star bases when the civilization I was fighting had better military tech than I did. It was a way to even things out when I was either defending or invading. The constructor limitation (1 module per ship counted) made it difficult to use them though.
i cant open the link you have up atm but optimal SB placement has 12 overlapping SB on the centre tile
ofcourse this is for a planet i havent looked to see how it would work to do a line if thats what your link is of then i could be mistaken
green = normal range
yellow = 1 range extension module
red = 2 range extension modules
edit **
ok so the reason i brought up lines is because i was talking about sector lines and superhighways of military starbases in another thread, anyways the point about optimal placement and lines got me thinking about how to place the starbases for a superhighway and i think this is it
black and green hexes are starbases
green hexes provide 13 tiles of overlap (not available for planets as the starbase occupies the focus tile)
blue tiles provide 12 tiles of overlap
red tiles provide 10 tiles of overlap
I think the Military starbase. Need to change in galciv3 rather than having this standard one hex defences point until late game techs with aoe effects. (i am refering to have the Military starbases operate very differently from the usual way it has up to now)
1 Suggestions/idea( to make it more a vital defences point, for both the enemy and the player. perhaps a long range cannon that can sabotage and deal some damage (something like and emp thing+damage one shot per turn or two-three depending on damage/sabotage effect of this turret) ( a way to make the opponent split his fleet to avoid this damage/sabotage cannon)
make the ship yard have a benefit from staying within range of the military starbase such as exp boost and (if ships are docked and when they launced from the starbase they get some sort of boost to either mobilety or one turn buff to ships attack/defences or jammers/accuracy. like 5-10% or somthing around there depending on how many logistige points you have used and what type of ship it is (including what tech you got during the game (like what role does this ship have).)
perhaps give the starbase a repair bonus if it is close to your planet or ally. as well i woulde have liked to see the starbase deploy mines from it and send it away within the range of it, taking one turn for each hexagon for it to move.
As well give it a aoe jammer/accuracy bonus to your ships when they engage in starbase territory (depending on how far you have gotten in your techtree that is.) (around 4-8% due to the amount of ships and to balance it so it dosent get to powerfull but the changes are noticeable.)
And give it a way to make nebula around the starbase and outwards (rather as a hige tech concept thing or in age of war.
(importent to note)
the point of this is to make the military starbase more valueable target for both sides and change the stiffness of how it operates just as a ship with just hp-damage and shields tied to only one hexagon (with only two things mainly in uncommen) in difference. the building processe and its immovable.
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