I think it'd be great if the offworld market button was always available so you could click it to check all the prices at the same time at any point in the game. You wouldn't be able to schedule a launch until after you had built the first launch-pad, of course. I know you can hover over the individual resources to see their offworld price, but as the UI is often laggy, this can take too long to do when the first 30 seconds after plopping your HQ are critical for grabbing the best claims and plotting long-term strategy.While we're on the subject, is there a rhyme or reason to how offworld market prices are pre-determined? Is it always random, or does the game take into account the amount of resources on the map when the game starts?
+1
I would even want to be able to schedule before finishing the building. Won't progress of course, but then I could tend to other things and the shipment would start counting when the offworld market was finished.
+1 on everything here.
I think this problem could be solved with a tab-screen (a screen that shows up while holding down tab) showing basic information like this in addition to basic information like cash on hand / resource value / structure value for every player. Maybe the presence of a hacker array should expand the amount of information available in such a screen.
I think they want to keep this game playable on a touch screen, so they might be trying to avoid right-click interfaces and critical menus being accessed through keyboard shortcuts. Otherwise, tab menus and the like would be great!
I think this is a great idea. We'll see what we can do. No promises!
-Scott-
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