We’re almost ready to announce our collaboration independent studio BonusXP. When you learn what Servo is bringing to the genre, we think you’ll be as hyped for it as we are. Get ready!
Sci-fi real-time strategy from some of the key creators of Age of Empires®. We hope your inner RTS lover is as excited as ours. We can’t wait to tell you all about it.
Learn more at GDC, or at www.servogame.com on 03/02/2015. In the meantime, speculate away!
Concept art
I await more info, but I'm getting a MOBA vibe from the concept art.
Looks like RoboSport for the younger generation.
Looks bit cartooney? Was hoping to get something more like AoE actually.
Well, bring on the GDC. Or better, show us some gameplay vid, NAOW!
Not a Moba. Definitely RTS.
What he said.
Hi folks, I'm Graham and I work at BonusXP. Looking forward to answering those questions that I can next week.
Good. That genre, MOBA, is oversaturated. Eagerly awaiting to see a video of the game.
What is a MOBA and why is it fun?
I am not a big fan of RTS games especially ones where you have to be twitch fast. I really really loved Age of Empires Gold and will still install it on my system
lasenex massively online battle arena or something... Basically dota
What he said. Hi folks, I'm Graham and I work at BonusXP. Looking forward to answering those questions that I can next week.
Welcome to the boards.
I am pleased its not MOBA as well.
It's clearly a mobo.
If that isn't a stylized circuit board, I'll eat my hat!
Empty promise, I own no hats.
Even though I don't know how this will turn out, I have to say I'm damn happy that Stardock are trying to breathe some new life into strategy games: Sorcerer king, Offworld trading and now Servo. Much respect for Stardock for daring to go somewhere new (okay, I don't really know that much about Servo but it LOOKS like it'll require some new mechanics).
DETAILS! I NEED DETAILS!
Demigo.. er, Demimech?
RTS = PASS
For me.
But I hope the game turns out well anyway, always like to see innovative new games even if they are not my cuppa tea.
I know what you mean, but they did such an awesome job with SoaSE, that I will not write this one off.
Never cared for SoaSE myself.
I'm just happy when smart people make quality games so that other people can obsess over them. If I allowed myself to like everything I'd never get anything done anyway
YES! More RTS is sorely needed these days! The genre is resting right now as Grey Goo isn't good enough so there's only StarCraft II that's a big title right now.
I'm hoping for Servo to be smallscale (Dawn of War) where skill matters (using abilities and being fast). Something like Supreme Commander is not interesting to me.
Laser gun turret means a combat RTS. There's a few different fairly benign-looking robot units there. Most of those buildings look randomly placed and generated, some of them amped by power to make them stronger?
Based solely on this image alone, my guess is that gameplay and win conditions are based upon sprawl, perhaps cities themselves combatting eachother, with decreased emphasis on unit combat.
EDIT: looking at the servo website, it appears I'm wrong, there will be unit combat. So I wonder what is new about this RTS, then.
I'm the opposite, I hate twitch based RTS. I prefer grand scale where strategy matters more than quick reflexes.
I'm sorta over games with units that shoot each other now. What's the point if you can just amass enough wealth to buy out your opponents?
RTS is dead, long live RTS!
Website update pushed back to this Wednesday, March 4th? There's been a ninja website edit.
I thought Grey Goo was very good, but to each his own. I really dont like those cps (click per second) games, so i am with Wintercross.
Its not bad per se, but its terribly bland IMO. And i have a feeling, its because they are saving lot of additional content for the DLCs/expansions...and all that in situation, when the vanilla game itself is already quite expensive.
Otherwise, i am with Wintercross on this too. For me, Rebellion is the ultimate RTS.
The one Thing that i would agree was bland, was unit design.
The world, the cut scenes and even the briefing is very high production value i thought.
And sure hope there will be DLC, because the game ended in a damn cliffhanger.
Yeah, thats what i meant. The CGI stuff, the narrative, the visuals....everything was well polished and deserves praise no doubt. Its just the basic gameplay and boring factions/units, what has disapppointed me. But it has clearly its fans, too bad i cant say i am one of them. Maybe with additional units/factions it will change. I was not that much of a fan of CnC Generals until Zero Hour either...
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