I have noticed that is it actually kind of easy to manipulate the ideology trees, so you could end up getting pretty much all of the "perks" from all trees eventually. Like for example you make Malevolent choices until you can make the building that generates malevolent points every turn for you. Then you switch to making Benevolent choices until you get the building that makes those points for you every turn. I mean sure, I like taking advantage of cheezy tactics to crush my enemies just as much as the next guy; but it just seems a little wrong that you can get all of the advantages for being "evil" along with all of the advantages for being "good" at the same time.
I'm sure this has been mentioned and thought of by the devs before. I just want to give a little reminder that it needs fixed
They just have to tell you it is a Super Project (1 per civ; permanent), or whatever they are going to call it in GC III. At the moment, the problem is that they don't tell you what is a Build Lots of on a Planet building, Build One per Planet building, Build One per Faction building, and Build One per Game building. The latter two are usually permanent. Once those descriptions are in, this should be a lot more clear.
No where in the original constitution were such laws stated or implemented. http://www.archives.gov/exhibits/charters/constitution_transcript.html Even right after the revolutionary war many were opposed to slavery and took several steps to try to stop it politically/diplomatically. It wasn't till the Dred Scott decision that a law blatantly singled out people of color by the supreme court. http://en.wikipedia.org/wiki/Dred_Scott_v._Sandford After this happened, momumental ideologies clashed in an epic war where 700,000 Americans died due to differing ideologies. Hence why I would like a - approval for having different traits from each ideology tree. Your incorrect about Thomas Jefferson. He was highly opposed to slavery and really the notion of minorities didn't even exist in the sense you stated at the time. http://www.monticello.org/site/plantation-and-slavery/thomas-jefferson-and-slavery The idea of minorities has been used as a wedge tool to create division among Americans and countries around the world. Simply treating someone different based of size, class, skin, etc is truly apalling. There is only one race ALTAR... I mean HUMAN Considering this it would make for some cool mega event such as a civil war within your own faction if you say maxed out both benevolent / manevolent (as a trigger)
wtf? I never mentioned the original constitution. I never hinted anything about the civil war or relation to it. And how on earth can I be wrong about a out Thomas Jefferson when I said I can think of quotes about minority rights he made?!?! You don't know ever word he said, and I know like most people he was opposed to slavery. So how am I wrong about Thomas Jefferson when you misunderstood the very basis of my post and its meaning. How you got all this from my little vague post that mentioned no timeline. I don't know.
All, too, will bear in mind this sacred principle, that though the will of the majority is in all cases to prevail, that will to be rightful must be reasonable; that the minority possess their equal rights, which equal law must protect, and to violate would be oppression. --President T.J
DARCA
Anyone played mass effect ?
The way paragon/renegade works in ME2 and ME3 is something like this;
You have reputation, which is the 'weight' of your choices so far, every choice you make, good or evil gives you basically the same amount of reputation.
If you want to make a special action, you need to have sufficient ratio of good/evil points...
So applying that idea to galciv, let's keep track of your decisions and scale the costs of perks by 1/ideology ratio.
For example, you colonize a new planet and get 10 ideology points decision, and choose one. Up until now you have kept 60 ben to 30 prag to 10 evil ratio.
You can spend those points you just earned on ANY tree but you have to pay 1/0.6 of the cost for benevolent, 1/0.3 for pragmatic and 1/0.1 (10 times more!) for malevolent... Maybe even more penalty for the tree that is opposite of yours. So, mainly pragmatic ideology can reserch both good and bad without extra penalty(ecxept ratio) but malevolent will have a significant cost penalty to research benevolent...
5/
By implementing this, you can accurately depict your civ ideology(say drengin would be 5b/20p/75m) and develop ideology traits accordingly. It would be easy to research your primary ideology, and you could get a few perks from your secondary... But impossible to max out all of them because of ratio cost scaling...
https://forums.galciv3.com/462037Here are some thoughts
My suggestion is that rather than applying arbitrary restrictions to reduce player choices, do two things:
1. Make the "value" of a ideology pick increase significantly as one moves up a particular trait line. Then, the benefits of focusing will outweigh the benefits of picking from multiple ideologies. There could also be synergy bonuses --- as you increase the number of picks in a particular tree, the following picks have reduced cost. That makes intuitive sense to me, the more good I do the better I am at being good.
2. Scale the ideology cost vs. the game size and number of players in the game. One possibility then is that finishing a full tree will be nigh on impossible.
Combined the result will be that most of the time focusing will be better, but the player has a choice.
EDIT:
Essentially the same as the ideas (more fleshed out) in the link in the previous post.
Can anyone confirm how it works?
No, it looks like I was wrong about this. Either that, or it's been changed. Now it appears that whatever you have the most ideology points in is what you ping as. I think it might be only the ones you've spent points on and not the ones one has stored up, though.
Either way, I can now confirm that ideology (for diplomatic purposes) can and does change during the game.
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