I bought freighters from the other two civilizations in my game. When I tried using them to start a trade route, I got a message that the freighter did not have a home planet.
The game should ask me to set a home planet instead. (Suggesting the most lucrative one for the planet I want to trade with would be nice).
Good point! I've never tried purchasing freighters, but you certainly should be able to do it. And I agree with your suggestion that selecting the most lucrative would be very nice.
I think a freighter should have to travel to a planet in order to set it as its home planet. It certainly seems to be the intention that a freighter must travel all the way between the two endpoints - that's why long-distance trade routes are so lucrative.
Its also the risk vs reward the longer the trade route he harder it is to defend there were plans at one point where you could park a ship on a trade line and then start syphoning off a certain percentage if you kept your ship on long enough the route would collapse.
I would like t. See this idea fleshed out a little more for example if i try and syphon off a little bit every turn the enemy ignores it, if i try and syphon off a moderate amount the enemy sends out fleets to chase me away, if i try and sylhon off too much the. The enemy will ahut down the route and start it up somewhere else.
this decision could be modified by how profitable that route is and if that civ has ships to spare to chase me down.
I wouldent mind seeing something similar to a pyramid scheme attached to the trading i get a 10% bonus to every trade route that is directoy connected to this one and 5 % to ecery trade route that is secondarily connected and 1% for third connections
For me, the whole point of purchasing a freighter from another race is to avoid building the ship and having to ship a long way off. It's a way to get your trade up and running.
As for reply #2, when I couldn't start a trade route with my purchased freighter, I tried sending it in orbit around one of my planets hoping it would set it as home planet but no dice. The alien freighter is permanently without a home planet.One possible solution which could be interesting. The freighter stays registered to the planet that created it. (The way that oil freighters are often registered in Liberia because of lax regulations). The advantage of this is that I could have trade routes between two civilizations where the two worlds involved do not belong to my civilization.
The merchant could still make some profit even if my civilization does not directly benefit from foreign goods and it could make it possible to trade with a nation at war with one of our friends without diplomatic penalty because that ship would be flying another nation's flag so to speak.
The krynn can do that, its said they can trade while at war in their tech tree.
Noted. Thanks.
I think that
The Krynn can trade with other civilizations while at war however I do not believe that they can open a trade root lets say between the Altarians and the Drengins. If trade ships going on my worlds are attacked because I am at war, I should have a way to make money with a trade route which does not involve my planets directly.
I'm also thinking along the lines of the days of Piracy in the 1500's - 1780's. A captain who could net set anchor in a port because his nationality was at war with the nation of that port could sometimes sail in the port anyways by using a captured ship of another nationality and flying that flag. In modern terms, the captain was using that ship as a proxy server to make himself look like he was from another nationality.
Come to think of it, if we take games like: "High Seas Trader" and "Microprose Pirates", we had a ship which could spot lucrative trade of specific goods between two or 3 colonies and a captain could make money from purchasing one product cheap on one colony for example guns and sell it to another colony which needed it because of circonstances (for example pirate attacks).
A civilization under pressure ei making payments to the Drengin may like to trade for supplies which would help their situation or be inclined to share any information on the Drengin with other civilization hoping to weaken them.
Do you remember what happened to Luke Skywalker and Han Solo after they tried being storm troopers? (makes blaster noises) nothin good i tell ya, nothin good.
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