This is more a 'what do people think', not necessarily a suggestion thread/question. Though I do like the idea myself.
Quite often when I am playing I have certain regions of my empire consisting of groupings of planets/starbases/shipyards collectively working together doing specific goals. Yet I have to manage them all individually. As the game progresses it all becomes a little overwhelming and often confusing keeping it all organized.
What do people think about a grouping function where you could select multiple planets and/or starbases that are adjacent to one another and form a state or province. Each state could have its own production wheel and perhaps a screen to manage the region as a whole. I have provided some screenshots below:
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HOW WE SEE IT NOW:
So the image below is how it is now in the game. Though I can manage it is a bunch of scattered icons on the screen... It works but the more stuff that gets colonized and built the tougher it is to sort out...
MY MOCK-UP:
This is something I whipped up quickly. Basically when zooming out into the tactical view your 'states' could be outlined with shaded hexes and make it easy to differentiate between important regions you want to have do different things. Also as you can see on the right I copied what is being done in the Diplomacy/Trade screen with collapsible menus. So upon defining a state or region it would create a collapsible menu that you could expand - where only the planets and/or starbases from that area are visible. This could really clean up the side menu and make things easier to manage.
Also when getting into larger galaxies with tons of stuff on the map to manage, if a particular planet or starbase is listed as part of a specific state you will know from memory what area of the map it is on without having to keep going back to the map to see where it is.
As you can see I named my initial expansion area Terra Prime so if I get an idle colony message and click into the planet screen of say, a generic name of 'Morgellon V', if the planet screen states it is part of Terra Prime I know where it is. This memory association of regions would streamline my planet management not sure about other people.
Also a Region Screen could have all your planets/starbases/shipyards at a glance and you could manage higher level things in that screen and adjust production for the state as a whole.
I dunno - just a thought. What does everyone think?
I absolutely hated this idea before I liked it but not before I liked it after I hated it.
Edit: I like it!
It is a neat idea (pun intended)
I am not sure how I would use it but I am sure I would find a way.
This is a great idea. Provinces/States, with designated capitals, could figure into the governance structure in some way. Perhaps a designated capital could have a "Regional Capital" improvement instead of the "Initial Colony", with higher flat maintenance costs but higher percentage gains to various aspects throughout the sector. Under a Star Democracy or Star Federation states/regions could even be given latitude to spend a percentage of their net income on social programs that would provide benefits to morale, research, influence, tourism, trade, etc.
Bumping this again...
I know this is not something that will happen prior to the expandalone but something like this for larger maps would be a godsend.
Isn't this idea pretty much same as in Cities Skylines? Certainly we'll see this or similar in Paradox' Stellaris.
Emperor
Regional Governor
Planet Governor.
Here is the relevant dev blog on how stellaris is doing it:
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-21-administrative-sectors.908587/
I think it would be easier to specialize planets if I could devide it up into regions.
Bumping as this near or at the top of my GC3 most wanted list.
I like this idea, please keep bumping.
Then use lvl of governance in tech tree to say how many planets one can put into a region.
Higher lvl = more planets/region
Great Idea.
Awesome idea!!!
Bumping this to the top again cause it would be sooooo helpful on bigger games.
It would also allow the government research to do stuff...
Hint hint hint.... something to put in when espionage etc are added in Crusade???
Yes - this is a very cool idea. IF they were trying to get away from "Planet" micro management, this would be the next closest thing (rather than manage ALL) I would settle for.
Yes, and then they could make it research based in the gov/civics area...have several individual research points that give you Regional capitols etc... and then each one of these could be set to manage different regions..So my "home" region could be set to be totally focused on ship building etc.. while one of the "younger" regions could be focused on planetary build up etc.
Or have n option that auto managing you could create groups of planets for different things, so I could change different types at once instead of looking through all of them.
Another option could be to have the planets grouped by shipyard.
Not all planets belong to shipyards?
The more I play the game the more I think this would be a great benefit.
Too often I try to mentally group planets, especially early in the game, though when "idle planet" pops up and I go directly to the planet - forget which group it's in, so I have to exist planet, look at star map, possibly scan about if lots of other planets in area, then go back in and plan/build...
See i want regions that i wouldn't automate but group by i don't know what to simplify it.
bump
I wish Crusade or the next expansion would incorporate something like this.
I'm not sure this is something the devs have really seen any need for--at least, I've never heard them respond positively or negatively to the idea.
I'm not sure how difficult this would even be to implement practically. As far as I'm concerned, the basic elements of such a system are already in the game--it could simply be a grouping method similar to how shipyards are sponsored... In the govern dialogue, have a place to create a new region/group and select planets to occupy that group. Then give the player the choice of applying changes universally or to grouped planets separately.
That said, the changes to the economics in Crusade may make such a feature less useful...
Very interesting!
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