Abuse 1
Tested for more diplomacy trade and I've found another 2 game breaking abuses. First, I've traded an empty (just colonized) planet with the AI, and I managed to get all their techs plus about 4k+ credits per week. Even though the AI do not have enough credits to pay me, I was properly paid and the AI was properly deducted. Hence, over just a few turns, the AI is effectively bankrupt (20k+ in debt) and all their planets are shut down for the rest of the game to repay the debt (mouseover their planets shows that the production and research are all 0). While I, having 4k+ credits per turn even before turn 100 have effectively won the game.
I played on to check if the AI will break the treaty or not, but the AI didn't break it over normal gameplay. The treaty was only broken after I've reloaded the game as I was no longer paid then (Note: technically, I cannot confirm if the treaty was broken since I could not open the treaty screen at all. See CTD 1 below). After reloading, I still can trade another empty planet with another AI to get a new 4k+ "subsidy" though.
Abuse 2
I've also tried to trade an empty (just colonized) planet with another planet from the AI, and it was accepted as long as I add another 10bc on top of the transaction. For example, I've just colonized a size 4 planet and traded it for another size 12 mature planet from the AI (as long as I top up the 10bc). This was traded with a normal, non-bankrupt AI, so it is a very lopsided trade.
For more fun, I've bought all the colony ships from the AI (cost about 200+ bc each, quite costly in early game), colonize any nearby planet, and then trade the new planet with their mature planet. Effectively, I've got a mature planet for the cost of just 200+ bc. In addition, I also can trade a empty planet for a mature planet, raze all their improvements, and then trade the razed planet for another mature planet, ad nauseum. Effectively, I can raze all the planet improvements of the AI with the cost of 10bc in each trade.
CTD 1
Using abuse 1, I can no longer open the treaty screen as it resulted in a CTD. I suspect that the CTD is related to abuse 1, since I can open the treaty screen just fine in previous game and also in early game (before I use abuse 1). Perhaps opening the screen will trigger the game to check for invalid treaty and ended up crashing the game when an invalid treaty was found (which abuse 1 certainly qualified for. The AI is paying an amount of money that they do not have).
This occur even after reloading the game, and I no longer use abuse 1. So, as long as I've used abuse 1 before, opening the treaty screen will result in a crash.
CTD 2
CTD 2 is not relevant to the abuses above as it is caused by unlocking the persuasion ideology. But, it happened in the same game above, so I'm reporting it here as well.
I've submitted the savegame and the ticket is #VHB-366-90076. Thanks.
1. Look up the relation weights and effects in the game files like I did, it makes knowing what you need easier.
2. The AI isn't in yet right, it doesn't know what's a fair trade.
nice though, its kinda funny.
Excellent testing my friend! I tried buying off a new planet and they wouldn't. I didn't think to reverse it. Glad you found these and they will be looked at hopefully sooner than later.
I'm playing the diplomacy "straight" so I don't see these fun exploits (although even straight the diplomacy is way too easy). Keep posting them! Good for a laugh.
The AI isn't nearly as bad at trades as I figured it would be for the very first patch. Although as the original post pointed out, they have a soft spot for planets.... Most of that was covered in this topic already, but I do want to point out one other related problem.
It has been mentioned you can get ridiculous things from the AI if you offer up a planet. I myself was able to secure a bunch of ships in addition to 4500 credits per week for my class 4 Mars.
If the planet in question is a homeworld (say Earth) the AI will give up almost anything to get their hands on it. In my case the AI gave up ALL its techs, ALL its ships, and every planet it owned with the exception of its homeworld. This was early in the game, so I was able to get around a dozen techs, half a dozen ships, about ten planets, and 1000 credits a week. And not only was I able to get this trade, but the AI was just as thrilled about it as I was!
That said, trades not involving planets of any kind have been much better than I was expecting.
This upset me about galactic civilizations 2 where the ai was willing to trade itself out of the game. Not keep it's home world. Or any of it's capitals. Still want an option to shut off planet trading. I hope they fix this bug.
Willy, in the UP you can put up a resolution to stop tech trading and one to stop tech brokering. Both will likely NOT pass but its an attempt. I do know for a fact that the option to disable tech trading/brokering will be in game in the options area.
Anyone
notice animation shuddering at the end of the loops?
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