From Tweak Town
http://www.tweaktown.com/news/40157/research-indicates-violent-video-games-help-to-reduce-crime-rates/index.html?utm_source=ttnewsletter&utm_medium=ttemail&utm_campaign=ttcs
Ah so THAT'S why I've always been such a nice guy All those hours of DOOM, Quake, Duke Nukem, Street Fighter and Mortal Kombat shaped me.
The same is true of violent movies. I haven't read the above study, but with movies the inverse relationship is somewhat tenuous IMHO.
Basically with movies, this is measured by looking at violent crime rates on weekend when blockbuster violent movies come out - the theory being that the kinds of people who would be committing the crimes are all busy watching the movie instead. These studies do very little to inform policy about whether this is true over the longer term, across generations, or across society more broadly - which is a more pertinent question.
Pan-national studies also do very little to inform on this topic because of two large national outliers - Japan and the United States. If you remove these two countries from the studies, there is very little correlation between much at all and social outcomes.
I say the jury is still out - however, free speech and artistic expression is still a goal worth pursuing. I tend to gravitate toward the "art reflects society" rather than the "society follows art" course of the argument...
cheers
-tid242
Always a delicate balancing act, this walking the razors edge. My take is its about the journey, both inner and outer.
The study basically states that the old theory that continued or prolonged exposure of a behavior will cause said behavior is now debunked. Violence in games or sex will NOT cause violence or promiscuous behavior in anyone AT ALL.
Wow. To busy to commit crime, there should be a buy one get one free.
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