Are you planning any mine fields equivalent in the game?
Then we would also need mine layers modules and mine sweeper modules and sensors would have an additional role.
I'd like to have them added because can add a new interdiction dimension to a mostly flat map and help less developed races to defend.
Interesting idea.
Would be interesting to see this, maybe as an addition to a Military SB? Might have to wait for a Xpac or DLC aplha/beta to see any attempts though.
Don't ask for mine fields, demand them!
Its been discussed before and due to the astronomical distances of tile's it would be completely unfeasible to implement
even with suspension of belief the costs to mine a single tile of space would be more then your civilization could earn in a single game
Yes, this has been discussed before, and you failed to mention how contentious the discussion was. Every argument in favor received an argument opposed, and every argument opposed received an argument for. It went on to ridiculous lengths.
Lets not do that again.
Minefields don't make much sense in GC. Remember, each hex is a parsec, that's 3.26 light years in length. Deploying mines over that large an area isn't feasible. The only way I can think of to make it work, would be to make a 'minefield deployment system' something you can build on a planet or a starbase, so that attacking fleets would have to deal with the mines.
No need for mines, when you can create cheap fighters.
I see no more problem with a minefield hex than I do with the various modules available for military starbases. It's no more ridiculous to have a minefield than it is a module which slows movement, or enhances missile/beam/gun effectiveness. In this case, we've already handwaved reality enough in other places to make that complaint about minefields irrelevant.
And it could simply be a module you add to a starship (both minelaying and sweeping).
Cheap fighters also are no substitute for minefields; fighters cost money to build and maintain, and are significantly less effective against capital ships in the GC universe.
Personally, I would urge people to think of these things less than the traditional stationary "mine", and more like an autonomous drone with passive sensors, waiting around to detect a nearby spaceship, then attacking it as a single-shot missile/gun/laser. That is, more like a torpedo or Anti-Radiation Missile (e.g. HARM) today than the mines of yesteryear.
And again
Minefields make ZERO sense in 3D space. That would be like having minefields on Earth when warfare is being fought by jetpacks and hover tanks.
Conceptually the only thing that makes sense is to have star bases exhibit zones of control that gave passive bonuses or could attack.
If you're trying to use minefields as an area of denial concept you have the same issues as roads do in Civ. You'd simply put them EVERYWHERE. At which point they have almost no meaning
Minefields don't make zero sense - even their presence on a limited scale would make it riskier to pass through a parsec.
If they worked as you deploy them in a sector - they cost upkeep, just like ships and when a hostile ship passes through that parsec, they get a slight dent to their speed and a chance of taking damage - which was randomised, then they'd likely be worthwhile.
The upkeep would need to be high enough prevent you from just blanketing everywhere with them (and you could maybe have the upkeep increase depending on the density of the field), but equally the AI or Computer player would have to make a risk/reward decision. Fly through the minefield and risk damage to their ships, or go around an potentially run into an ambush / strongpoint and give the enemy more time to respond.
Now that there's things like nebulas, actually minefields make more sense in terms of trying to defend your space.
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