Arguably the biggest patch to date for Fallen Enchantress: Legendary Heroes is now available for opt-in beta testing. Frogboy has made huge improvement to many areas of the AI, Commanders get new class-specific items, rival sovereigns are a lot chattier, and balance has gotten a hard look across the board.
Patch notes can be found here: https://forums.elementalgame.com/455808/page/1/
LH 1.7, like all of Stardock's patches, will be free for everyone who has purchased the game.
Steam should automatically download the update.
Note that saved games from previous patches will probably work with the 1.7 beta, but will be missing many of the balance changes. Start a new game to check out LH 1.7 the way it's meant to be played.
Please report any bugs or other issues you encounter to the LH Support forum so that we can make the 1.7 release the best it can be.
Thanks as always for your support, and happy conquering!
Just to note that I find the sharp decrease in experience points from combat and discouraging.
There's been no change to xp.
I've been staring at the Asag wildlands for like 200+ seasons and I don't think I've seen it expand nor send a large group of monsters to beat me up. In fact i'm now at the point where i'm invading it and killing the monsters.
I'm not sure when it's supposed to happen.. >.>
If you changed how battle rating is calculated, you changed xp as well. Right?
you might be in to. Something. Let me think about that.
The amount of xp gained in the LH 1.7 Beta is about 1/3 or 2/5 of what it was in LH 1.6.
For further reading:
https://forums.elementalgame.com/455997
What's happening with this one... are everyone's heroes spawning with the sov, or is it worked as intended (they spawn at the capital) ?
Yes, mine still spawn near my sovereign. I didn't bother to mention it as it was already noted.
@ Frogboy/Kael - what's the go with this one... should they be spawning in the cities now (beta) or is not going to happen ?
Thanks.
Yeah chiming in to state that heroes still spawn next to my sovereign as well.
Edit: Outpost changes to the AI has apparently made the Dead ai start to perform a little bit, my Ophelia Dead faction now consistently expand up to three cities each time I see them! And they began to form real armies. Last time I fought with them they threw an army stack of five armies against me..
It was surprisingly tough to kill the female banshees in plate armor that I personally designed Especially when I was using boar spears at that time.1-5 damage per strike lol It seems like they use the mix of ghost plate armored troops backed up by ice mages now. And a bunch of big skeleton archer units. I lose like 1-2 units for each undead army kill now if my troops is fresh lvl 3 recruits from fortresses now.
Now all the dead needs is knowledge of how to use consulates and then they'll be well on their way! I don't think i've seen a single consulate be built in their outposts yet probably.
According to Brad's 16 hours of refit, Consulates were supposed to have received a nurf in 1.7
I haven't built them atm in current game yet but i'll see what they did to nerf it today or tmw.
Honestly I think consulates is quite fine, in order to build them quickly you need high production location anyways.
I haven't built them atm in current game yet but i'll see what they did to nerf it today or tmw. Honestly I think consulates is quite fine, in order to build them quickly you need high production location anyways.
Just looked in the game I am playing. They are still +1 growth towards the closest city.
See this link for my previous comments: https://forums.elementalgame.com/455934/page/1/#9
Here are more comments from my current game:
More comments to come...
Here are more comments...
There. I jumped ahead the 10 turns it took to cast the Spell of Making. No one dared attack me....they just all messaged me and let me know they disapproved.
Game Over.
I'll be updated the game to 1.7 beta 2.0 right away here....and will start up another game. Comments for this next game can be found here: https://forums.elementalgame.com/455934/page/3/#68
I see you keep commenting on how few cities your AI opponents build. I just have not had this experience. I'm guessing it's due to different play styles. I tend to turtle more and build up before I really begin to explore in earnest. Each time I go out and find more AI they are usually ahead of me in terms of city numbers. I've yet to see what you describe. Are you attacking the AI as early as possible? I try to play nice for as long as I can before I start to get aggressive with them. How do you go about playing your early game?
Can you explain this.... I don't get what you mean?
I think he is referring to the fact that after the first rewarded champion all of the remaining champions already have their classes chosen, level 3 and above champions. He is looking for more level one champions so that he can make them the custom classes instead of just the original five.
N/A
I also don't notice this. Not sure what might be the cause. Maybe too many AIs in one game?
I'm not sure either, that's why I asked about his/her play style. My chosen/preferred way of setting up my world is with a random large map, 6 AIs on Hard level, with most everything else at default, i.e., balanced/normal/etc.
Beta patch up on Steam. Changes:
Increased combat rating to XP multiplier from 0.06 to 0.45Reduced Harbor production costTown Hall unrest bonus reduced from -20% to -10%Master Archer chance to crit increased from 0 to 0.5Misc. conversation fixes
And some bugfixes. Thanks for all the feedback, everyone (seriously, it's hugely helpful) and let us know how the patch treats you!
We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech)
Moar wunderz plz.
I typically leave the AI alone until turn 100 or so. If I see a good spot to settle...aka it has essence and at least one type of resource around it, I'll push building a settler for the new city.
The events occuring with Pariden was odd. All other AI in that game had 3-5 cities and I had 3 myself when I first commented. What was odd about Pariden was that there were clear, good, locations to settle (20/20 hindsight tells me 3 locations) that were decently close to her capital and she settled none of them.
It's a result of the existing hero system. The higher level heroes are pre-designed with classes already selected. So, none of those heroes will be able to be a Paladin, or Ranger, or Gravelord, etc.
One solution is to just design more heroes.
Another could be to cast a 'summon hero' spell (like in MoM).
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