We're back on a weekly schedule! *crosses fingers*
As usual, lead designer Paul Boyer will be appearing on our official Galactic Civilizations III live stream at http://www.twitch.tv/stardock. We'll be streaming our internal build again this week, so you can enjoy a sneak peak at the big patch that is very close to showing up in our Elite Founders' Steam clients.
Come on by the livestream tomorrow at noon Pacific (3pm Eastern, 9pm CET) to ask Paul your questions and check out some new features -- and maybe see what a GalCiv ship looks like in real life.
Please do feel free to drop any questions you may have in this thread as well, and we'll try to get to them on the stream.
Previous streams can always be found on our YouTube channel, so swing over there to get caught up.
No doubt about it, game play must always trump realism.
In the end it will not affect me much either way. I will probably get pretty good with practice but never so good that I need to spot the AI anything more than they get under normal game standards at the various difficulty levels.
Based on my experience with galciv II AI (and I only play the AI) they will not use planet class knowledge over their normal rush style anyway. I will be more concerned with range and speed on big maps and on smaller maps I expect I will usually beat the AI to most of the high Q planets anyway. I always have; we'll see how it goes with this version. Bottom line, I don't believe we will ever see the AI pass by a PQ 8-10 planet to go twice as far for a PQ 20.
Galciv does a way better than normal job with AI but it remains to be seen if they can code the AI to do more than colonize on a path of least resistance and build randomly with little attention to bonuses and long term strategy. You can only fine tune AI so much without getting into a rat's nest of unintended consequences.
I see what you mean regarding overall planet quality and logistics but I see planet quality as being only about size, moons, ring factors and available building squares (hex), all things that you would know from long range observation with nothing subjective thrown in. You will never know, until you get there, what bonus squares will be available and what random events/disasters might affect planet quality when you landfall.
You have a very good point about the AI. I sincerely do hope it has more strategy behind its settling because as you mentioned, in GalCiv II they basically just kept expanding outward. It would be great to see them implore settlement strategies like settling a semi-distant high PC planet quickly, and then back-filling planets toward their main planet to keep a contiguous empire, etc. It would encourage you be on your toes in the start of the game, not just certain moments where things are looking tough.
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