Update 5/25/2017
Well, I started a thread back in Dec 2011 that’s seen a lot of activity (some 922,000 views over the course of a few years apparently...). That thread had a good deal of tips/strategies/discussions about League of Legends from new and old players alike. You can find the previous thread (now archived) here: https://forums.joeuser.com/413863. I think its time to start fresh with a new thread.
What’s this thread all about?For those that followed the previous thread, the type of content you see here will be fairly consistent to what you are used to. Please consider this a place to discuss LoL related content as you like. I'll do the same and treat the thread as a blog as well where I talk about what’s going on with me in LoL. Feel free to jump in and join the discussion if you like.
Quick background on meI played a lot of Demigod as pacov/cheesuscrust. Back in August 2011, I started getting heavily involved in League of Legends, and folks from the community were kind enough to help me figure things out. I play LoL most nights, stream, make videos and it’s my main gaming interest.
Some links
SNOWDAYBARD
Well I won't be on at all for pretty much another week. Have a date tonight and then traveling for the holiday. See you guys in December :/
Taking cow out on a date tonight. Wish me luck.
See you in Dec and have a good Thanksgiving!
New champ is out, patch is out, and poppy rework with details announced.
I like that Riot's balance team just gets drunk sometimes and nerfs random champions. So they are deciding that they need to nerf Brand, Hecarim, Anivia, and Swain next patch. Some of them with big time nerfs that will result in substantial winrate drops.
Really? Was anybody banning Swain? I get that some of those champions had high winrates on players with lots of experience on them, but thats a sign of a decent champion that nobody knows how to play against because its unpopular, not something with massive inherent strengths. I mean, how many people are really practice in playing against Swain right now?
If you nerf unpopular champions into the ground, that means that like half the roster never gets played because they were never popular in the first place AND they suck.
Should just nerf the Deathfire Grasp mastery \: A lot simpler than nerfing everyone who uses the mastery "too well". Plus, didn't they just nerf it? Or are nerfing it?
i'll freely admit that Anivia has been in a favorable meta for a few months now (good against Juggernauts, TP midlane has always been decent on her, most recently: Deathfire Grasp OP), and planned tweaks that will make the games a little slower will benefit her as well. She's clearly not weak if she's being played occasionally at Worlds
That said, i would rather see reactionary nerfs to the single-thing that is causing these mages to be crazy, rather than wholesale nerfs to the entire class of mages that abuses it.
It's possible that it is a "small" preclude to an Anivia kit-tweak: If they sped up her E projectile speed while nerfing QR durations, that would make her equally/slightly-more effective in short-medium fights, but getting hit by max-range Q won't give her enough time to get a double-damage E, reducing her 1v1 catch potential (which is already really high mid/late-game with wall).
Some info on the crafting system in a roundabout way..
http://www.polygon.com/2015/11/24/9793694/league-of-legends-crafting-loot-system-toxic-players-hextech-2016-update
All DOT champs will be horribly broken so long as the mastery stays at all useful on non DOT champs, since they decided to make the per second application just as strong on them.
One thing I'm annoyed about with masteries is that they aren't making any changes to some of the shite ones.
One that stands out to me the most just bothers me because its so god awful clunky.
Strength of ages - "Large monsters and siege minions that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health."
Maybe its an ocd thing, but this drives me a little nuts. So its a mastery that is OK for tanky junglers, but they get pretty much nothing out of the siege minion kills get you 100 health (unless you are someone getting those... as the tanky junglers typically do during ganks or mid/late...). But then its also kind of crap on top laners as by the time you'd be able to max it out primarily on siege minions for the health stack, you really don't get much benefit from the 100 hp heal.
Anyway, what gets me is that the second component (100 health heal) is straight up garbage as you very, very likely can't use it on any champ that would want to take the mastery over something else. So, on the jungle, that is completely useless (unless you get the team to let you last hit creeps for the health... which they won't unless they know its like a 1k HP heal... which it isn't. On top, it could be nice on a split pusher, but again... it takes a LONG time to get stacked on siege minions.
Ewwwwwwwwwwwww that brand nerf. He already has really bad mana issues. Looks like I will be rushing rod of ages and delaying the rest of my build but it might just be a knee jerk reaction on my part. W is so important for pretty much everything brand does though.
screwing around - i have a 6,719 hp sej atm at lv 17
topped out at 6,857 at 18 -9%hp runes, 4% mastery HP, 15% bonus hp from cinder.
karl - u take trackers on anyone? If no, why not?
Go big or go sejauni
enjoying some karma support with the mastery thing that gives u stronger shields, etc. Not sure if that's optimal. Feels pretty decent though.
Did I imagine they nerfed the healing mastery (keystone)?
happy thanksgiving all!
Hope everyone had/is having a good holiday.
So, this is the type of stuff i love. Super in depth coaching with high elo folks. Hearing the questions the high elo folks ask along with the answers.
This particular video is dated, but it is incredibly good for a discussion and getting better at morg as support. Huge focus on early game decision making, properly reacting to a leona engage if your BS is down, etc. Its really good and I highly recommend if you are looking to improve as a support. This is a challenger elo support main playing morgana getting coaching.
If you want to get a really good idea what this video is about without watching it all, skip to 11:35 and watch for a min or so. It gives a full break down of positioning and probabilities for the support interaction after a leona snare is landed.
I did pretty poorly against that Nasus Top the other day cause I didn't take Teleport but aside from that I've been doing pretty well with Swain. He's extremely anti AD so in the Lucian Mid, Lucian Bot, Graves In The Fucking Jungle??? Marksmen Fucking Everywhere Meta he's been pretty useful when I've had to go Mid.
Hopefully they don't take him down too hard but honestly a one point wonder AOE two second snare is not fun to play against. Deathfire and the AD Meta is a lot of his OPness but he did get some Mastery buffs that help him CS so I'm hopeful they're just adjusting for that and realize that it's also a very favorable meta for him.
PBE changes only. I don't know what they mean. Happy Thanksgiving!
It's still special ed mastery design then, they have to reduce the burn rate for DOT's, changing the duration does nothing.
So I've been playing around a bit with the %hp runes. I think you can actually legitimately get away with running them on sej. Our resident sej main is really digging the setup.
When theory crafting, it starts with the hmmm dumb number stats- in her case a max of around 6.8k. Not a practical IG number, but its out there. Strength of ages feels incredibly good. It's instant sustain of 20 HP per camp, so it helps a bunch on early clear hp. She can clear without any problem and then reclear/gank easily.
#2 zyra in the world - jungle zyra. Jungle zyra is prob dumb, but good player = worth looking into/reading
https://www.reddit.com/r/summonerschool/comments/3unni4/you_asked_i_deliver_melyns_preseason_6_zyra/
I enjoy reading up on crap like this. I always start with the premise its just a PDT playing malz, but then I also get that even mr P has some good tips on how to play his main that i don't know. Sub par ganks on zyra = why I wouldn't take. She probably has easy clears now, though.
Sub par ganks? There are definitely better single target gankers, but she's top shelf for bot lane. You have to flash to avoid dying unless someone pooches their skill shot. They either back up to avoid getting snared, and still get slowed, or they got snared to begin with, in either case, your ultimate dropping in will absolutely ruin a 3v2. Her biggest problem really is people going on tilt because you picked her. I rarely bother with it myself, even though I almost always win. It's just too likely someone will queue dodge first.
Very true.
But now there is a guide that proves that it can be effective has been posted by a D1 player on Reddit. Ironically quite a few people who would have tilted/dodged in games that they got 'stuck' with a Zyra Jungle yesterday, will themselves be playing her today.
Such is life on The Rift.
She's super hard too, so they'll all suck.
After the Marksman changes I can't get over playing MF. She feels the least clunky out of all the ADCs I played pre-rework ~_~. (Looking at you Caitlyn).
http://plays.tv/video/565d5da730415c8a7d
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