Update 5/25/2017
Well, I started a thread back in Dec 2011 that’s seen a lot of activity (some 922,000 views over the course of a few years apparently...). That thread had a good deal of tips/strategies/discussions about League of Legends from new and old players alike. You can find the previous thread (now archived) here: https://forums.joeuser.com/413863. I think its time to start fresh with a new thread.
What’s this thread all about?For those that followed the previous thread, the type of content you see here will be fairly consistent to what you are used to. Please consider this a place to discuss LoL related content as you like. I'll do the same and treat the thread as a blog as well where I talk about what’s going on with me in LoL. Feel free to jump in and join the discussion if you like.
Quick background on meI played a lot of Demigod as pacov/cheesuscrust. Back in August 2011, I started getting heavily involved in League of Legends, and folks from the community were kind enough to help me figure things out. I play LoL most nights, stream, make videos and it’s my main gaming interest.
Some links
https://www.reddit.com/r/leagueoflegends/comments/2tt423/spoiler_lcs_week_1_picks_bans/
Pick/ban rates. rek sai 100% ban rate EU, 70% ban rate NA - 1 out of 3 wins - 33% win rate.
Other stats in the link
Random pacov jibba jabba.
By and large, I've really been enjoying my time in LoL lately. With pals or solo. Often solo. Currently working on mid laners and a little bit on the jungle. Seems like I'm going through pretty quick rotations now on what I roles I'm feeling proficient in. Usually when I decide to work on a role its because I fee like I'm crap at the role. Now I'm kind of getting to a point where I'm feeling more and more confident, so I'm picking roles based on what I can carry out of or what sounds fun to me. Still learning, but I'm developing an ok skill cap on ori now.
I managed to avoid tilting last night. I was playing a few games with hunnybadger/karl when a madcast affiliated fella wandered into my chat room looking for a game. I chatted him up and invited him to play as I'll often do when I notice someone in my chat channel. Anyway, he joins us and plays support. That goes fine for game 1. Game 2, he decides to go teemo top and gets crushed. I note that I'm getting really, really pissed off. Not just due to a new guy taking a good role, running teemo, and getting stomped, but I'm having issues in lane as I'm working on a mid I'm not really good at (xer). I've done similar things to your peeps, so save your breath fellow nerds. Anyway, I handle myself ok I think. I, noting that I'm getting to the point where I'm going to start complaining and then bitching and so on, mute ts (in/out). I do my best in a losing game, pop back onto ts and say gg catch you fellas later and take a few min break.
After that, I fire up LoL again and play a game with karl... in which we have ranged adcs and no tank. We end up losing, but I was able to recover from a near tilt, which is pretty good for me. I go on to play 1 more game solo as j4 jungle and I do a pretty good job overall. Tilt recovery is a pretty great thing for me. My pattern is typically to tilt, get other folks worked up because I'm tilting, then they fuel the fire, and on it goes. Managed to step outside of that.
Oh - and I super want to play ranked now... BUT - I'm having a little anxiety. I'm like 0/3 after placing in plat V. I really, really, really don't want to get demoted. Which, AFAIK, could easily happen with just another loss. I really don't know how that works, so I'm a bit nervous. Getting demoted (never happened to me in any tier as of yet...) sounds quite awful - EXCEPTIONALLY awful if its from Plat to gold and you have to redo your best of 5. So, I'm really hoping I can get a couple wins soon... which should end my anxiety. I'm going to get more and more on edge if I lose another. I probably just need to get over it though and press on. I'm actually starting to feel like I would prefer to play ranked more than norms now... barring that SOB for the love of god win the next game.
also - pete is in his promos from silver V to silver IV
I haven't heard of them changing the system for demoting out of a division. If it's the same as last year, then it's almost impossible to do and really only meant as a deterrent to keep the Elo Boosted from playing on their accounts after being raised up.
Think it works like this: If you lose enough games as a Plat V to get you to a Gold V MMR, you'll get a warning. If you lose a couple more games after the warning then you get demoted.
I went through a really bad time in Ranked last season where I was in my promos for Gold III and mega-tilted my way down to Gold V with zero LP thanks to lag, playing at 3am to futilely avoid lag, and an Ezreal who was so bad that it made me give up playing Support for a month. Then I kept losing. Then I lost some more. I never got the warning so I don't think you should worry even if they made the demotion threshold a little less forgiving without announcing it.
Yep, the change is in. Don't play weak early junglers in ranked any more. Udyr and Pantheon should be monsters now though.
Man thats a terrible change. But I'm pretty sure that I'm going to be able to absolutely murder people with a counterjungling Udyr now.
SOB - WHAT IS THE CHANGE YOU PISSER?
@thunder - i hope you aren't lying re: demotion from plat to gold. OK - I'll get back to ranked.
Still quite interested in ranked stories. Curious to hear from folks that are going through placements and folks that are actively playing ranked. I enjoy checking on folks stats and seeing how people are doing.
Patch notes are up. The first machete upgrade is 100 gold more expensive. So going back after 3 camps is not an option any more. You have to do at least 4 camps, which can't be done on a lot of champions without a fairly reasonable leash (unless you start taking weird runes like Lifesteal, which messes you up later).
yah just saw the notes were out: http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-52-notes
That change seems a bit counter intuitive.
Am I reading this wrong? fizz's w is as follows.
We don't think anyone picked Sejuani for her top-tier structure destruction capabilities, so we're fixing a bug she had there.
You're reading that all wrong...
R:
the 20% Chum the Waters damage amplification is the same as using DFG on the single target. (One of the problems with Fizz atm is that just DFG + QWE can one-shot your laner if you get just a little bit ahead. You don't even need to hit the ult).
W:
His W always had a % missing damage ratio... Old Fizz W had two "modes":
1- passive: apply a % missing damage 3 second DoT
2- active: autoattacks apply grievance wounds + bonus damage
Now:
1- passive: apply a higher-ratio damage 3 second DoT
2- active: autoattacks deal % missing damage + bonus damage
Jungle/Bruiser/On-Hit Fizz will all be buffed from the W-changes. It's very likely that Jungle Fizz will be pretty damn good after this patch, since he will have similar damage potential to old Q-evo Kha'zix if you let him isolate + autoattack you. Lane-Fizz is going to be much weaker until level 6, though his level 6 damage will probably be slightly higher than before.
There's a new way to play Fizz that would combine tank stats + AS to do much higher DPS with his W. He'd probably rely on 40% CDR for his E + Zhonyas to stay alive in teamfights. It is the "light fighter" paradigm that Yasuo fits, where it is an agile melee fighter who weaves in/out of a teamfight and relies on skills + reactions to stay alive, rather than raw stats such as Riven, Irelia, or Renekton.
OTOH, it's going to be a lot harder for Fizz to "Take Care Of" Fed ADCs if he no longer has as much burst + no grievous wounds. He won't exactly win an autoattack-fight. So he might be more of a anti-mage champ similar to Kassadin.
ah - ok re; fizz. makes sense and thx.
peter finished his promo series in silver V and was bumped directly to silver III.
I love how they nerfed AP Trist because her burst gives people too dumb to get some MR and health serious problems as they feed mid lane into a nightmare, then made her full build AD do the same thing.
You can do 1k AOE damage from E. I'm really going to be missing that 2 range per level when she's dropping 300 AD explosive charges into a team fight with her super fast AS to trigger them all inside two seconds, maybe with her 360 damage rocket jump. If you can't burst the enemy adc down with the 2500 damage you just did in two seconds time, you're doing something wrong.
She only has one AD ratio and it's bonus AD...
Honestly, I could do w/o ap trist as well. I actually don't mind that she can be played as an AP mid - and I've never been all that concerned with AP trist - I just don't think it quite fits. She WAS a very strong ADC with AP scaling and an AS steroid. As far as champ design goes, I don't think it should be possible to play a champ either way reasonably strong. Old trist could become a god tier adc. She could also become a cheesy AP. But her kit doesn't lend itself to playing hybrid. You can't really go TF due to cooldowns and her q does ZERO AP dmg and provides low value on her as an AP (outside of pots... but even then). It's just not all that consistent. This takes a stab at ending AP trist (certainly seems like that's accomplished) while also buffing and nerfing her as an ADC. That range nerf will likely be noticeable on her late game. And the change to her explosive shot also synergizes excellently with her q. It makes more sense as a kit to me anyway.
All of that said, her win rate has slumped prior to the change (sub 49%). While I personally haven't SEEN her in a game in some time, her pick rate is apparently still pretty high. I doubt that was due to ap trist. So the question is whether or not this rework makes her a premiere adc again. I think there is some potential now, but we'll have to see. As it is, I'd rather have a graves on my team. I really do welcome the changes and I'm looking forward to trying her out now and seeing how it goes. I also don't mind them cleaning her up a bit.
It's 220% bonus AD. Sure, she only has one, but for an AD champ with an epic 70% AS booster that already scales amazingly, 220% AD on an AOE is a pretty huge thing.
AP Trist at least had to rocket into the enemy team to do a large part of her damage, AD Trist doesn't. AP Trist was only a nightmare when she was fed enough to one shot people and jump back out immediately. AD Trist can run without a purely defensive item and stack up 400+ AD on a fast attack speed to do plently of damage at range after she sets off her nuke, and at 220% bonus AD, that charge is going to do somewhere north of 800 AOE damage as soon as she gets through firing off her 2 per second 400+ damage shots.
She's Graves with a skill reset, higher range, and better mobility. She's going to be OP as fuck, which is Riot's usual modus operandi anyway. They specifically nerf her AP ratios at the same time to prevent her being a high mobility burster that can chunk people from perfect safety, for huge damage. The irony is impressive.
It's only 2.2 at rank 5. It requires 5 autos or 4 autos plus a jump. Most champs were already dead after five level 18 Tristan autos. So it's only relevant against tanks. Most arcs have a tank shredding ability.
The damage in lane is generally weaker than her old spell if you factor in the previous wounds. It only beats it once you get your first BFS item.
yeah - we'll just have to see how it does in reality now. Could end up being pretty strong and obv adds a new mechanic (ala zilean bombs - delayed explosions outside of full stack). Her being able to cast the explosive shot on tower or an even larger aoe pop is of interest as well. That should make laning a little more interesting as well. Anyway, we'll have to wait and see. Could be really strong... might not be so much.
re: my question about demotions in ranked:
From the 4.1 Patch Notes:
So I think I am going to start banning Katarina. I have laned vs her in my last 3-4 ranked games and have lost every time. Not sure if people are just that good with Katarina or what. It is nearly impossible to outplay Katarina late in the game when she can kill you in fractions of a second. Early game doesn't even matter. Sure you can make her life miserable for a few levels but it doesn't matter when she hits 6 and roams the rest of the game. Not sure what her win rate is right now or how popular scripting is with her but I have seen SO many highly skilled Kats lately its unbelieveable.
My current 3 bans:
Katarina's mid and late game are absolutely out of control.
Ahri is so safe in lane its not even fair. She pushes harder than most farm mids with her low CD Q and the damage it does. The sustain she gets from her Q is also bullshit. As soon as you get some nice harass down 2 Q's laters shes full health. 4 flashes make her nearly impossible to kill without chain CC or her making a terrible play. Her kill potential at 6 is through the roof.
Leblanc has a fairly safe lane phase since she can still do about 1/2 your health by level 4 if you get to close. Her mid and late game just becomes 1 shotting people with strong roam capabilites. Regardless if you shut her farm down she will still be problimatic from roams. It takes literally 1 kill to get her rolling
Atleast with Fizz you can sort of out play him especially if he uses trickster to CS. Zed is easy enough to live through his ult if you can get far enough away from him so he doesn't deal damage while you are marked since the mark itself doesn't do THAT much damage by itself.
All of these champion share the same problem. They snowball so hard its nearly impossible to stop them.
Um, what?
Pretty much everybody thinks that this is a fairly massive nerf to Trist and I agree. She is going to be really bad on this patch.
She loses a substantial amount of range and some utility. She also gets a noticeably weaker early game, and her early game was already weak. In return she gets a somewhat wonky AoE spell that requires chargeup time and is really weak early but scales well.
I think that pretty much every ADC would rather have the early game/range/utility. And its not like Trist is that strong right now.
Don't get me wrong, you might see a Trist be able to successfully jump in and do big damage. But I think that pretty much every team would rather have a team centered around an ADC whose kit didn't require them counting shots then jumping into the middle of the enemy team. I realize that Riot's patch notes say that they want Trist to be the daredevil ADC, but the ADC that wants to jump into the enemy team just isn't a thing (see Urgot).
copy/paste from reddit re: the jungle change:
In response to the jungle changes (namely the increased gold for tier 2 items) I just wanted to remind people about your friendly little crab in the river.
People seem to forget about this little bugger in the early game, and a lot of folks who do remember him have some original release woes of when his healthpool was bonkers.
Fret not my friends, he's really easy to kill early game now! Even easier if you have any form of CC in your kit!
Crab has 750 HP and 60 AR/MR at the beginning of the match. In addition he takes 25% extra damage when CC'd. He spawns at 2:30, right after your first buff clear/second camp if starting golems/gromp.
Crab provides the following benefits:
Great idea reddit! Let's have all the junglers who are so weak that they can't safely clear another camp just run to the middle of the map and chase around a crab in a really inefficient way. The strong junglers (who will be in the samish area looking for first ganks) totally will leave you alone. Trust me, that Lee Sin/Udyr/whatever totally isn't going to kill you if you get seen.
This is really inefficient. The camp is in a bad spot since it takes 15 seconds to run to it and you have to chase it around. If you want to smite it to prevent the chase, you don't get a buff. Its unsafe. Its HORRIBLE in terms of XP, which is something junglers were really having problems with already.
haha - do it karls! What, you don't think its cool to be running around out there with low hp and to also use some cc to speed things up? mmmm...
She loses a substantial amount of range and some utility. She also gets a noticeably weaker early game, and her early game was already weak.
My understanding is that Trist actually has a really good level 1/2 (even if it isn't quite as good as Corki/Graves/Lucian, she is probably #4). She just really has a hard time starting ~level 4.
scuttle
that's actually really interesting? i think that'd work on champs such as Sejuani that would absolutely have to base after 3 camps. One thing i was toying with (and worked really well) as only doing 2 camps, but also only buying 1 hp pot. Most junglers didn't even use 1 hp pot without a leash... Then you would base, buy jungling item, run to your red/blue. You'd have your upgraded item + full health + 1 pot, and it only cost you ~10 seconds.
I don't think you have enough money for the jungle item on 2 camps and having just 1 pot with the 100 gold increase. I think you could do that before the 100 gold increase.
She is only good if you are playing a combo that can all in 2v2 at level 2. As in, she has to be able to jump in and ham it up at 2. Otherwise, she is weak.
She has really bad range early and starts E/W usually. So no attack speed steroid early either. You do push well though. So your one move is to super ham it with a jump attack. If thats not an option, she is really weak.
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