Update 5/25/2017
Well, I started a thread back in Dec 2011 that’s seen a lot of activity (some 922,000 views over the course of a few years apparently...). That thread had a good deal of tips/strategies/discussions about League of Legends from new and old players alike. You can find the previous thread (now archived) here: https://forums.joeuser.com/413863. I think its time to start fresh with a new thread.
What’s this thread all about?For those that followed the previous thread, the type of content you see here will be fairly consistent to what you are used to. Please consider this a place to discuss LoL related content as you like. I'll do the same and treat the thread as a blog as well where I talk about what’s going on with me in LoL. Feel free to jump in and join the discussion if you like.
Quick background on meI played a lot of Demigod as pacov/cheesuscrust. Back in August 2011, I started getting heavily involved in League of Legends, and folks from the community were kind enough to help me figure things out. I play LoL most nights, stream, make videos and it’s my main gaming interest.
Some links
We should revive the Donger/leona bot lane. Those were the days Thunder.
But on a more serious note Heimer is pretty bad right now. Easily countered by syndra, orianna, ziggs, and gragas who have all become enourmously popular the last few weeks. Heimer doesn't push or farm well when he can't keep up his turrets and all of those champions make very short work of Heimer turrets.
In general he usually holds his own in lane but wont outrightly win it (he can hold on vs the mention champs if you max rockets first) even against favorable match ups. If you draw jungler aggro before you have zhonya's (which usually happens atleast once) you are a sitting duck. Rushing zhonya's is a risky move because it leaves you slightly mana starved (hes not as mana problimatic as he used to be but still important to have blue buff if you skip athene's which I do) in lane so if you are getting push on say vs an orianna you will start to lose farm once your mana is depleted from wave clearing with rockets.
Late game Heimer is a monster. His team fighting is very good to almost unmatched (giving you stay in the turret range and don't stretch to far from it, similar to karthus) the longevity he has in fights if you can use zhonya's before dying and let the turrets do there job is amazing. Hes very hard to kill with his stun and teammates CC. If you buy banner of command on him his turrets basically have a buff equivalent to DFG at all times (not to mention the huge cannon minion and the buff to super minions). He has decent utility with his ult if necessary to slow/cc there team with his grenade ult.
The main problem is getting heimer to late game but if you do you shouldn't lose.
With how much you dislike Karl playing WW since it "screws up" teamcomps, isn't jungler Rengar even worse?
Rengar is much better in low-level counterjungling situations, and he has "some" gank pressure (although it's pretty awful), so i'll give you that. But his gank pressure is worse than that of Skarner and Skarner isn't exactly considered an early ganker...
Level 6 ganks? WW is generally stronger (flash R is extremely powerful, esp in assassin lanes, and WW ult has a pretty short CD). i guess Rengar is somewhat better if its warded and you don't have flash. His ult does have the detection so it's a bit better against counterganks.
Mid game, WW is just as (if not a little bit more) tanky, and even though Rengar can do a 3 second root, it's attached to a skillshot and requires correct CC-stacking (and its countered by Crucibles). Rengar has better split push, i guess, but ... ?
Things like low-level counterjungling, counterganking and split pushing are really important, that's why Rengar is used in competitive play (to ... limited... success). But in soloqueue? Warwick is going to be strictly better, and warps teamcomps much less.
Then let's not get into dps Rengar
I see you have some thoughts there hedgie. skimmed it, I'm going to bed - reads tom. I got wrecked quite a bit tonight in team builder going that tank rango build. 1 game, easy win. I'm like full build with stupid amts of ff stacks. Adc leaves. I'm left with this dumb arse build with no dmg. Loss. Other games, I just get wrecked. It seems like a pick and playstyle you only want in certain comps.
1st - the pros - this guy can initiate. It's not a malphite initate, mind you, but its an initiate. Also, great clear options as well w/ nice jungle clear (worse after patch and fix for ff item). Pretty decent early dragon clear solo actually.
downsides - weak arse ganks pre 6 unless lane ganks doable. He's a ff jungler w/ this build. That's nice late game because that's his only dmg item and he goes full tank/support tank. That's awful because he needs to farm out that ff.
He's someone I would very much consider picking if there were 2 lanes w/o escapes/mobility. He goes really good with teammates that can gap close.
The main thing he has over ww is his initate. So much easier to initiate. Stack your abilities. Ping, Ult, go in. Instant fight. The question is, is that worth it in most comps? Prob nots
A snippet from one of my ranked games tonight.
https://www.youtube.com/watch?v=t051_T__0zI&list=UUqDATlMXj70rI0Rr3SfLTig
Nice vid dr dan!
Going back and reading through your post now. Mostly it [rango] is worse. IMO - pretty much any champ that requires team adaptation outside of the meta is generally a bad pick for solo queue unless you are going for a specific comp, etc. So, all junglers that have weak ganks pre 6 are worse than other junglers that can pre 6. Comparing ww directly to rango pre 6, rango is actually better because he has gank potential along with a slow and snare. Additionally, junglers that, at best, can go and clean up farm pre 6 if a lane gets wrecked are weaker than junglers that have kill potential.
But then you get into the "what do you get at level 6" question. Well, with ww, you get an ult that's on a low cool down, so you generally get a gank bot for the team. But he has limitations on how he can gank. Rango, on the the other hand, has gank potential go through the roof at level 6. I'm trying to think of someone with higher gank potential at level 6 and I'm drawing a blank - vi's pretty good I think with dash/ult - not as good, but close.
Late game, at least with the tanky rango build, they generally fall into the same category (though ww can often slowly solo baron), but I'd argue that rango full tank + ult is a stronger initiator than ww as he does not require flash to be successful. It's very important to note, though, that ww's ult is superior in that it requires a lower skill cap and that there is generally no escape from the initiate. With rango, you have to ult and make sure you land your root, which is not a guaranteed thing due to flash + escapes. So, while rango has greater potential for those intiations imo, if ww gets into range, you are going to be suppressed. W/ rango, you will probably be rooted and killed, but not for sure.
Anyway, I think I may have gotten this jangle rango out of my system. Still really digging full jungle support nunu. Finding that to be really strong. Trying to think what jungler I want to work on next.
pre-6:
Yes, Rengar is better than WW, which is what i said. But it's still really awful (worse than Skarner) and Skarner is not known for being an early-game ganker.
He is much more capable of low-level jungle brawls. He might farm slightly faster, but WW can farm forever so it's kinda a draw there. This is why Rengar is more viable in competitive play than WW.
Level 6:
i really disagree with your assessment of power. Without flash, Rengar has one of the better ganks. (i'd say Lee, Elise, Panth, Evelynn all offer stronger ganks level 6 without flash). With flash? Rengar has some of the worse ganks (it only helps to counter their flash). You're competing with flash-Mao, flash-Vi, ult-flash-panth, flash-Amumu...
End Game Initiation:
It's very similar to the level 6. With flash? His initiation is going to be inferior. Without flash? It will be better than most. Luckily for him, he doesn't fall off quite so much as the "flashless initiators" listed above, so he's got that going for him. i find that, very often, in end-game teamfights most teams have flash up on all their heroes at the start of any particular siege. It might not stay that way (an Aniva wall or Blitz hook forces a flash), but i don't think that having to wait 20-30 seconds for a game-winning teamfight is a particular disadvantage.
RE: Tank CDR jungle Rengar
Rengar has been played a few times now in the NA LCS seen. I have watched several of the games with the Tank CDR Rengar build and have been completely underwhelmed. Early to mid game he does fine but nothing the big 3 (eve, lee, spider lady) can't do the same or better. Late game I have seen him become completely useless. His initiation onto a squishy target late game basically does nothing. The amount of peel teams have at that point make rengar's initiation kind of a joke. He does literally zero damage with the full tank build so jumping onto that squishy ADC doesn't really matter because the squish ADC gets tickled by your damage and instantly cleansed by crucible/QSS sword thing, they have a banshees vail or you miss your shit completely. I have really only seen him picked up when better options are not available.
Well that is the LCS but for us little people I feel like jungle rengar has more of an impact when built glass cannon. On that note I hate glass cannon - melee range champions as they are not safe picks ever. I would much rather have almost any other jungler (except maybe shaco, yi) then rengar at the skill level we play at. They are more reliable and WAY more relivant if they get shut down early game than rengar. Who cares about an 0-6 rengar at 20 minutes? I would much rather have an 0-6 Vi, WW, amumu, Mao kai, Nautilus, Udyr, Xin, Chogath, fiddle sticks, you get the idea type of champion where there ults/skills will ALWAYS be useful regardless of how poorly they started the match.
to be fair, Rengar is going to have better damage in soloQ because he's going to have a decent number of bonetooth stacks + feral flame stacks.
Well, keep in mind the big bonus with him is the 1.75 + 1.75 of snare + the invis initiate. Most games even with bonetooth + ff stacks its not good enough imo. Feel like its too niche
I'd just say that Rengar is probably viable and if someone really loves the champ, then they should play him until they're super good with him. After that, all the points Cow and Hedgie brought up don't really matter in Gold/Plat/Low Diamond soloqueue.
If someone wants the best chance to win while playing Jungle, they should get good at the big three and J4 or whomever they think will be part of the next big three when the current ones get the nerfs that are already in the pipeline for them.
Are you all just debating this and Gangplank's strengths/weaknesses and whatever comes up next as an academic exercise? Because I'm not sure if these talks are ever going to solve what I see as a source of contention between all of us:
People in our group don't want to play God Tier/OP/FotM/Cheese whatever you want to call them champs. We want to play champs we like, champs we know how to play/build well, champs that are fun, champs that make us feel like we've reinvented the wheel with some secret build/masteries/tactic we've come up with, etc etc. Champs that are good, not great. Champs that have weaknesses, champs that are amazing in/against certain comps and possibly horrible with/against others. We want to believe that our pet champions are better than they really are and that our friends chose shitty niche picks that caused us to lose the game before it started.
You guys can go around and around all you want, but that's not changed in all the years I've been playing with y'all so... good luck?
Oh wait, except for Bryff. He plays the Queen Of Top Lane and plays her very very well. He's now the only one who should be allowed to be frustrated with the rest of our champ selection.
Hmmm, not sure if i agree with you there.
What you're doing is saying "if you enjoy a champion enough to play 100 games with them, it doesn't matter if they are B or A- tier if you go play them in ranked". i agree with that sentiment. However, there's a few things you're neglecting:
1. Besides the GP discussion, we've been talking about "learning" new champions (more specifically: pacov learning champs). You can no longer appeal to having 100+ games of experience. If there is a B-tier champ and an S-tier champ that does the exact same thing (but better... like say Quinn/Ez versus Lucian), and you want to maximize your success, you should just learn Lucian and not waste your time with Quinn (and if you do decide to fuck around with Quinn, that you realize you'll lose some games because of it).
2. You're talking from the soloqueue perspective. If pacov wants to become a jungle Rengar main and climb to Diamond with him, that's his choice and all the more power to him. More likely, he is just going to play it with us. Until he achieves proficiency, we, as a group, have to deal with some of the weaknesses that Rengar has because whoever is learning the champ is going to be making more errors than normal, or misunderstand timings.
It's important to talk about weaknesses of particular champs (such as GP or Rengar), especially if we plan on bringing those choices into Ranked 5s. Pacov mentioned on his stream that he was actually considering playing jungle Rengar in one of those tournaments that Dan talked about.
I think you are seeing contention where there is none (at least not from me anyway). You can really simply things a lot in the following way: let's all have fun or let's all be serious (or maybe 1 guy is trying someone out - perhaps I don't need to try out some thing this game). If someone makes a direct request for folks to be serious and go try hard, then picking a strong champ is certainly appreciated and really helpful (and certainly kind). It would be appreciated to go with something strong.
And you can apply that concept to my whole rant about GP. I think GP is a weak champ. If I ask you to pick something strong to help us get a win, it's fairly clear (NOW at least) that I don't think GP is a good pick. Expanding that logic to say I think all champs are smeh except AB or C is going too far.
I'm fine with trying out w/e (rango is a great example of me trying out something recently). It can get tedious when multiple people are trying out whatever comp they feel like (think some MC games) and you are the guy that's still trying hard while everyone else is simply trying out w/e or doing w/e they want. All that's needed is some balance w/ regards to that.
So, try out your gp support stuff and have fun. Take a shot at urgot support. Just don't be "that guy" that every game is trying out stuff and we all have to wait and see what shite is coming next. And good news - you aren't that guy and no one we regularly play with is.
back to the whole rengo thing - I played him over 2 nights as jungler. Night 1 felt super successful. Night 2 felt super painful. I was able to see the pros and cons and summed that up - don't think its super viable - except in certain comps.
Ah, well that's a horse of a different color. I keep forgetting that you guys are playing Ranked 5's more often, I was thinking more along the lines of our normal games.
But... I mean, when's the last time any one of us changed someone else's mind about a champ's strength? I remember back when Karl tried to explain a long time ago about how Jayce was so great and should be played every game top lane if possible. And I told him that he was a win lane lose game type of champ who was hard to fit on a team.
Karl just had to learn the hard way when failing at Ranked games with a good KDA over and over before he finally admitted "Thunder, you were right all along! And totally not fat at all!"
Karl is right that everyone goes off their "internal tier lists" way too vehemently and its hilarious how perceived strength is so different from actual strength of champions in this game, and not just in the Smurf games I've been playing in. Thank god I've finally gotten out of the "Ban Amumu!!!" MMR...
However, if someone has had a frustrating night with people trolling (I've played many a game with MadCasters, I can relate very well to this feeling.) I am all for them letting me know that I not only should play a champ that I feel good about, but one that they approve of as well. But they better not be playing with a champ that the rest of us don't feel is strong (but they for whatever reason think is solid) when calling in Tryhard Mode. Fair enough?
As far as Play Something Strong Cause I'm Doing Something Weird Mode... I don't know. If Cow tells me that he's got this awesome AP Gangplank build he wants to try, I think I'm already being a good sport playing in the game as is. Not sure how much I want him telling me what I should pick that game, y'know?
Haven't thoroughly read through your guys' comments however...
From my experience Rengar is banned in at least half of my ranked games.
Feral Flare + Hydra + Youmuus and then tanky items is sufficient enough to take anyone but a tank out with ease.
Of course Rengar similar to some champions such as WW jungle etc have an issue with ganks pre-6, but it isn't the worst since you still have bushes and can use your empowered E to snare.
But yeah, I feel as though Rengar is often banned because of what he can do late game, easily kill a carry or pick someone off the enemy team. And because the deathtimers exceed 30-40 seconds you can take a lot of objectives or shove a lane since it's a 4v5.
Was just brushing past most of the text and I feel as though people have concerns in regards to HAVING a Rengar on their team yeah? If you can play Rengar well there's no issue with having him on your team. Rengars can single handedly turn a game around which is why I ban him often in ranked games.
Oh and in addition, you can use your empowered E on rengar right before you leap, but you must use your E then right click in quick succession or it'll pop you out of stealth and you can't leap iirc. It's a lot more efficient than leaping and then using your E since there's a high chance of you maybe missing or the enemy reacting with a flash etc.
On the other hand it could be detrimental to your team if you don't pick somebody off after using your ulti. if you're building glasscannon.
Usual build is Hydra Youmuus Last Whisper Black Cleaver Randuins and Mobos.
But you can forgo the Black Cleaver / Last Whispers / Youmuus and opt for more tanky items of course.
And if you're jungle, because of p reference, opt out one of the 3 damage items with a SotEL or FF.
dan - well, the rango build in specific I was trying out was literally monster tank with ff as only offensive item. And all games on team builder where at least I have been getting a very unique mixing of skill levels. I'm primarily addressing the specific build/playstyle - specifically Diamondprox's build - example: http://www.probuilds.net/guide/EUW/1548974906/20234739
The primarily failing for me in solo queue with that build is with having less burst, but enabling me to initiate and serve less of a straight up assassin role and more of a tank initiator as needed. I actually play the build reasonably well, but its has its shortcomings based on what's happening in game and its really difficult to say if the style will work consistently (like 50/50 of 40/60).
i think that Rengar top is where a lot of the bans are coming from #RyanChoi
I ban Rengar in fear of Jungle, and like 90% of the ones I see Jungle instead of Top.
Most of what I see is glass cannon jungle rengar. Its scary if it gets going and a complete joke if it doesn't in my experience. Very similar to shaco and yi.
I think the tank build is probably more consistent but the glass cannon build is a much more fun way to stomp people.
gave the dmg hybrid a try. same ff low to no gank weakness in place (eg pressure for enemy jungler when I put out zero).
The dmg build is delightful IF the game goes to late game. I chose to gank for the wrong lane when my 1st ult was up (guy watched me gank and did nothing). Bit of a setback. Enemy team also had good drag control.
ADC was made a complete nonfactor though on enemy team. strong for what it is.. game 2 now
Most of the big 3 aren't even that good of solo queue junglers. Elise is actually extremely mediocre. She isn't terrible or anything, but very blah is solo queue. If you look at her stats, very low winrate, low playrate, low banrate, which is not a good sign. Eve is a bit better, but nothing that strong in solo queue. I mean, she is really good in laning phase, but solo queue teams don't do so well at fitting her in team comps, so she isn't that great over all. Lee is very good if you know how to play him of course.
Really, jungle is pretty balanced other than maybe Lee right now (which is why Riot's recent posts about why they can't nerf posts are stupid). There is a whole tier of junglers who are all pretty much equally competent. Just pick any of a number of reasonably powerful junglers as long as they can be build as a bruiser and can initiate at least somewhat, and you will be fine if you get good at them. I mean, is it really going to be a big deal if you get good at Vi or Wukong instead of Elise even though Vi/Wukong isn't an LCS "big 3" jungler? Of course not. The details of which junglers you end up picking don't matter as long as its reasonable.
People think that champions are better than they are in solo queue because of the LCS meta quite a bit I think.
game 2 - kinda got wrecked. so so mid making poor decisions here and there. I messed up a smidge. Really behind as a whole. Should have been an easy game imo. Nasus jung on enemy team. Also, I hate that I keep getting put into teams that are working together so much. I'm seeing 4 man early ganks and roams often on the other teams lately.
I have to do late night work so staying up a bit longer and playing
Also I would like to get some ranked team games in. It feels like it has been a good while since we have played one (especially twisted treeline since brad has been pretty MIA). I will be around this weekend and I am on most nights at 7-8 central time during the week. A team consisting of myself, pacov, hedgie, thunder, karl, or bryff is most optimal since we have probably played the most games together so far but dan would be a delightful replacement if there is not enough people.
I agree solo queue its best just to play what you are good at even if it is not currently a highly sought after champion in any role. Unless its an extremely obvious hard counter (vayne into a caitlyn, brand into a fizz, nasus into a teemo, etc......) then its time to bust out your next safest pick that wont lose you the lane just by locking the champion in.
If anyone likes metal I would suggest listening to "Thornmail" from the Pentakill album that riot made for fun. It is a pretty decent song with a fun story in it. The rest of the songs on the album are pretty meh. Some instrumental and a few more vocals. The lead singer from Dragonforce does a few songs on the album which is kind of fun if you are familiar with the band.
I was pretty bored at work so I decided to listen to the full album a few times.
Last game of the night I decided to play as naut in team builder and was stuck against a lee. Got super counter jungled as well and I blew a few smites that would have secured by buffs during the pressure. Thankfully, the lee was just ridiculously greedy which ended up costing him quite a bit. I did get to troll my diamond 2 nasus teammate out of top lane that was a being an arse to me, so that was nice anyway. It's always nice when you can visit retribution on someone immediately. In his instance, he knew I was way behind, would see me working on a jungle camp, walk to it and q. I, in turn, ended his laning phase and forced him to go to another lane for being an arse.
I'm going to start a series called 2AM justice. In this series, pacov will go on tilt and seek "justice." hue. Anyway, was a rough game and some forever farm teammate decided to troll me. So, I happily made his game as much fun as he made mine.
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