I was not sure that $100 dollars was a fair price for this kind of early access. I was clearly wrong. GC3 (I will refer to it as this for brevity sake) is an excellent game so far, at least 10x better than the last one. While some of it does seem like the GC2, it is understandable that the game designers would want to built on a successful model. Here are my personal list of positives and negatives so far, considering that it is in alpha of course.
Positives:
-The shipyard is perfect. Don't change it. The only thing that you might add is that awesome "rotation" feature. That is about it, seriously, the shipyard is one of the things I live for.
-The Ethic's system. No longer just "good, evil, neutral", I feel like the ethic's system has the potential to address what problems our intrepid space rules would have to deal with. Do you develop a crueler empire to destroy the other empires because you want your subjects to fair better than theirs? Are you good only because it gets you power? Ethic's has many twists and turns, and this ethic's system has the foundation of being an extremely good one. Develop it, it is one of the better "customization" aspects.
-The Hex grid. Hex is the new gold standard for grids, keep it.
-The Tech tree. The tech tree is interesting, and the specializations are cool. I think that they should be saved for a higher level. Once you get to a certain point, you should have to start making choices. Do you want shields that are good against beams AND missiles? Or do you want fast regenerating shields? Do you want multi phasic beams that kill shields, but that don't do good damage against hulls? Do you want massive killer one shots, or many small attacks? Choose what you want, and deal with the consequences.
-The graphics. Absolutely perfect, just keep improving.
What should be added:
-Diplomacy stuff in the diplomacy tree. Perhaps that will go in later, but I though it was odd that defenses go in the diplomacy tree. I guess that is just an alpha.
-Diplomacy. I really didn't like the diplomacy system in other games. As amazing and complex as GC2 was, it's diplomacy system was crap. Leaders should have goals that will be willing to sacrifice to get. All that trading ever does is making you loose money, and the standards for the CPU's was way to high. Revamp it completely.
-A slightly less Rock>Paper>Scissors combat system
Negatives:
-The GC2 "silliness". Listen, I know GC2 had a really funny thing going on with the descriptions for ships, facilities, etc. It worked with GC2 very well. But it doesn't fit for this game. All the silly descriptions don't fit the amazing graphics, excellent tech tree's, and overall engine improvement. This is GC3, not GC2. Drop the silliness. It worked at one point, but it doesn't work now.
Suggestions for future development:
-Allow the players to get invested in their race fully. The more customization you allow players, the more they like playing it. I will be invested in this game if the Terran's I play are light years (pun intended) away from my friend who also plays the terrans. Add in game "timeline events" (as an option) too even more add to the atmosphere to game.
Overall though, excellent start to this game. I can't wait to see how it develops!
I have to disagree. The humour is a big part of the series. Also, just because the graphics are so much better now, the game is no longer allowed to be funny? That doesn't make any sense to me at all.In any case, Frogboy has already stated (here and here), that the humour will stay, but in a more consistent manner.
I mean some of it is cool, but most of it seems wierd considering the fact that you are supposed to be ruling an interstellar empire. I'm not saying get rid of it, I'm just saying that now that the game looks and feels more intense, that the humor will have to match.
This isn't Warhammer 40K, the game isn't all bleakness and endless war. Without the humor, it'd end up like Endless Space (relatively soulless).
Moar humor! MOAR
What would be really cool is faction specific humor. Humans wouldn't make fun of dregin the same way drengin would make fun of drengin. It think that faction specific humor could be pretty awesome. Drengin humor could be just brutal, while terran jokes are all bad puns, and Torian jokes are all...well, you get the idea.
I don't want a soulless game. But neither do I want some silly writing with a game engine that kicks ass.
i for one enjoy the humor and would miss it deeply
didn't we discuss the "cringe pack" dlc in a previous thread a dlc solely devoted to bringing in the gc2 humor on a scale never before seen
I only became a Founder recently, so I wouldn't know.
You'll soon discover how little taste we have, and how much DARCA spams. You have to see it to believe it.
You wouldn't believe what i read in Torture Magazine today...
You look great! I mean, it's not like you don't look great usually... well, you always look great! ... look, just don't hurt me okay?
Enhanced Miniaturization is better than regular Miniaturization. It is better because it is enhanced. It is different from regular Miniaturization, that is, as we now know, not enhanced.
Remember when we said we couldn't improve it anymore? well we lied. We do that, you know?
Any mistakes or approximations are to blame on my shameful memory x)
I really really loved these perls of humor, i'm sure i forgot a lot but i really hope there will be more in Galciv 3
@OP Good comments on everything else. There seems to be a strong vocal contingent here on the forums fanatically in favor of the humor levels of GC2. I am definitely one of them. You may find it a point even more contentious than tactical battle or cinematic battle. Or any other of the contentious points available.
I don't remember a discussion on a cringe-worthy DLC, but would gladly buy one. Wait, I get it for free! Oh wow, I am already impatiently waiting.....
^^^ I have Endless Space. I have to agree with this statement (It has no soul). As I have said prior, please keep in the humor. I can tell you that one response a few years back in Gal civ II caught me by surprise. I shot coffee out of my nose all across my monitor!
I think GalCiv2 struck the right balance between serious content and silly content. I'm a strong believer that you can tell the darkest of stories if you balance it out with humour. GalCiv2 is one example, and Babylon 5 is another excellent example of this.
I also agree on the humor. Any game that manages to make fitting Monty Python references gets two thumbs up in my book.
You sir, win my Karma for the day just for referencing my favorite show. But on that note, I like B5's humor. It was appropriate, hilarious, sarcastic, but never out of place.
I think that is what I am concerned about. I don't want the game to have amazing story lines, great graphics, cool game play, and have this weird humor that fails. GC3 should have humor. As to what type, well, that is another thread entirely.
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