I love the site Steamcharts.com. It’s a great place to see what people are actually playing. It uses the Steam stats as its basis so it’s a reasonably fair comparison for most new games.
Here are some fantasy strategy games:
Age of Wonders 3: King of the world!
FE:LH Hanging in there after all these years
Warlock II
Endless Legend
Civilization V: KING OF THE WORLD!
Sins of a Solar Empire: Yea, it’s awesome!
and lastly…GalCiv II, most copies sold prior to Steam (so most players aren’t counted) and it’s 8 years old but still going strong!
Most of huge Civ V player base got their copy from http://blog.humblebundle.com/post/75606190436/so-much-civilization-the-humble-sid-meier-bundle-is (3$ lowest price for Civ V?) and from GMG giveaway (free Civ V copy).
Brad if you want also huge player base for FE /FE LH put this games in some bundle (humble is the best) and earn money on dlc?
Stardock humble bundle
example:
1. 1$ for Gal Civ I (steam + drm free) , Sotse Trinity (steam +drm free) , Demigod, Political M.
2. Pay more than the average price: Gal CiV II (steam + drm free), Fallen Enchantress + Map Pack(steam+ drm free), Dead Man s Draw
3. If you pay more than $8: Fallen Enchatress Legendary Heroes
4. If you pay more than $15: Sins of a Solar Empire: Rebellion
+ info about dlc for Sotse Rebelion/ FE LH in humble store with big discount -25%
+ special promotion for Gal Civ III in Humble Store (-25% if you buyed bundle for 15$ +)
100 000 new players/fans or more ? (if happen) What do you think ?
p.s
sorry for my bad english
-FE LH is ok game(better then AoW III/Civ V for me), but AI is still to stupid (i loved AI from firsts beta bulid) and focus more on tactical battles
-Age of Wonders is much better then Age of Wonders III (and have better price now : 1$ https://www.humblebundle.com/weekly)
Yes disciples 3, a great game which really doesn't reach it's potential! It's sad that the company went bust or something? I was looking forward to a mountain clans DLC.
And when you actually look at that game from a programmers point of view, they done a really good job on it under the circumstances:)
Fallen enchantress, Sins of a Solar Empire, Civ 5 Brave New World(way better than the basic game), Warlock 2, Mount and Blade. Technically mount and blade isn't fantasy, yet its attempts at realism could and should be implemented into a fantasy game. Real time game play or bust, I always discredit all turn based games as second rate to well designed real time mechanics(thank you Sins for showing me this). A game with a core design something between mount and blade with an over arcing game with similar mechanics to sins of a solar empire, with some of the fantasy elements of Fallen enchantress, in a persistent world with well implemented RTS elements would be EXACTLY what people want. You need to be able to fight over territory, to own it. 64 bit OS requirement, no more pandering to 32 bit.
You would have my attention and support.
It might be what you want, but I honestly wouldn't touch that.
RTS, no matter the implementation, just leaves me cold
Then you should buy a sweater, life is an RTS.
Which is why when I play a game I want something different than what I do all day.
If logic is applied, within the scope of life, turn based games are themselves real time strategy. They feel different from other games, no argument there. They are easier to play, especially after a long day of work. Yet, they are a dime a dozen because they are so easy to develop. As far as the market is concerned, Turn based games are over represented, real time strategy games are the minority and therefore need to be made(they are the current business opportunity). Right now games that are doing really well in the industry are REAL TIME games. First person shooters, MMO's, Starcraft and others. Its not hard to fathom, many of us grew up playing the original RTS games that came out, and now there has been a severe shortage of good RTS games in the past 10 years gamers are chomping at the bit for the next generation of RTS. Indy game makers make turn based games, serious developers make real time strategy. I know many gamers reading this will agree, even if they don't make a point of posting an affirmative response.
You hear that, Stardock? You're not serious!
I think it would be really cool to have a game like FE:LH in real-time mode. I guess tactical battles would pause or severely slow time down on the strategic scale though.
If Stardock ever goes into the RTS area, it needs to be based on Kohan. That's a game no one has ever tried to make a spiritual sequel of, and I constantly hear people asking for a game like it despite its age and relative unpopularity. Also, the game will be friendlier to the 40+ crowd since it won't require 200 APM.
I could even see a Kohan-style game in the Elemental world.
I'm not trying to have an argument with you, I honestly don't care if you love RTS.
I don't love RTS, I don't even like them. Whether the gaming community needs more of less of them is irrelevant to me. Whether they are better or worse or smarter or dumber or easier or harder, none of that matters remotely to me.
I like one thing, you like another thing. You seemto speak for a large group as though you are the spokesman. Maybe you are, maybe you're even right.
It still doesn't matter. I speak for me.
However.
Is simply an incorrect statement. Saying ridiculous things like that does disservice to the point you are trying to make.
I agree totally. I am 55, been playing games for longer than many forum readers have lived, and have found very little enjoyment in RTS. I am not saying there not a good game type, but just not for me. Each to their own.
I'm really enjoying AoW3. It has a great Random Map Generator and I really enjoy the extensive tactical battles. The patches have much improved the game I think. I like to play XL two-layer maps against 7 Non-Allied Emperor AIs, with Starting Distance = Far, Medium armies, no roads, few Cities and Dwellings (there will still be enough), Many Treasure Sites (basically dungeons) and I like to build up a killer stack with my Leader and starting hero and 4 other troops and go dungeon crawling. I also use the Advanced Settings: Heroes (and Leaders) start with Resurgence (will resurrect if you win the battle and their corpse hasn't been blown up or animated), and Racial Heroes (you are only offered heroes from races your leader is or that you have absorbed into your empire, unless there are none of those heroes left). I also like to ally and share open borders with the first player or two I meet with a nice gold or mana bribe, and I don't mind if their empire gets a lot bigger than mine with time.
My favourite Leader at this time for the kind of game I like is Draconian Sorceror. Draconian Apprentices have Fire Bomb (a ranged physical and fire damage attack that has no ranged or obstacle penalties and hits all hexes adjacent to target hex) and all support units (including Apprentices) can stun when you get the very expensive but well worth it School of Enchantment skill.
I am "Steven Aus" over at http://ageofwonders.com/forums/
I must give credit to the devs for the fantastic support of their new game. A new race, new classes and new monsters are coming out soon (this might be a paid addition), and a lot of people think that the two included major patches so far have much improved the game, and it's being improved all the time. Even without extra content on top of the 1.2 version it is a very attractive and playable game with great music and fantastic tactical battles. The flanking mechanism I think is one of the standout new features in tactical combat, and the green, yellow, red zones for multiple hit attacks (3, 2 or 1 attack) are very easy to understand (you always get at least one attack or spell at the end of your movement, unless you have used up all your actions by retaliating three times last round).
I am in the "interested in deep tactical battles" camp, but I enjoy FE:LH every now and again too, and probably will be getting Elemental 2015 at some stage as well.
Many games already mentioned above, but I would add in Panzer Corps. A faithful remake/update of SSI's Panzer General from the 90s. Love it!
This statement is not ridiculous when you know how it is meant. I am setting a standard of thought here. Taken by itself you can say it is imperfect in many ways. But that is not how this is meant at all.
Further explanation to facilitate the annihilation of your ignorance: Turn based games are a game design short cut to make game design easier(because good game design is really HARD). That is why established, professional companies should be focusing on making RTS instead of trying to compete with(and therefore crush) Indy game companies and use their budgets to seize the opportunity of the RTS(they can farm turn based mechanics from indy games and incorporate them into their own RTS games as well). Real time strategy requires a higher level of resources to make, and a higher requirement of balance. Game companies naturally want to marginalized RTS and go for an easier money maker due to the natural requirements of business: less resources in + greater $$ returns = great amount of profit/business as usual. Indy companies have smaller budgets (usually) and therefore will have a much harder time making RTS games that are worth playing(the competition is just too high for most companies). Any serious developer, who has the money, the capability, should make an RTS because this is the time for them to make a come back. Will they HAVE to be innovative? yes. RTS are risky, yet I know one company right now that can afford to make a risk: Stardock(the opinion I actually care about).
Also, saying you do not care is irrelevant, if I cared about your feelings I would not even talk about this with you online. You should assume that nobody cares that you don't care, caring is not relevant to online discussion(or any debate/argument either) because we don't know each other. We use other forms of discussion to persuade, don't mistake that I am trying to persuade you when I am not(even if it seems like we are discussing something, this is after all, a discussion viewed by many).
You can choose to not care and be ignorant, that is your choice. I haven't posted this just for you.
I am not a fan of RTS games. They are, in fact, the games I enjoy the least.
That's similar to me saying something like... "RTS games are for people with no thought process, and can't handle in-depth strategy." Do I really think that, no, but it is just as insulting as the crap you are spewing. Do you seriously believe that crap, or are you just trolling for a good argument?
Guess someone should tell the maker's of the Civ series that they have just been an indie developer all these years.
In my opinion, many of us here, obviously not all, probably not even most, but many of us wouldn't buy the best RTS of all time were it to come out. Even if it were to come from Stardock, a company many of us love to support. To some, RTS just isn't fun.
I'm going to assume that sareth is simply trolling and cease responding to the idiocy he is perpetuating.
On the odd chance that you're serious though, well, I think you need to do better homework before you make the claims you have been making.
Because I'm quite sure that the Civ series and XCOM and even HoMM were all commercial failures that only would have sold well had they been RTS.
Frogboy, I play the following when I want to do 4x or strategy games:
I also put in 2 hours a night and 12 on the weekend playing an MMO. My current MMO I am enjoying is Star Wars the Old Republic. The following MMO's are ones I have invested at least 1 year or more in:
Hmm, that is all I can think of at the moment but I am sure there are more.
Please keep your brilliant games going!
I'd be interested in hearing your thoughts on this game. Any +/- you may have, etc.
edit: Or anyone else who has played it for that matter.
Actually your statement and mine are not similar at all. Game design is far different from game playing. You decide to take it personally, that is your own issue and not connected in any way to my statement. I wrote this statement precisely, your attempts to misconstrue the statements without reading them are obvious and do you no credit.
Civilization and the Total War Series are notable exceptions, I'm talking about the glut of turn based games coming out from indy developers right now. If you read critically you will notice that I have not made any concrete statements about game companies, because of this kind of obvious troll response.
If you read critically, you will notice that the core of my statements have NOTHING to do with how fun RTS games are(mainly because that is subjective and therefore a moot point) and everything to do with how little RTS is represented in the marketplace. You and I can and will enjoy turn based games, yet I will always think turn based games are inferior creations to RTS games because they require so much less talented engineering(this is why serious game studios should focus on this, because they are best equipped to fill the void).
Our perspectives on this differ between game design and game playing.
I don't have time to satisfy your lack of intellectual rigor.
Beyond the scope of this conversation, I am not discussing commercial failures at all. You should really play sins of a solar empire. If you play it and you do not see how RTS can be redesigned fundamentally just from an overall design then you need to upgrade your perspective on game design.
Distant Worlds is real time but you can slow it down or pause it. What I really like is it has an in game editory so I can add planets/cash/ships or even special events to the game at anytime.
Ai its a bit gimp but it does a good job of challenging you.
I really like the game and I do recommend it. Buy it when you can get all expacs on sale
Uh, or buy it now that it is one package under the "Universe" name on Steam and through their website?
$50 for all the expansions and the new additions? Well worth it. Best Space 4X out there right now.
No, if you read critically you will notice that you claimed:
However, apparently, that game doesn't have to be fun, it just has to be made, and it will sell. And selling is what game developers are after, especially the big ones you seem to think should be taking this risk. The meaning of this should be fairly obvious to anyone. If it takes too many resources to make whatever RTS you think needs to be made, it's not going to happen, because churning out the same old Starcraft clones is cheaper and will sell like crazy anyway.
But the real problem you have is that you continue to speak as though your opinion, and that's all you have shared so far, since you didn't take me up on my offer for you to do your home work, is the only opinion which is valid. I readily grant that it's the only opinion which is valid to you, but thankfully no one else seems to agree or care what you think.
Why should I play something I have researched and determined wouldn't be enjoyable for me? Why do I need to upgrade my perspective on game design? I know what I like, and that's really all that matters to me. XCOM:EU and EW are the best games I have played in a long while, they are perfect for me, they give me everything I want out of a game. The design is essentially perfect in those games as far as I am concerned. Are you going to tell me I'm wrong? Are you so ignorant of what people are telling you that you honestly believe all we need to do is play the right RTS and we'll be convinced?
That last question is rhetorical btw.
Surprised to see this debate about RTS vs Turn based games. Like many others, I don't get into RTS games that much. I hate the feeling of "racing against the clock", plus, now that I'm older (57) I have much less time for gaming and like to relax and take my time when I do. Most of the RTS games I've played get me all revved up and hyper as I'm all caught up in what the AI is doing and trying to race against their moves. The computer will always think much faster than I can so I just prefer turn based. I'm able to get up and do other things in the middle of my gaming session without losing any ground.
Maybe one of the reasons there aren't more RTS games out there is because they don't sell as well? The companies don't find them as profitable to make? I pose these as questions because I don't know the answer. But for me, logic seems to indicate that there must be some reason that companies aren't churning out tons of these types of games if good money were to be made doing so. Few companies put out games because they love the concept idea of their game, it's because they want to make money.
I might also guess that the people predominantly playing strategy games skew older. For me, I prefer Turn-Based games. When life shouts at you to do something, it's amazing to be able to walk away and deal with those situations without disrupting other people's game time. A large part why I don't do much with MMO's any more.
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