Since I posted this, I've been keeping up with forum posts and have realised this thread is posted in the wrong area for such a suggestion, so thought I should make a specific thread to catch this suggestion specifically.
I also noted a comment in the first dev stream video which pre-dated this suggestion, which went something like: "we spend a lot of time discussing suggestions that don't really feel like they fit in Gal Civ". Still, I feel that given the importance of Influence and that taking planets from your opponents in a number of ways is such a core part of the game, it still feels like Gal Civ is missing this mechanic.
Speaking of conquest by influence, one of the things that bothered me a little in GC2 was no matter if the planet was colonized by me, it defected to me, I invaded it or bought it, there was no difference. Any plans on making this different in GC3?
Even if that level of specificity turns out to be too complex an addition, there can be advantages to more general species diversity. There should probably also be drawbacks though, otherwise it runs the risk of a few planet conquests/defections/gifts giving one player too much of an advantage
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