Under a different name, though.
http://www.youtube.com/watch?v=qtYWqE55s24
Already a thread on this.
Saw that after, and I counter with the fact that there are several threads on GalCiv 3 here.
and? afterall galciv3 is a stardock game like fallen enchantress, why shouldn't they allow several galciv3 but only want one thread about one topic?
your "logic" is lacking any sound reason. do you also create several stardock threads on the civ / sid meier forums because many people talk about the new SMAC game? i don't think so.
maybe also start making posts in the civ-forum about pandora first contact, which is indeed a recently released spiritual successor to SMAC .
What he said ^ but maybe with more sass and less attitude
I just have doubts whether the Civ5 engine can do this well enough to be worth my while, especially with GalCiv3 and other games providing good competition.
I'm going to wait and see what reviews are like for this game before plunging- this is not a pre-order after how Civ 5 was.
Your lack o' critical thought disappoints me.
I'm right there with ya on not pre-ordering it. Civ5, while fun, was a beautiful step down from Civ4. Same with Xcom. Which is where my main worry is: if they're going to keep with their current "IP initiative" to dumb 'em down to grab in future players/buyers.
i wouldnt want to say it but im gonna pirate this 100%
civ 5 made fun of players with that crappy multiplayer, after 2 expansions its still a joke and its not tolerable
one day companies will eventually learn
We don't take pirating of any game or software here lightly. It's the quickest way to get a ticket out of our community.
xcom was clearly dumbed down, basically NOTHING of the game was an improvement, civ5 had some HUGE improvement...
like hexagons...
like fixing that crap 2 millions units in 1 tile...
like giving combat a huge depth and a lot more fun...
and other big flaws
well i never posted any link, its just my feeling, i feel firaxis stole my money with false promises and doesnt deserve my money anymore, i think i have the right to say it, but ofc im a guest in this community and if i broke some rule i understand it and i accept the consequences
nowadays i would always recommend to try the "full demo" before buying a game. it sadly happends too often that more money is spend on marekting than on the actual game itself.
sadly the same with indie devs or rather early access / alphafunding, you have no guruantee that a) the game will be released and that it will contain the features advertised during the earlier stages.
Like removing strategic importances of resources and their variable reasons/purposes behind same.
More can be named, they've of course been brought up time and again, but I'm stuck on combat having huge depth thing. Eh?
And Xcom was prettier, ya gotta admit that! And...uh...
Companies are learning.
They've learned that there is easy money to be made by catering to the larger crowds that aren't looking for depth.
lol well not everybody went to make facebook/android games...
but yeah, surely casuals bring more money than hardcore
yeah sadly, well then everything depends on some indie studios to deliver to the nice crowd. desura and matrixgames are also a nice example of some sites, which deliver some indie games, where the ladder got the ones with depth.
stardocks sins of a solar empire franchise is the best example, its a very good game, but it's a more casual game then galciv for example. both games are great on their own terms, where the one delivers some quicker action with some nice visuals, where the other one gives a plethora of depth and longterm enjoyment.
some more casual games can be fun if you don't have so much time or simply don't want to spend the next few horus or even days playing a game cause more of the indepth strategy games take a while. some casual games can be nice for inbetween. i personally see the problem in the difficulty of modern games. how many AAA are released which can be sad about that they have a good / decent AI and which are quite challenging to play in general? after seeing some reviews of for example assassins creed black flag it was obvious that this game for example has nice visuals and maybe even a nice storyline and a bunch of interesting features, but it being too easy to play through isn't really a good thing. some peoples i think are so oversaturated with easy-mode games which allow games like dark souls for example to florish. but it seems even dark souls 2 fell victim to the more casual crowd, after viewing some video reviews it seems that they made DS2 also easier.
maybe another reason why some games are rather light in features and challenge is because of a problematic learning curve which might put off a certain amount of consumers. games which are too hard or which rather have a more complex game mechanic have also the problem of being lower rated. how many times have i seen someone rating xy game bad just because he / she was too stupid to comprehend the game mechanics.
a good example of a VERY indepth 4x space game which is rather unknown and has a big learning curve (with a huge reward) is distant worlds. distant worlds is THE best 4x space game which you can buy for money at the moment, but sadly it is not so well known. it is also quite expensive when not on a release or holiday sale. it is expensive because duo to its steep learning curve, high amount of features & depth and rather having a nice 2D graphic instead of AAA 3D makes it sell less which in return the devs / publisher have to price it higher so that it become profitable.
@Xerberus86
Complicated != complex
?
if you refer to distant worlds then yes its quite complicated, what not everytime has anything to do with complex, but the amount of features which are in the game and the things which are going on are huge. in terms of scope, features and overall immersion is this game just unbeaten or what do you mean?
i think he meant that many games add lot of "stuff" that is complicated to understand but when understood offer not much depth to the game
its basically a rough box to enclose but inside its empty
lets make and example:
movement on hill would cost 50% more movement points
now lets make it that movement cost is 30% more + 10% of each adjacent mountain +5 % for each adjacent river -7% for each adjacent grassland
this is complicated, it makes hard (or nearly impossible) for the player to look at a place and understand how much it cost to move there (or why it cost that much in case the game provide already the raw number)
but... would it make the game complex? would it add any depth?
NO (or not much in best case scenario) because the main point remains, you would avoid moving on hills unless you are forced to do, and if you are forced to do so having a river nearby or not doesnt make much a difference
so its basically a overcomplicated system that wouldnt affect much (or at all probably) the gameplay
i understand the reasoning, but this isn't depth in my opinion but rather badly implemented game mechanics or gameplay flavor.
a game is often complicated because it has a huge amount of features which take a while to understand and / or an inaccessible UI or a general bad way of presenting the necessary implementation.
a good example would be dwarf fortress, it has a huge amount of depth both in terms of features (things that you can do and events / choices that are presented to you) and gameplay mechanics (indepth gameplay mechanics often mean more realistically behaviour of the gameworld rather than a simplistic presentation). but i think the biggest curve in the learning curve of the game comes from its UI and the presentation of the necessary information.
well i dont know DF and the reason is what you say... too much rough at start, ui too unfriendly etc
but yeah i agrre that is (or could be, if the promise is mantained, i cant know) depth more than complexity
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