modcreditsmodpopcolonizecreatetraderesourcefinishprodunlockdestroyautoplayfowfowtransdisplayfowdisplayinfluencedipstateaddmodgodlightingrangesectorlinescameralockfpshideuisetgovlocalplayershowmemassetreportsavelogturnactionscamobjectgfxconfigresetlightingsmoothinfluencelinesclearloghelpdesync
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> help modcreditsSYNOPSIS modcredits <amount>
DESCRIPTION The modcredits command will modify the local player's credits by the value provided.
PARAMETERS <amount> - numeric value to modify the credits by.
> help modpopSYNOPSIS modpop <amount>
DESCRIPTION The modpop command will change the population of the colony on the currently selected planet. This works for any player's colony.
NOTE: Did not work for me on enemy planets. Tried to set to zero to "decolonize" a planet, didn't work. Didn't try adding pop to enemy colony.
PARAMETERS <amount> - numeric value to modify the population by.
> help colonizeSYNOPSIS colonize
DESCRIPTION The colonize command will colonize the currently selected planet for the current local player.
NOTE: Can't take over an enemy colony with this command. Can't colonize "Dead" planets or gas giants, only planets marked as habitable.
PARAMETERS None.
> help createtraderesourceSYNOPSIS createtraderesource <internal name> <tilex> <tiley>
DESCRIPTION Creates the trade resource at tilex, tiley on currently selected planet.
PARAMETERS <resource> - The internal name of the resource to be created. <tilex> - The x location on the planet. <tiley> - The y location on the planet.
> help savelogSYNOPSIS savelog <file>
DESCRIPTION The savelog command writes the current contents of the console log. If no file name is provided the contents will be written to C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3\debug.err by default.
PARAMETERS <file> - Filename that the console log should be written to. The file is saved at C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3.
> help finishprodSYNOPSIS finishprod <next>
DESCRIPTION The finishprod command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed.
NOTE: If you have one of the never ending projects in the planet queue (for example: Research Project or Economic Stimulus) it will cause a crash to desktop.
PARAMETERS <next> - Specifying the optional paramater "next" will cause only the next item in the queue to be completed.
> help unlockSYNOPSIS unlock <internal name>
DESCRIPTION The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked.
NOTE: This includes the ideology tree!
PARAMETERS <internal name> - An optional parameter to specify the internal name of the tech to unlock.
> help destroySYNOPSIS destroy <object ID>
DESCRIPTION The destroy command will destroy the currently selected object if no object ID is provided.
NOTE: This includes fleets and starbases. Didn't try on colonys.
PARAMETERS <object ID> - The ID of the object that should be destroyed.
> help autoplaySYNOPSIS autoplay
DESCRIPTION The autoplay command will toggle auto play on and off.
> help fowSYNOPSIS fow <player index>
DESCRIPTION The fow command will toggle the fog of war on and off. It can also select which player'sfog of war to show based on player index.
PARAMETERS <player index> - The player index of whose fog of war should be displayed.
> help fowtransSYNOPSIS fowtrans
DESCRIPTION The fowtrans command will toggle all objects on the map to be visible through the fog of war.
> help displayfowSYNOPSIS displayfow
DESCRIPTION The displayfow command will print a ascii representation of the fog of war.
> help displayinfluenceSYNOPSIS displayinfluence
DESCRIPTION The displayinfluence command will print a ascii representation of the influence map.
> help dipstateSYNOPSIS dipstate <state> <player index> <player index>
DESCRIPTION Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players.
PARAMETERS <state> - The diplomatic state to set. <player index> - The player index of the first player. <player index> - The player index of the second player. This must be given if the first player index is given.
> help addmodSYNOPSIS addmod <internal name>
DESCRIPTION For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony.
PARAMETERS <internal name> - Internal name of the starbase module to add.
> help godSYNOPSIS god
DESCRIPTION Toggles the ability for the local player to control every player's empire.
> help lightingSYNOPSIS lighting
DESCRIPTION Activates the lighting options in the main map screen.
> help rangeSYNOPSIS range
DESCRIPTION Toggles unlimited range for local player.
> help cameralockSYNOPSIS cameralock
DESCRIPTION Toggles the camera tilt lock on/off.PARAMETERS None.
> help sectorlinesSYNOPSIS sectorlines
DESCRIPTION The sectorlines command will toggle the rectangular sector lines on and off. NOTE: This is only available in DEBUG builds
> help fpsSYNOPSIS fps
DESCRIPTION Toggles the display framerate, draw call, and rendering info over the screen.
> help hideuiSYNOPSIS hideui
DESCRIPTION The hideui command toggles UI visibility.
> help setgovSYNOPSIS setgov <internal name>
DESCRIPTION Sets the government def for the local player. Pass in an empty parameter to clear it.
PARAMETERS <internal name> - Internal name of the government to assign to the player.
> help localplayerSYNOPSIS localplayer <player index>
DESCRIPTION Changes the local player to be the specified player index.
PARAMETERS <player index> - The player index the local player will assume control of.
> help showmemSYNOPSIS showmem
DESCRIPTION The showmem command displays memory usage information.
> help assetreportSYNOPSIS assetreport
DESCRIPTION The assetreport command creates an asset usage report in the directory C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3.
> help turnactionsSYNOPSIS turnactions
DESCRIPTION Toggle if you are forced to deal with idle ships and colonies before ending the turn.
> help camSYNOPSIS cam
DESCRIPTION Prints position data for the camera.
> help objectgfxconfigSYNOPSIS objectgfxconfig <option> <source> <output>
DESCRIPTION Generates a objectgfxconfig binary file by placing the specified model at the origin
PARAMETERS <option> - must be: dir <source> - source is the source directory where FBX files are located (do not include the final back-slash) <output> - output file name (only required if option is file)
> help resetlightingSYNOPSIS resetlighting <scenename>
DESCRIPTION Resets specified scene to original lighting settings in xml
PARAMETERS <scenename> - must be one of the following: mainmap - main map scene
> help smoothinfluencelinesSYNOPSIS smoothinfluencelines <scenename>
DESCRIPTION Toggles whether the influence lines are smooth or curvy
> help clearlogSYNOPSIS clearlog
DESCRIPTION The clearlog command clears the console log.
> help helpSYNOPSIS help <command>
DESCRIPTION The help command shows a list of commands.
PARAMETERS <command> - Providing a command as a parameter shows additional information about that command.
> help desyncSYNOPSISorce desync error
DESCRIPTION This command induces a desync error and associated logging.
@Cray2,
What language is your keyboard?
The unhide-debug-console key is by default bound to the key to the left of the number '1' key (not the '1' on the numerical keypad), independent of the character (letter) that is actually shown on your keyboard at that key. On various keyboards i have seen, the key there can be one out of the following keys: ~ ` @ ; ' ¬ § © £ ¦ ¨ \
The key assignment can be changed:
Go to the options screen. Select 'Input'.
Click on 'UnhideDebugConsole' and hit the key you wish to use to show the debug screen.
thanks a lot!!!
now it works
There are some new commands which have come out but I can't seem to be able to figure them out. Like 'Hotkey' which enables Cheat Hotkeys. It doesn't say what the keys are. Anyone know?
I'm on Beta 4 Patch 2 (Steam latest), my first game, and not doing very well with easiest settings, I just suck completely to be precise. But until I learn to play I want to use cheats, but I cannot figure out - how do you select uninhabited planet or other object for commands like 'colonize'. I always get 'No planet selected'. I've tried clicking, double clicking, hovering, left, right, middle, +ALT +CTRL +SHIFT, +Space. Nothing seems to select uninhabitable planet. May be this option was removed from this beta?
Need your help.
Console opens with ö.
What´s the tech tree internal names?
I am trying to use the "spawn" command which I saw Paul using on the dev stream. It is asking for names for ship types and nothing I am trying is working.
Anybody got any deeper insight into the command console?
Anybody from Stardock want to give us Beta testers a couple tips here, please?
It only works on ship designs by specifying the full ship name, which is a hassle. Better to use short ship names. Furthermore the ship name must be limited to just letters and numbers (and an underscore). So to get it working do the following:
Note that:
When short ship names is active then there are problems when using the same ship name. It is supposed to overwrite a previous version, but this does not properly work. Therefor you must use an unique ship name on every save.
In the spawn command the player number 0 is always the human player. Other value mapping to your enemies depend on the generated game.
The spawn command does not work with ship templates.
It worked! My key problem was the spaces. Shoulda guessed. Tried quoting around the name, but that didn't work. So close.
Anyway, now I can show off more battles!
The devs told me not to use the debugging console. They said it is only for internal Stardock use or use under the specific direction of the devs.
The devs told me not to have fun with the first Alpha. Hah! for what the devs say.
From Stardock's perspective, the main problem with Beta testers using console commands is that it defeats their ability to investigate your saved games. So any bugs you find in such a game are basically useless to them. They can't reproduce them, they can't analyze your reports, and they can't even be sure that it's a game bug.
You can have fun with the console commands as much as you want, but you're on your own. Basically, you opt out of the Beta for that one game, because whatever you find, you can't report it as a real Beta bug.
With that in mind, go ahead and have fun. Cheating up a bunch of enemy fleets might indeed be the fastest way to test different weapon mixes in Combat Viewer.
Good points. I use the commands so I can look at fleets in the battle viewer or take screenshots. Any files I have saved for that purpose are named spawntest1, etc. Stardock support would never see one of those files! Except through certain posted screenshots, of course.
We also use the commands for ship designing. Designing in game has been the cause many lost ships.
> help colonizeSYNOPSIScolonize
DESCRIPTIONThe colonize command will colonize the currently selected planet for the current local player.
PARAMETERSNone.
Never have gotten this to work!
I'd really like a cheat code that reverses the 'Unlock' code. I'd like to reset my technologies and such. And the same for my enemies.
Hello, I can't seem to get the trait console command to work. Which part do I put in.
<Label>VigilantTrait1_Name</Label>
<String>Prepared</String> </StringTable>
I type in Unlock VigilantTrait 1 and it does not work. Is there more to add or else? Or am I putting in the wrong part? Any help on this would be great. Thanks in advance.
I'm curious about this as well.
So has anyone found out how to use the Colonize command yet?
Hmm I can't seem to get the unlock cheat to unlock affinities. They seem to be listed with names like "OutreachTrait1" to "OutreachTrait5" in the Traits Internal file, but the game doesn't recognize any of the names.
I don't think the unlock command does work with Ideologies. I've even used it with every "internal name" in the Traits files, including "Trait" and "Tier". For example, to unlock the first outreach ideology would be unlock OutreachTrait1 or OutreachTier1. Then again, the fact there are two internal names for the same thing does seem suspicious...
Anyone got anything to add?
This list of commands needs to be updated!
Try the @ key, it works for me
I haven't figured out how to determine which player number I am, so I tend to just use Unlock All and Colonize All for testing convenience.
Did the console stop working for anyone else since the last update (the one that brought Steam Workshop support)?
It worked fine before, but since that patch I can't open the console anymore. I tried re-mapping the key to all kind of positions, but to no avail.
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