modcreditsmodpopcolonizecreatetraderesourcefinishprodunlockdestroyautoplayfowfowtransdisplayfowdisplayinfluencedipstateaddmodgodlightingrangesectorlinescameralockfpshideuisetgovlocalplayershowmemassetreportsavelogturnactionscamobjectgfxconfigresetlightingsmoothinfluencelinesclearloghelpdesync
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> help modcreditsSYNOPSIS modcredits <amount>
DESCRIPTION The modcredits command will modify the local player's credits by the value provided.
PARAMETERS <amount> - numeric value to modify the credits by.
> help modpopSYNOPSIS modpop <amount>
DESCRIPTION The modpop command will change the population of the colony on the currently selected planet. This works for any player's colony.
NOTE: Did not work for me on enemy planets. Tried to set to zero to "decolonize" a planet, didn't work. Didn't try adding pop to enemy colony.
PARAMETERS <amount> - numeric value to modify the population by.
> help colonizeSYNOPSIS colonize
DESCRIPTION The colonize command will colonize the currently selected planet for the current local player.
NOTE: Can't take over an enemy colony with this command. Can't colonize "Dead" planets or gas giants, only planets marked as habitable.
PARAMETERS None.
> help createtraderesourceSYNOPSIS createtraderesource <internal name> <tilex> <tiley>
DESCRIPTION Creates the trade resource at tilex, tiley on currently selected planet.
PARAMETERS <resource> - The internal name of the resource to be created. <tilex> - The x location on the planet. <tiley> - The y location on the planet.
> help savelogSYNOPSIS savelog <file>
DESCRIPTION The savelog command writes the current contents of the console log. If no file name is provided the contents will be written to C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3\debug.err by default.
PARAMETERS <file> - Filename that the console log should be written to. The file is saved at C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3.
> help finishprodSYNOPSIS finishprod <next>
DESCRIPTION The finishprod command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed.
NOTE: If you have one of the never ending projects in the planet queue (for example: Research Project or Economic Stimulus) it will cause a crash to desktop.
PARAMETERS <next> - Specifying the optional paramater "next" will cause only the next item in the queue to be completed.
> help unlockSYNOPSIS unlock <internal name>
DESCRIPTION The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked.
NOTE: This includes the ideology tree!
PARAMETERS <internal name> - An optional parameter to specify the internal name of the tech to unlock.
> help destroySYNOPSIS destroy <object ID>
DESCRIPTION The destroy command will destroy the currently selected object if no object ID is provided.
NOTE: This includes fleets and starbases. Didn't try on colonys.
PARAMETERS <object ID> - The ID of the object that should be destroyed.
> help autoplaySYNOPSIS autoplay
DESCRIPTION The autoplay command will toggle auto play on and off.
> help fowSYNOPSIS fow <player index>
DESCRIPTION The fow command will toggle the fog of war on and off. It can also select which player'sfog of war to show based on player index.
PARAMETERS <player index> - The player index of whose fog of war should be displayed.
> help fowtransSYNOPSIS fowtrans
DESCRIPTION The fowtrans command will toggle all objects on the map to be visible through the fog of war.
> help displayfowSYNOPSIS displayfow
DESCRIPTION The displayfow command will print a ascii representation of the fog of war.
> help displayinfluenceSYNOPSIS displayinfluence
DESCRIPTION The displayinfluence command will print a ascii representation of the influence map.
> help dipstateSYNOPSIS dipstate <state> <player index> <player index>
DESCRIPTION Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players.
PARAMETERS <state> - The diplomatic state to set. <player index> - The player index of the first player. <player index> - The player index of the second player. This must be given if the first player index is given.
> help addmodSYNOPSIS addmod <internal name>
DESCRIPTION For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony.
PARAMETERS <internal name> - Internal name of the starbase module to add.
> help godSYNOPSIS god
DESCRIPTION Toggles the ability for the local player to control every player's empire.
> help lightingSYNOPSIS lighting
DESCRIPTION Activates the lighting options in the main map screen.
> help rangeSYNOPSIS range
DESCRIPTION Toggles unlimited range for local player.
> help cameralockSYNOPSIS cameralock
DESCRIPTION Toggles the camera tilt lock on/off.PARAMETERS None.
> help sectorlinesSYNOPSIS sectorlines
DESCRIPTION The sectorlines command will toggle the rectangular sector lines on and off. NOTE: This is only available in DEBUG builds
> help fpsSYNOPSIS fps
DESCRIPTION Toggles the display framerate, draw call, and rendering info over the screen.
> help hideuiSYNOPSIS hideui
DESCRIPTION The hideui command toggles UI visibility.
> help setgovSYNOPSIS setgov <internal name>
DESCRIPTION Sets the government def for the local player. Pass in an empty parameter to clear it.
PARAMETERS <internal name> - Internal name of the government to assign to the player.
> help localplayerSYNOPSIS localplayer <player index>
DESCRIPTION Changes the local player to be the specified player index.
PARAMETERS <player index> - The player index the local player will assume control of.
> help showmemSYNOPSIS showmem
DESCRIPTION The showmem command displays memory usage information.
> help assetreportSYNOPSIS assetreport
DESCRIPTION The assetreport command creates an asset usage report in the directory C:\Users\[PC User Name Here]\Documents\My Games\GalCiv3.
> help turnactionsSYNOPSIS turnactions
DESCRIPTION Toggle if you are forced to deal with idle ships and colonies before ending the turn.
> help camSYNOPSIS cam
DESCRIPTION Prints position data for the camera.
> help objectgfxconfigSYNOPSIS objectgfxconfig <option> <source> <output>
DESCRIPTION Generates a objectgfxconfig binary file by placing the specified model at the origin
PARAMETERS <option> - must be: dir <source> - source is the source directory where FBX files are located (do not include the final back-slash) <output> - output file name (only required if option is file)
> help resetlightingSYNOPSIS resetlighting <scenename>
DESCRIPTION Resets specified scene to original lighting settings in xml
PARAMETERS <scenename> - must be one of the following: mainmap - main map scene
> help smoothinfluencelinesSYNOPSIS smoothinfluencelines <scenename>
DESCRIPTION Toggles whether the influence lines are smooth or curvy
> help clearlogSYNOPSIS clearlog
DESCRIPTION The clearlog command clears the console log.
> help helpSYNOPSIS help <command>
DESCRIPTION The help command shows a list of commands.
PARAMETERS <command> - Providing a command as a parameter shows additional information about that command.
> help desyncSYNOPSISorce desync error
DESCRIPTION This command induces a desync error and associated logging.
Thank you, I was looking for the console commands!
Thank you. These commands have brought the game back to life for me.
Haven't been able to get the "colonize" command to work. I select the habitable planet, open console, type colonize and always get "no colony selected" response, in Alpha builds 3.0, 3.1, and now Beta 0.4. Anyone get it to work and how?
Will you marry me?
Oh and thank you!
I'm glad to see that they've got console commands in there. It really lets players have fun in new ways or test out new ideas and strategies.
Or just mess about and stomp over everyone they come across. lol
The only command that isn't there is the one to close the debug screen.
Just Press the 'Esc' key
you can also click on the upper right corner and close it
Thanks guys but I already trawled through the podcasts to see how it's done, nice to know that, as always, there is more than 1-way to execute a command.
I tried this as well, and it gave the same error. Maybe because its not an "active item" like an already colonized planet is when you use another command like finishprod? I tried adding the name of the planet, still doesnt work.
How do you enable/open the console to use these commands?
^Larsenex, my quote button isn't working
Press tilde (~)
Hi Lars,
It's this Key ' , the apostrophe key below the @ symbol, which opens the Console and to close it it's easiest to use the "Esc" key although you can otherwise left-click on the top right-hand corner of the Console box border. Took me a while to figure out trawling through the old Podcasts and then getting some help via the forum.
I'd be grateful if you'd look at my latest "My Feedback" thread thanks. Regards Schaef.
Thanks for the list!
How do I set the parameters for the modcredits one. I type modcredits <1000> and nothing happens?
its without the < > symbols
Wait got it, I thought I needed the <
Anyone know where to track down the list of internal names for the techs?
I found them in the HTML files for the techs.
You find the xml files in a sub folder (\steamapps\common\Galactic Civilizations III\data\Game) under your steam installation directory.
Generic: TechDefs.xmlAltarian: AltarianTechDefs.xmlDrengin: DrenginTechDefs.xmlIridium: IridiumTechDefs.xmlKrynn: KrynnTechDefs.xmlTerran: TerranTechDefs.xml
Sometimes the internal name is no really clear. You can search in the TechDefsText.xml in the steamapps\common\Galactic Civilizations III\data\English\Text sub directory for the name as seen in the game. There you then will find the internal name _Name value which you then can use to search for it in the TechDefs.xml file, where in turn you will find the InternalName. Of course the TechDefsText.xml filename is prefixed by the race the same as the TechDefs.xml files.
Example:
Searching in TerranTechDefsText.xml for "Xeno Industrialization" results in "TerranXenoIndustrializationTech_Name" for the <Label> tag.Searching in TerranTechDefs.xml for "TerranXenoIndustrializationTech_Name" results in "XenoIndustrializationTech" for the <InternalName> tag.Here the naming is consistent between the files, but this is not always the case.
Thank you!
I cant open the console.
this ~ and this ' didnt work, no key open the console at all
can anybody help me pls ?
Same for me, are they changed since the last update?
The console only opens when you're on the main map screen
i try it everywhere but nothing happens...
i bought the game on steam and im from europe could that be the problem ?
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