UPDATED TENTATIVE SCHEDULE 8/14:
Hey everyone!
Island Dog here with an update to the schedule now that the beta has released. Please note that this is a TENTATIVE schedule that is subject to change, though we’re very happy with where we are in the development process.
Happy conquering!
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March 2014: Alpha 1 - First release!The very first version of the game.
April 2014: Alpha 2 - Shipyard added!This version addressed early feedback and some new UI improvements, tech tree changes, and ideology tree changes.
June 2014: Alpha 3 - Starports and more!We’re adding some big features and making huge changes to a few more with this alpha release. This includes larger maps, improved AI, starports, multiplayer fixes, an improved ship designer (based on your feedback from Alpha 2), resources, performance improvements and numerous UI updates.
August 2014: Beta 1 - Terraforming! Ideology rework! Tons of other stuff!Now that the game is something approaching fun, we’re calling it a beta. This release adds a ton of stuff (and the regular $49.99 price, discounted to $44.99 during Early Access). See here for more: https://forums.galciv3.com/456691/page/1/
October 2014: Beta 2 - Diplomacy! Trade! United Planets! Krynn Syndicate! Global Events!October will be a big month for GalCiv III. Many of the non-combat paths open up at this point, and we introduce global events and the fifth faction, the Krynn Syndicate.
December 2014: Beta 3 - Combat! Yor Singularity!This is the big combat update. Ground invasions, our new take on fleet combat, and the sinister mechanical Yor join the beta before the end of the year.
Early 2015: Iteration, balance, polish, factions 7 & 8, and more!
April 2015: Release!
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UPDATED TENTATIVE SCHEDULE 5/27:
Greetings everyone!
Island Dog here updating you on the current iteration of the TENTATIVE schedule for Galactic Civilizations III development.
In case the all-caps weren’t clear, everything from Alpha 3 on is subject to change.
Thanks for your support!
Summer 2014: Alpha 4 - Even more systems!We will discuss the features introduced in this patch at a later date.
Late Summer 2014: Beta 1 - (Mostly) feature complete!Thanks in part to the valuable feedback provided by our Elite Founders, we’ll have most if not all of the major systems and features implemented in the game at this point.
This is also the point during Galactic Civilizations III development at which the Founders Elite Edition goes off sale forever, replaced by the normal $49.99 game.
Fall 2014 to Release: Beta iterationAnything that didn’t make it into the initial beta release will be added in the following months, and we’ll be polishing, tweaking, and fixing bugs throughout until we’re happy with calling the game “finished.”
And then we’ll get to work on post-launch patches, DLC and expansions, naturally. But it’ll be officially launched at that point.
ORIGINAL POST:
Greetings everyone!There's been lots of questions regarding the development schedule of GalCiv III. Below is our *tentative* schedule for the game:March 2014: Alpha 1(the version you have now along with some minor updates)April 2014: Alpha 2(this version will begin to address early feedback and some new UI improvements, tech tree changes, ideology tree changes)May 2014: BETA 1!(This version is when the Founder Elite Edition goes away and is replaced by the normal, $49.99 game which is expected to be priced at a discount. So those people who don't like the $99 Founder Elite Edition who just want GalCiv III and would like to get it early and at a discount, this is the version you'll want.)June 2014: BETA 1A(this version is expected to bring in the Shipyard -- the in game ship designer amongst other things)August 2014: BETA 2(Diplomacy, Trade, Influence victories, culture, more in depth economics)October 2014: BETA 3(The Fleet Combat screen)Beyond this point: Polish, Tweaking, Fixing, repeat.
Expected final release is 2Q2015 (April through June).
Sounds like a fun year! Thanks!
I know its tentative, and i expect them to work 'scrum'-like so it has all the elements needed to change.
This however does not prevent me from nagging and whining to see more
I know. I have customers like you that drive me crazy. Nothing seems to prevent them from nagging and whining to see more, get it sooner. Just so long as you understand that the technique produces only negative reactions and scornful comments behind your back, do want you want. Just so long as you realize that people you want things from have to force themselves to be polite to you, go right ahead. Stardock people are professionals and will put up with it a whole lot more than I would. That's for sure.
Meh you (and aparantly others) are to sensitive.
A tentative is stil a rough estimated schedule set as a goal that can or cannot be achived. No harm done if not... Stil makes it a schedule
I only stated that the tentative didnt match current situation and was wondering what the current schedule would be like. Should have made that last part more clear. But then again some peole seem to like to think that i am just trolling and there for aproach my comments as being negative just because i reply stacato style. Or atleast only jump the part of my comment taking it out of context bla bla bla.
How does it not match?
Currently we have Alpha 2 which came out in April...
May has only just started so what makes you think Beta1 won't be out in May not sure I understand.
Meh i asked if 0.0.2.0 was counted as alpha 2
then i commented that if so it didnt match tentative
know what: NM ill try to make more clear comments next time
By all means don't rush it, I just purchased recently and am looking around for how/where I can contribute feedback about game design, I have at least 2 friends that would really love the elite founders version but haven't come up with the dough yet, also.
I saw a piece of a thread, maybe on the steam community hub, about how multiplayer turns should/might/please be implemented, I'd be interested to see any official feedback on that, I loved what people had to say from what I saw.
Me and my friends are co-op compstompers so I also hope there'll be a robust co-op v/s AI in the game!
First off, I see you're a founder, are you a founder elite? If you are go play the multiplayer version it is live and you can see how the turns are implemented.
Second, yes, you can play co-op versus the AI. Right now the AI is very basic and dumb but is expect to be equal or better than the AI in Galciv2
I went to take your advice but no games are listed under multiplayer? it's 11PM on a friday night... I created a game, I'll wait a few moments to see if there are any takers, but I figured there'd be at least a game or two, people pay that kind of money i'd expect them to be curious and active
Is it normal that there are no multiplayer games?
Thanks again
We've updated the tentative schedule! Check the original post for the updated info.
Thanks for the update, it's great to be kept in the loop as plans change.
Yeah, thanks! It's always nice to have updates. More to get excited about!
My thanks, as well. And thanks for shifting the designation of what is in the Alpha from the Beta.
Yes, thanks for keeping us updated. Always helps with the waiting when you have a general idea of what to expect and look forward to. Anxious for this next update!
Now that there is a galactic civilization game coming out the schedule doesnt bother me what i would be concerned with is that they dont takevtime away from making the game just because someone wants fluff in the box. I think that brads writte reviews is better than a new ship anyways asthe vault is concerned. n
Updated schedule.
December 2014: Beta 3 - Combat! Yor Singularity!
This is the big combat update. Ground invasions, our new take on fleet combat, and the sinister mechanical Yor join the beta before the end of the year.
Ahhh the Yor... I will have to keep tabs on my roomba. It might be a spy for them.
I just wonder if Space Stations will get crews in Beta 2. Guess pirates might be in then too?
Someone please update the list.
Looks up-to-date to me.
My god you're right, there's three of them! Why not get rid of old ones, I read it by accident.
Top to bottom, in bold.
Dev stream today?
Beta 0.42 released - huge hulls, improved load times, bug fixes.
You guys this game is so cool.
Thanks for not making changes that are, you know, bad. Lotta devs do that these days. Not a good idea.
Best to keep things good.
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