I remember when I got an E-Mail from Stardock giving a discount on the founders edition of this game. Boy am I beating myself up for not taking on that offer. I chose not to become a founder until now because at the time I just didn't have enough money to spare for it and I wasn't all that into the GalCiv 2. Then I gave it a nice long fair try to impress me and it really did! I looked all over the site but I can't find where you can become a supporter. I know I can become an elite founder, but c'mon now, I'm not THAT rich! Anyway I'm wondering are they still offering that to people, or am I now going to have to wait for the full release to buy it?
In checking the Valve website it looks like StarDock obtains the Steam keys from Valve that they will provide us, and they get those keys at no cost. The web site also says that Valve gets revenue solely from sales from their (Valve's) store. My new revised guess and understanding is that this is to encourage game development, hence increasing the potential for sales from their store, which I guess is what all of you have been trying to tell me.
Yep, exactly. Valve wants more people using their store, and they accomplish that by having more games there. They get more games there by making it really easy for developers to work with them.
It is pretty shrewd, valve offers something useful for free to devs. But then it makes using their online store application mandatory to play the games. Then all those players see those juicy specials on games and eventually start buying. Once they have several games on Steam, they want to buy their new games on steam as they then all have it on the same place and it feels much more convenient. Not to mention that most PC gamers like steam.
As a result, more and more gamers insist on steam, so they will only buy outside of steam if they still have a Steam Key in return. For this the game needs to be SteamWorks, so that is yet another layer of incentive for Devs to use steamworks as it allows them to sell the game themselves, skipping all the third party fees while still providing that Steam Key that the end users want. Resulting in even more devs using SteamWorks and then even more traffic on Steam.
Really a fine example of applied psychology.
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