http://ageofwonders.com/category/news/
Age of wonders 3 can now be pre-ordered from Steam and GoG. The release date is march 31st!
Lots of previews are appearing (thanks goes to 'Tibbles' for collecting them):
OnRPG.com Preview
http://www.onrpg.com/articles/editorial/age-of-wonders-3-early-access-preview/
Gamespot Preview
http://www.gamespot.com/articles/age-of-wonders-iii-feels-like-a-highlight-reel-of-pc-gaming-s-best/1100-6418108/
IGN Preview
http://www.ign.com/articles/2014/02/17/age-of-wonders-3-blends-fantasy-and-sid-meieras-civilization
Rock Paper Shotgun Preview
http://www.rockpapershotgun.com/2014/02/12/hands-on-age-of-wonders-iii/
(German) 4Players Preview
http://www.4players.de/4players.php/spielinfonews/PC-CDROM/34262/2138730/Age_of_Wonders_3|Angespielt_Fantasievolle_4X-Rundestrategie.html
(Dutch) Gamer.nl Preview
http://www.gamer.nl/preview/452321/age-of-wonders-3-hands-on-wunderbar
(German) PCgames.de Preview
http://www.pcgames.de/Age-of-Wonders-3-PC-256884/Specials/Age-of-Wonder-3-in-der-Vorschau-Feine-Rundenstrategie-aus-Holland-1110365/
(Polish) GRY-online.pl Preview
http://www.gry-online.pl/S022.asp?ID=9543
(German) Gameswelt.de preview
http://www.gameswelt.de/age-of-wonders-iii/preview/seite-1,215419,1
Incgamers.com Preview
http://www.incgamers.com/2014/03/look-tactical-combat-age-of-wonders-iii
StrategyInformer.com Preview
http://www.strategyinformer.com/pc/ageofwondersiii/1103/preview.html
Eurogamer Preview
http://www.eurogamer.net/articles/2014-03-03-the-magical-mystery-tour-exploring-the-world-of-age-of-wonders-3
Spacesector Preview
http://www.spacesector.com/blog/2014/03/age-of-wonders-3-preview/
AOW3 is likely a very good MP game.
As for making AI match a human, it's tough- but you can make an AI that is competitive while the human plays the game normally (that's really all I ask for). LH for the most part does that, though you do have to limit yourself a bit too hard. AOW3 does not- really I don't think the AI is any better strategically than it was in AOW1 or 2.
tbh i dont recvall at all aow1 and 2
from some point of view the tactica ai is pretty impressive at first, i hardly saw games where the ai keep the troops withouth uncovering them, and/ or charge like this
but its pretty straight forward, basically it seems to do well a couiple of thing just ignoring many others...
also the strategic ai is very weak and very exploitable
dunno if you guys tried this, i just had 1 stack (very weak like 3 archers or so) and i moved them to empty cities
when ai is going invade city A i bring them just in the area of influence of city A not inside, thats enough for ai to move back adn move towards city B (Still empty)
then after ai move there i move the stack to B influence
etc etc, basically ai never try to really go all in, they just keep moving like a horse chasing a carrot...
very stupid
Man... Polished looking graphics and multiplayer. Things that FE so dearly lacked. (not saying that FE doesn't have its perks like customization).
Sigh...
The new FE game for next year looks upgraded graphically. and I suspect it will be more polished.
I'm just hoping that you can make a sandbox game out of it somehow, or that stuff can get backported to LH.
More stupid:
when AI arrives with a powerful army (like 6 t4s) just surround them with small armies each one having just one T1 troop ... It takes AI like 10 turns to break this "siege", and at times they never attack you units and break encirclement ....
i dont understand the AI complaints to be honest. yeah its FAR from perfect : it makes stupid errors, its exploitable yada yada.
still with all that said and done it has both the best tactical and strategic AI in a Fantasy turn based strategy title since the civ 4 mod fall from heaven.
i must have played ~1000 hours of master of Magic, ~1000 hours of Fall from Heaven and ~100 hours each of AOW2, Legendary Heroes, Warlock.
AOW3 i have now played for maybe 15 hours but in that time i ve seen quite a few impressive things i didnt experience in any of those games before, here s just 3 examples out of the top of my mind.
1. proper use of dispel when i thought i had the enemy with a dominate =/
2. proper use of damage spells to finish off badly wounded troops of mine the AI couldnt reach otherwise
3. they mount some proper offense and defensive actions on the world map and punish you for not defending your cities that are behind the frontlines
dont misunderstand me for claiming the AI to be really clever because its not but it seems to at least grasp the basics / play the same game as you. that was partly my experience in FFH (depending on how the random maps turned out - sometimes they gimped the AI too bad) and to be honest never my experience in warlock, MoM, AOW2 nor legendary heroes. each of these games i still love but mostly because of fighting the environment (exploring the map, dungeons, WILDLANDS) - not fighting the other AI civilizations.
btw city management in AOW is different - that the AI doesnt build every single building cant be hold against but speaks FOR it because there s no point in doing so . you dont understand AOW/waste resources if you "fully develop" cities. if for example you want a Research city in AOW3 you only have to build 2 buildings and then shift production to research.
at first i thought this was pretty dumb and shallow but thinking about it, is having 8 different buildings that serve exactly the same purpose really more "complex" or just fake complexity ? i now think its the later.
anyhow i m loving AOW3 already. it does have some balance issues atm but with those patched out and a proper Expansion or 2 i can see it becomming a classic like for me MoM and FFH are.
there s one thing i like a lot more in FE:LH though: Exploration. doing quests, finding loot and fighting the various Monsters/wildlands is a lot less interesting in AOW3. especially because by the time you find the hard Monsters you already have far stronger armies.
so in my experience i think AOW3 is more of a strategy game because the main fight is against the enemy AI civilizations and you field alot more Units / need to defend your territory more. in FE:LH i mostly used 1-3 armies lategame and never bothered defending my territory. another difference is that in AOW3 you still lose Units later on - even Tier 4 Units can and will be killed by the AI. when i m rolling my 1-3 armies of doom in FE:LH lategame they are pretty much invincible.
FE:LH to me is more like a RPG, explore, collect loot, Level up your Champions , build an uberfortress of doom that builds ubertroops of doom.
Warlock is similar to FE:LH in that regard. great fun to explore, collect loot, Level up your Lords, collect all the Special resource perks and build ubertroops of doom that the enemy just cant touch.
personally i m really glad that there s now 3 decent Fantasy TBS titles and find stupid fanboy wars trashtalking the other titles pretty sad.
when i get bored of AOW i can check out warlock 2 - when i get bored of that there hopefully is the new Fallen Enchantress game out and when i get bored of that its time for the first AOW3 Expansion. couldnt be better. especially since Warlock 2 and AOW3 are supposedly made with modding in mind.
yeah they spam dispel... even though sometimes on things not useful...
really?
i dont remeber EVER something like that, and instead i remember MANY situations i had a dangerous troop with low hp and they couldnt focus it down
i explained it above, they have this script where ai attack undefended cities but its super bad, just a small troop in the area make ai change their plan
its not like they manouver to go into your weak spot, they just target empty land, if there is...
its super exploitable because its super naive...
yeah monsters are too weak and not particularly interesting... i think they wanted them to be more like civ barbarians, and i think it made them more boring, particularly compared to LH
i didnt mean the AI spamming disjunction – i mean proper use of dispel during combat. basically I charmed an enemy tier 3 unit and his reaction was dispelling the charm and charging this tier 3 unit into my hero killing it and I ve seen quite a few similar encounters along those lines.
granted I was careless – but only because spending 1000s of hours in games where being “careless” was rarely a problem before.
and so far I have seen quite a few times that the AI uses damage spells where it makes sense – like finishing off a wounded unit in combat or hitting the stack with almost dead units outside of combat with nukes.
both are good examples of the AI R.E.P.E.A.T.E.D.L.Y. using spells to their advantage – whereas as far as I remember in the other similar games the AI uses spells more or less at random – and just to be clear, I m talking about the AI Factions, not random monsters.
of course monsters use the given spells/abilities they have frequently.
at the end of day it doesn’t really matter, believe me or not. what I just wanted to say is that the AI in AOW3 is progress – nothing more, nothing less. if one used silly numbers I d put the AI of AOW3 at a 3-4/10 whereas Warlock, Legendary Heroes, MoM and AOW2 are somewhere between around 1-2/10. ( oh and to put things in perspective, I absolute loved all those games despite that. I love them over games where I d rate the AI much higher. probably the AI in these games is so “weak” because of one of the aspects I love about those games: lots of different spells, units, races, items etc. )
a 3-4/10 isnt a great score, it means there s lot of rooms for improvement and lots of exploits that make the Ai look bad - by all means point them out (preferably on the AOW forums so the developers can try to fix em)
I don’t wanna be involved in any AOW3 versus FE:LH fanboy wars as I like both games – just finding it hilarious at the moment that AOW3 gets trashed for all the wrong reasons, i.e. stuff that it does cleary better than FE:LH (AI, waging wars with other civilizations, unit variety) whereas nobody complains about the the things that FE:LH really does better than AOW3 ( world exploration , interesting loot, quests ).
the way I see it between the 3 “modern” fantasy TBS:
Warlock: AI civilisations are pretty much useless filler. the fun in the game is exploring the world, the different planes, collecting tons of different units, building great cities, collecting all those special resource and experience perks and creating a “task force of doom” to clear the planes with for even more loot. if you want a challenge, play the armaggedon dremer DLC where you can fight some superpowered elite units. Warlock has a lot of charm but at the end of the day its much more of a RPG than strategy game.
AOW3: fighting AI civilizations is the meat of the game. huge battles/sieges, some annoying guerrilla warfare too ^^, exploration and loot play a very minor role, city managing is streamlined (not in a bad way though, once you think about it the “simplicity” makes a lot of sense ). and once you get over your first impressions there s lot of variety to be had between the different classes, races, independents etc. playing a warlord is fairly different to playing a rogue and even between playing a goblin rogue and say highelf rogue there s quite a few nice differences.
Legendary Heroes: a good mix between AOW3 and Warlock. I personally think in all the things warlock does well Legendary Heroes is just as good (although doing things different enough to like both games) but in Legendary Heroes AI civilization play more of a role than in warlock – although not as much as in AOW3.
MY personal preference right now is AOW3>FE:LH>Warlock but I admit AOW3 has a "new guy" bonus and i d rate all games as good and can understand anyone who has that order switched up differently – what I don’t understand is people seriously claiming one of those games to be great and another of them “shit”. smells of immature fanboy crap – sorry
Anyways I m outta here, looking really forward to the next Elemental game (and Worlds of Magic and Warlock2 when its more reasonably priced considering its Warlock 1.2 in terms of content ^^) but meanwhile I m having a blast in AOW3 – not because its “better” but refreshingly different. and I can only recommend any fan of these types of games to at least give it a chance with an open mind. playing the game like you would play LH doesn’t work (well) – just like someone coming from AOW to LH might overreact and trash the game because he didn’t really get it / the differences yet.
i dont know how you can consider warlock a viable game
its completely unplayable and unfun after the first game, it has so many flaws it hurts
his city spam was so retarded, the research was like 20 years old, the spell system was completely unfun and shallow, only units were someway decent but completely unbalanced
i really didnt follow the patch if something changed later but i couldnt ever finish the second game, the game was totally broken and so bad designed, also the interface was so dumb it really made me suffer physically to interact with the game, moving was like a time travel in 80's, i was questioning all the time "is it a 2010s game or an atari 2600 game? " how can they even think of a movement to idiotic, did they ever betatest this game for 10 min?
also pretty much all my strategy lover group trashed its sooner or later
Good things in AoW that were better in FE:LH
1. Graphics style
2. Optimization
3. Multiplayer
4. Minimum range for ranged attacks
5. LOS attack penalty
6. Flank bonus
7. Superior Charge bonus
8. Opportunity Strike
9. No unit order in combat
10. Vastly more interesting Siege battles
11. Multiple Group combat engagements.
12. More interesting decisions for conquest
13. Units gain more than just HP when they level up
Good things in FE:LH that were better than AoW:
1. Unit, Hero, Faction customization***
2. More interesting abilities
3. No secondary resource for spells(extremely limited)
4. Far better UI
5. More interesting Weapons
6. More in depth city management
7. Meaningful weapon upgrades.
Add these to Elemental, without taking away anything, and you'd have a hell of a game.
Unfortunately, SD being brilliant as they are, are taking away all that made Elemental unique.
From the Let's Plays and various forums I've seen this game simply looks boring. City spam, check. Unit spam, check. Uninteresting development paths, check. Tedious moving forces from the back to the front, check. Underwhelming AI, check. (this last one is kind of unfair, as the AI doesn't seem worse than in other games of this type, but it doesn't seem to be any better either)
I mean it has it's positives, if you were a real fan of the previous AoWs, but meh, at this point in my gaming life I don't think I can be bothered to grind through that kind of monotonous game play again. I guess I'll wait to see if patches/expansions do anything.
Also is it just what I've seen (or not seen) or are there really no hot keys for checking on your cities/armies/whatevers?
The game seems to be exceptionally well-received for a game in the genre. The first patch that fixes some urgent isues is on the way:
http://ageofwonders.com/forums/topic/v1-08-beta-patch-test-branch-for-steam-users/
It will for instance fix the disjunction spamming by the AI.
Nice video from one of the developers about how to use the editor:
http://ageofwonders.com/all-about-the-age-of-wonders-iii-level-editor/
ABC review:
http://www.abc.net.au/technology/articles/2014/04/07/3979689.htm
They give it a 9/10
http://www.joystiq.com/2014/04/04/age-of-wonders-3-review-sleep-when-youre-dead/
4.5 out of 5.
http://www.strategyinformer.com/pc/ageofwondersiii/2319/review.html
8.5 out of 10
What the f... is Age of Wonders 3 video by Total Biscuit:
https://www.youtube.com/watch?v=DJdvh0iOD7g&feature=player_embedded
Strange how well it's being received, considering how I think LH is a much better game and yet wasn't reviewed quite as well.
to each their own, I guess.
well ppl who does review cant really play games for 50 hours b4 writing...
i have to say in the first couple of hourse my first impression was something like 9+, it seemed really nearly perfect, so polished, so deep, so everything
ofc reviews reflect this initial shining of the game
LH is much less visually pleasing, and AI usually doesn't impress reviewers- most of whom aren't good enough at the genre to need a solid AI.
Well, the AI of Fallen Enchantress was not perfect either when it just came out. It took several updates before it got better. And LH came out much later than that.
AOW 3 did not have one update yet. It is not really fair to compare the AI between AOW 3 and LH in its current state.
That said, I think the AI of AOW 3 is actually very good for a release version, especially the tactical AI.
Just like Fallen Enchantress and LH, they will keep updating it based on feedback.
Having played them both for a reasonable time now, my over-riding thought is - Why couldn't FE:LH have had the tactical battles from AOW3? What a game that could have been.
The first official patch has been released (1.09):
http://ageofwonders.com/v109-update/
And a couple of new reviews have come in:
http://www.pcgamer.com/review/age-of-wonders-3-review/
8.3 out of 10
An intersting one from Tom Chick at Quarter to three (we all know him from his elemental review...). He speakes in superlatives. He is very positive, but finds the late game to be tedious, an often seen problem in tbs games:
http://www.quartertothree.com/fp/2014/04/08/age-wonders-iiis-evocative-intricate-lovely-world-without-end/
three out of five stars.
That is understating his complaint about the end game. The end game is overly long and utterly pointless. Why he says the AI is competent, and then points out how you have to slog for a 100 turns to actually win kind of makes me wonder what aspect of the AI he was complementing.
AoW3 may have great tactical combat, and a wide variety of units to employ.
However it seems to have completely failed on the strategic level. You should spam cities. You should just build overwhelming armies and mow down the enemy cities one by one (or faster if you can). This may or may not be AI related, but it's a design issue, that while understandable in 4X, is still frustrating.
I'm sure the game is still enjoyable to play, yet after you've established your empire it looks as though the fun starts to wane.
I have never seen a TBS game that has AI that is as mature as in AOW 3 on release.
You know what's funny? There is even discussion about whether the AI should auto-dispel some spells in tactical and strategic combat even though people generally agree it is the best thing to do, albeit annoying. Concensus seems to be that the AI should not immediately cast disjunction on some spells.
People apparantly prefer the AI to be a little less good because it then is less annoying as well. The developers are really pondering over this one. They are trying to find a good balance here.
You probably have the same complaint about the strategic gameplay and victory conditions on AOW Shadow magic. And yet it is a game played for more than 10 years by a very large community. Map making and multiplayer gave it that much replayability value. There is no other game I can think of that has a similar track record.
AOW 3 seems at least as good as Shadow Magic was, so I'm not worried about the endgame, as long it will be fun to play for the better part of a game.
Different strokes.
I did not like AoW2 or SM, they were both incredibly boring to me. Map makers and MP aside, the core mechanics of the games didn't offer enough to keep my interest. I don't see that III has improved on those aspects. There is the 'shiny and new' feeling that covers up a lot of flaws, but after a bit those flaws start to stand out as you can only restart so many games before you realize the winning mechanics simply do not differ that greatly no matter how you choose to start.
But so be it, if you like SM and III great, you like something I don't. I can't really be bothered anymore with TBS that suffer so obviously from late game grind mechanics, and AoWIII seems to have this in spades. Throw in the uninteresting and completely undiverse city/empire management and meh, been there done that, don't need to do it again with fancier graphics. My point is simple that if you didn't care for SM it's unlikely you will care that deeply for III. It's improved some aspects, but ultimately the empire side of the game is essentially identical.
For what it's worth CIV (or Civ4) is nearly 10 years old as well, and still has a strong community playing it, it's mods, and it's maps. This even while CiV (Civ5) has been out for a few years. So no, AoW:SM is not really as unique as you may want to think it is, nor is the community which supported it particularly large. But, it's still a credit to the game and it's fans that the interest did keep up for as long as it has.
AOW3 doesn't have much depth (outside of the tactical battles). It's about as complex as the old warlords games but without the careful balance those games had.
The AI cheats on every level (income, units, what it can see) same as AOW2SM but at least it does something while it's cheating. AOW2SM ai just sat there.
I still find it baffling AOW2 is so beloved by some people. The only thing going for it was it was pretty and had such a huge menagerie of races and units with SM. Mods did not fix that game.
Wrong, the AI does not cheat on every level. The devs stated exactly what cheats are in effect for what level, if any. AOW 3 has a lot of depth. The class system comes to mind, morale, terrain, domain etc. It just does not have the resource system of say CIV 5.
And that is ok, it does not need to be the same type of game as CIV 5. It has a totally different focal point.
Have you actually played the game? Most reviews indicate it has a lot of depth. Could be you are missing some element that you find very important in games. But reviewer consensus seem to indicate that your general remarks are just wrong.
I really wish I could customize which cheats an AI could have. That might solve some of my issue with the game- I really can't stand certain types of cheating, but am ok with other types.
I guess I don't see how the class system really adds that much depth, at least relative to other games of this sort.
It may add more depth compared to AoW:SM, but I don't think that's really saying a whole lot.
In the end there just are not that many interesting options for developing your leader. Yes each class gets to pick different skills/spells/whatever, but meh, from what I've seen it doesn't affect the actual game play that much.
I guess you have a ton of paper doll models to play with to get your leader to look like what you want him/her to look like. Is that the depth you're talking about?
At least in SP I just don't see much which makes this game completely different from so many other games in this genre. You spam cities, you rush to lvl 4s, you pick up as much casting power as possible, you spam summons because the mana income seems completely broken to me, and then you just grind over the hoards of lower level chaff the AI seems to pump out for no particular reason.
I grant that the tactical battles look nice and that system seems to be well executed, certainly compared to AoW3s competitors. Still, after watching several of thees battles I don't see a wealth of different tactics being employed, and the rock/paper/scissors of terrain boni kind of make how you composition your armies feel uninteresting because it's so obvious what you should be doing. You're given many options, but only one of them is actually good. That's false depth.
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