Lots of cool stuff going on around here.
Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that. It involves spouses. That’s all I’ll say.
Legendary Heroes 2.0
Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance. I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lairs and possibly some changes with regards to the way champion inventory is handled.
Other things on our “want” list for Legendary Heroes 2.0 include:
That’s just a bit of it.
Obviously, this all boils down to having enough revenue to pay for it. The numbers for LH are quite promising. In January, about half of LH’s revenue came from the DLC. So that’s a good sign.
Next DLC
Like I mentioned, we have new DLC coming out next month. It’s already in QA. Kael has gone pretty crazy with it. Anyone from the Civ IV world knows the crazy stuff Kael can do so I guess I shouldn’t have been surprised. But it’s pretty neat.
But AFTER that one I have two questions I’d like to get your views on:
1. How OFTEN do you want to see new DLC? (Monthly, Quarterly, Every couple months, etc.)
2. What would you like to see our NEXT DLC be?
a. Stamps pack (for more random map generation interest)
b. More tactical battles maps
c. More magical spells
d. New factions
e. More loot
f. More quests
g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).
Other sneak peeks…
Stay tuned!
My picks in decreasing order of importance
- Spells
- SPELLS
- Quests
- Loot
- Tactical options
Everything else with lower priority (monsters, factions, and so on).
Heh, just zoomed in on the troll/ogre/thing and noticed
Details
just hope you find a setting between "expert" and "ridiculous" for the opponent AI intelligence. At "expert" level" I win 99% of the time, but lose 99% of the time at "ridiculous" (to be honest, it is 100% loss rate).
Does the AI have to get BOTH better algorithms AND more HP and economic advantages? g
I believe that SD has indicated that the AI uses "best" algorithms already at Challenging...so bonuses are the only way up. The problem with the transition is that the granted bonuses are pretty huge in Ridiculous.
There are a number of AI enhancement mods out there now; at least 3 of them are in current/actively updating mode. Check out the mod list stickied at the top of the LH mods subforum.
"I believe that SD has indicated that the AI uses "best" algorithms already at Challenging"
I stand corrected, you are absolutely right! That's what it says. But something different is going on at the ridiculous level with the AI - it is much more aggressive. Perhaps it is a result of it's feeling of overall superiority when it encounters my puny empire. I get hit with 500HP armies, while I am lucky to break 100HP at that stage.
Anyhow, I'll take a look at the mods, as the game is boring now at both "expert" and ridiculous" levels, though for different reasons!
g
the AI is super-aggro in LH if it thinks it can stomp you,
Well, why shouldn't it be? Isn't it basic tactics that teaches us it's best to nip a potential threat in the bud before it becomes a threat too big to effectively handle?
A minimalist approach to sea travel would not require to much work or over complicate the game. It would however still add a lot to the game and really open maps up so it is much harder to get cornered. The only major programming necessary would the system to actually enter water. The easiest way would probably just to have auto naval transition where your units and caravans automatically become boats when they attempt to travel over water. A slightly tweaked version of that would have resources called harbors that spawn on beaches, in order to enter water you would need to own a harbor on that body of water.
After that all you would need is some very simple art and tweaks:
-To auto generate some beaches, instead of all cliffs. Which would make maps look much better anyway.
-Make some ocean goodie huts. Like floating chests and drift wood.
-Add a fish resource that would just grant food to the nearest city.
-Add in some boat tactical maps.
-Have pioneers create buoys instead of outposts when on water, which would be un-upgradeable.
-Add in some aquatic monsters and lairs. Abeix could be tweaked to make a great sea serpent, and everyone loves pirates.
This wouldn't be that hard to implement but would add so much to the game. Players would no longer get cornered or stuck behind monsters and other players so much. There would be more areas to explore. Maps would be much more distinct and we could have many new types, and oceans would no longer be made of acid to explain the lack of boats. 99% percent of it could be added in through content. Although with a new elemental game in the works I don't expect to see too many new features be introduced at this point. However I think almost everyone would pay a whole $10 for DLC like this!
Agree 100% with DsRaider above.
I really don't see that it would have to be all that complicated. This would make a fantastic DLC, even if it cost a bit more or something... would be really cool.
Yeah this, just make it so they can only do it at a beach or whatever.
For sure just do "naval combat" by having a tactical battle map that looks like a couple of war galleys alongside each other like a boarding action... simple
Righto, that's agreed then... we'll have this one after the spouse DLC... thanks Stardock. You the best.
If I had to take a guess, Naval anything won't happen at all until the pathfinding stuff Frogboy is trying to fix gets sorted out. I suspect the initial difficulty Stardock had getting the AI to use naval units is almost entirely pathfinding based.
As stated by Frogboy in the financial model thread...
In March it’ll probably be me (I have anger management issues with the game’s pathfinding).
So pathfinding should be all sorted soon.
1. Quarterly
2. Bigger World and Bigger Tactical Maps
a. Yes please
b. Yes Please
c. Yes - also though Id like a system to research my own spells in game. IE From a quest learn the spell for Fire Creation, then find another quest with the dragon word for ball, combine them, make Fireball. Then Learn Ice. Then Cast Fire Ice Ball which makes a steam cloud, something along those lines. I want to feel more engaged in magic.
d. Always. The Dead was super fun and would like to see a new faction fairly often, like every other DLC even.
e. No one says no to loot.
f. Yes, but perhaps more multi-stage quests.
g. along with bigger world maps Id like new terrain types. For example snow. Costs more to move on snow. Squads have a chance to get stuck. If you are stuck you may die. stuff like that. The world should be scarier! Also, I want a Navy
Er, I'm not sure more mutli-stage quests are a good idea, as the game can't always handle the ones there already are. Perhaps, when they get that little details sorted out. It would also be nice to have more alteratives with quests, as to how they are solved. Such as: fight, use a spell, pay a bribe, use a skill, use an item.
One more sneak peek at what might best be referred to as Elemental 2015
Gameplay unrelated to LH (not a sequel). LH would continue forward on its own dev path.
So you'd have:
War of Magic (which failed)
Fallen Enchantress / Legendary Heroes (which was successful)
<E15> thoughts:
Why we're excited: Much more emphasis on magic, hero leveling, uniqueness, and finding a way to have our toys without worrying so much about balance (oh no, we have to make it so you can't do X because it would mess up the AI...). Lots more ways to play. Beta ETA: Summer.
*Fist pump
Yes!
Sounds awesome!
Side note: While I am sorta sad to see our city-sim go, I Really like the direction the UI is taking.
This sounds quite a bit like Eador. Is that an inspiration (it's a good one if it is)?
Not necessarily....Eador is STILL buggy as all get out after years of patches.
No. I still want my MOM2. The big problem with a MOM game though is that the fun I had with MOM back in the day was because the AI sucked and no one cared if it played well. You couldn't get away with taht today so I've played around with the idea of asymetric design where what I want and what the enemy wants are not the same.
1. Don't commit to a schedule release a DLC when you some thing that you feel that your players will consider a good value to pay for.
2. New equipment, lore books to develop the history of the world more.
What a coincidence Mr. Stardock person. I'd love to see MOM2 too. Or even a Galciv 3 more like Moo2.
While I am excited about Elemental( 2015? ) and the prospect of finally having a worthy spiritual sequel to MoM, I can`t help but notice from the last screenshot that it seems to have the same 'Cardboardish' art style as previous elemental games.
Not a big fan of that. This is admitedly subjective and is not what will make or break the game but just saying.
One exemple of something I like is good quality hand painted portraits for units and heroes instead of animated 3d avatars ( Call me old school but I find them more immersive ) Exemple : HoMM VI ( I kinda like the art style of that game in general )
I prefer clean looks. I can tell you one thing, the WOM/FE/LH style is going away. I never liked it because it wasn't clean.
Mind you, this is very very very early:
But hand painted portraits. Couldn't do that for WOM/LH/FE obviously because players designed their own units.
Haha, very true. Somehow that had not crossed my mind. Thanks for the slightly revealing Screenshot
That's a lot of beach btw.
Couple of questions:
Elemental 15 means delayed until 2015?
Second one : will it be 64-bit? (Please say yes)
I found Eador: Genesis to be a pretty bugfree experience (no crashes, no obvious bugs), so I have to disagree with your statement. Granted, it is possible, that I just didn't notice the bugs, but I find that highly unlikely.
On the other hand, if you are talking about the remake (Master of the Broken World), I still have to disagree. How could it have received "years of patches", if it is not even one year old?
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