There should be Titans like in Sins. A special powerful ship you can only have one instance of.
I despise most mechanics of this form. I'm supposedly the ruler of a galactic empire that can build as many ships (and, to a lesser extent, starbases) as my economy can support - or, for that matter, more, since the game allows you to operate in the red. If I want to screw over my economy to support a fleet of nothing but enormous battleships, then the game mechanics had better allow me to do so. They can punish me for doing so, but there shouldn't be some completely arbitrary "only one of these per game" or "only one of these per fleet" nonsense going on when everything else is essentially unlimited.
It's also completely nonsensical - even though I have an empire of 100 planets I can only support as many of these superdreadnoughts as that miniscule empire that I've pushed back onto only a couple of worlds? And if the argument is that the thing isn't worth the industrial effort of producing more of them, then why is it a ship that's worth building in the first place (aside from prestige)? Or, for that matter, replacing if lost?
Take a step back, take a breath, then tell me you aren't overthinking this.
I'm personally ambivalent towards this; it could possibly serve to replace the current flagship, but it doesn't seem to 'fit' like it would like in a game of Sins.
I'm with Joeball on this one. You want only one ship of a kind? Make it so expensive nobody would be able to afford more than one - yet make it awesome enough players will save their money to get one. A hard cap is a sign of bad game economy balancing. Seriously, why should one not be able to build another one if one is loaded with money? Realistically, I mean.
There could be hard cap for competitive game and no cap for free game. But if someone could achieve levels where he could build two superb ships, and his opponents can't, that's probably bad matchmaking.
But if someone could achieve levels where he could build two superb ships, and his opponents can't, that's probably bad matchmaking.
or he could have been playing all his competitors against each other and profiting by selling them equipment
Unless the game has resources other than money and you need enough of those to build a super ship, those kind of caps don't make sense in a game like this.
I mean if it needed a dread lord power core and there are only 5 in the galaxy, then that could work. But with it just abstracted to money? I don't see it.
Quoting , quoting postThere should be Titans like in Sins. A special powerful ship you can only have one instance of.
I agree!
I disagree. No offense.
I'm with the OP: if my almighty empire can support a huge, over-designed flash-toy, then it can damn well afford two. No, three. Umm... maybe five...
Like aforesaid, if there are the abilities to make a ship, then another equaling it or bettering it can be made. I LOVED sins, and deplored the way having a single titan warped the strategies you could employ, and removed your ability to take down a fleet with titan support with just a fleet- you were then limited to your main fleet, identified by the fleet in which your titan was nestled, and a handful of response divisions that were there to delay the enemy until allied reinforcements could arrive. I used to use several roughly-equivalent fleets and relied on mobile defense fleets. Now, I bunker down with guns 'n' mines, and hope they hold until I recall my titan from wherever it was. Why I couldn't build two or three has continued to elude me for the entire intervening time. I just built one, I have two crews, and a large surplus of cash, but somehow, the dockers have forgotten the blueprints to reproduce it until it explodes (at which point they set down the whiskey and get about doing what was a moment ago impossible).
I also request bigger ships. LOTS more bigger ships. I want to build ships so ridiculously large the largest size map is required to hope to afford its gargantuan upkeep costs. I mean ships bigger than the planets. I mean ships so godforsakenly large that only a deep-space shipyard painstakingly made over the last half-a-game is capable of berthing their huge bulk long enough finish building them. Then I would be very much obliged if I could build a terror star into its nose as one of its weapons. Because if it fits on a station, for a good deal more money it can be made fit onto a ship. It would be nice if then, I could add the construction bays needed to build other ships, and put them on the ship, hence making it a mobile factory. There are plenty of things the ships could do if we're allowed, which makes for more strategies and hence more fun to be had.
"It's not too big. Your mind is merely too small to comprehend its power," Excerpt from game "Merendia"
Oh, and: to the guy who wrote the OP: Good work. Step back forward, and start breathin' again. You were not overthinking it. No one-ship limits. They are bad.
"deep-space shipyard painstakingly made over the last half-a-game" -nightraven1901
*whistles*
Deep-space shipyards. Frogboy, Mr. Wardell, Sir, could we have this please?
I would love to have a "civilization on the brink of extinction" scenario- like the Colonials from BSG or the Quarians from Mass Effect. They move into a system, take what resources they can, and move on. They're usually hated by everybody, though they have some friends.
Great empires love to have their little secrets. A hidden shipyard in the middle of nowhere certainly qualifies.
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