I like city-building games, and I was surprised I hadn't seen anything about this game until today. I came across an article this morning on it, and watched a few videos and it definitely looks like it could be fun.
http://www.shiningrocksoftware.com/?page_id=680
Anybody else seen this? For just $19.99 I might pick it up and give it a go.
That is more like "die abnormally and horribly, in many various and creative ways, and then retry".
I've played the game for about 4 hours.
I think my main issue is that there is very little simulation going on.
A simulation, to me, is more than a set of tasks that needs to be performed in a certain priority. It's more than having 30 bots running between X and Y task. The people don't feel alive - they get born, educated, work, and die. They might gather up some food meanwhile, maybe put on some clothing every second year, and they might idle at a graveyard or a tavern. But there's no life to them whatsoever, running in the same straight paths that the guy before them ran 10 years ago. They don't stop to talk, they don't laugh, they don't have any feelings other than "happiness" which is always topped out. And perhaps most egregiously, they don't seem to learn anything about their tasks. Someone dies after 70 years of working as a teacher? Replaced instantly by a toddler from the workforce. -1 Laborer, +1 Teacher. End of event.
And it's not an economic simulation either. While the essence is there, the mechanics are lacking. Unlike games like Settlers and Anno, there's almost no escalation of worth with your resources. A garden of plums is as useful as a gathering station in the forest. Would you like to eat some mutton or fish for dinner? It doesn't matter. You can trade for new types of farm animals and seeds, but again, there's no point to it other than burning through your precious resources. The only two improved paths that I see are iron, replaced by iron+coal, and leather or wool, replaced by leather+wool. And as far as building goes... nothing is unbuildable, every building requires the same resources and is available from the start (although you probably don't want to build some stuff right away).
There's no overworld interaction (besides trade). What you have is all that you have, and all that will ever be. No vicious wolf attacks (didn't I see that in a video?), no diplomats, no immigrants, no emigrants, no messengers from home requesting or giving aid.
What it is, I think, is a simulation of margins. There are slight efficiency bonuses to how you plan your city, and those eventually determine how quickly your city grows. But even then, it isn't difficult at all. I don't understand how you can even lose at this game unless you put everyone in the mines and let them starve. Even at Harsh weather, with disasters, on Hard, you should have no troubles in your first game. Three houses, one gatherer, one herbalist, you "beat" the game.
Ultimately what it comes down to is that the gameplay focuses you towards building an increasingly large village. But where's the fun in that? If the game was significantly more difficult I think it might be interesting. If it introduced new mechanics as your city grew (politics, diplomacy, crime), that would work too. The only difference between hour one and hour five is that now I have 50 bots instead of 16.
I'm finding a lack of drive to the game. Once you've established a stable economy of trade...you've won the game. Just take care not to overextend.
Is there something I am missing? Where is the endgame?
Why can't I build walls.....fight bands of raiders....have lions, tigers, and bears roaming and causing trouble...build up a local militia...have more than one type of bridge to build...quarry out a hillside....etc, etc, etc.
Don't get me wrong....I think this game has a great deal of potential...but there's got to be a reason for doing all that you're doing....why are you banished???
I've played the game a bit over the past few days. It is certainly quite a feat for 1 person to make (it says 1 person made it on the game website), but a bit of that does show. There are a few bugs and other problems that haven't been stomped out yet, like laborers traveling to the other side of the map to do a job and possibly starving and freezing in the process (because they are too far away from home when those become a problem), or problems with removing roads that haven't been built yet. I'm sure that these problems can be fixed with some work.The game does seem beat when you have solved food problems and have a basic industry going. While iron and stone are theoretically finite (on the map at least), you can always trade for it. Basically, your best strategy is to develop things to the point where things are self sustaining, and try to do so before you make things difficult for yourself. Once you have the means to trade for things, you can always sell off your surplus for things that are finite for you. Basically: Self Sustaining + Surplus + Trade = Success.Edit: I'm sure that the game will be improved in time, it just needs a bit of work until then. I don't mean to sound too harsh.
Would you like to eat some mutton or fish for dinner? It doesn't matterYes. Yes it does, it has a strong mechanical effect: food diversity affects health. And various types of meat have other advantages (sheep producing wool, not just mutton, cows producing leather when slaughtered, etc.)
The only difference between hour one and hour five is that now I have 50 bots instead of 16.
I have played this game a huge lots, and large populations are very hard to manage and a self-destruction spiral is easy to trigger.
Just take care not to overextend. Sure, if you're satisfied with 100 people... then there's not much in this game for you. But that's kind of true in every city builder.
But if you want to get the 900 citizens achievements, things are much tougher.
I finally picked it up, and played more than a few hours of it. It's a fun city builder, but somewhat slow-going and leaves you with wanting more after you get most of your buildings established.
I like it though, and need to put more time in. I just hope the developer puts some more time into this.
In unrelated news, the release of the GalCiv 3 alpha has been delayed ...
Yeah my time is severely Banished as well. I like it, I really do ... its challenging, and every time my master plan fails and my every last villager dies, I feel compelled to try again. Banished has been consuming most of what little time off I have had lately.
I am very tempted to try this game. Sounds like i will like it. I am a masochistic gamer.
From what I understand this game is still WIP though.
It feels very polished, I think. The balance is hair-fine. I just wish it had a more fleshed out mid- and late-game with a couple of new mechanics to pile on. Had a couple of crashes pre-patch but not any now.
And yes, I have been playing the game despite my post above. The game does suck you back in.
I ended up getting the game. Just finished the tutorial and started my first town.
Its tough. I have played several games, got good, but then I've had trouble again with several massive population collapses. Managing resources is such a pain when you can be swimming in food one minute, then suddenly the next its all gone and my population plummets from 150 to 40.
Get a Town Hall, it includes numbers about how much food is consumed and produced each season.
I was doing pretty good with my first town. Worker pop around 40, but then I ran into some kind of bug.
My people start massively walking in big number toward one corner of the map and they starve or freeze to death. They just all seemingly go there and they loop back. If they are lucky they come back before dying of starvation.
That is a serious bummer
I've seen some weird problems similar to that, but for me they occurred after they started starving/freezing to death, not before. I remember one particularly well because it was kind of haunting. The whole gang was starving to death. They all just ran to the closest stockpile and spread out its contents around the area. Then they died.
In my case everything seemed fine just before. I thought that maybe i had accidentally selected ''gather ressources'' to some random unreachable place. The folks start walking and if I click on them it says ` working or Fetching ressource `Even the freaking Teacher is doing it.
Then they seem to get stuck in a loop when they reach the corner of the map and only come back to the town if they are cold or hungry, and usually die before reaching town.
I tried clicking ''Cancel gathering ressources'' on the whole map, to no avail. Interestingly I think this started right after I asked them to build a bridge.
Edit: I think I found the problem. It was indeed a rock set to be removed , on the other side of the river just beside my town but there was no bridge so the folks try to get aroun the river, which they can actually do at the corner of the map. LoL
I'm 50/50 on buying this game. I've read this discussion and the reviews on steam. The main con for me is that the game is described as a lot of sitting around staring at the screen; things happen very slowly. A lot of down time for the player. Have you experienced this? Not to imply I want things to happen fast, just that I do not want to wait and wait and wait for something to happen or a reason for me to interact with the game.
This is not really a concern I would say, there is a speed slider, set it to 10x and things will happen faster than you can manage them. I find myself constantly adjusting it. This is indeed a game that can sink a lot of time but i do not feel like I am ever idling or just staring at the screen. When I am not doing something directly I am thinking about what I want to build next and monitoring citizens and ressources to nail problems before they happen.
Order: Distribute Kool-Aid.
I have to agree so far about this game being remarkably addictive considering how apparently simple it is.
It also runs very smoothly on my computer, is rather free of bug and overall very polished. I really like the UI for the most part. Very impressive for a lone man's work. My hat's off to him.
So, what is the current record for population on this forum? My town currently have about 150 people. I would say I am doing pretty good so far, maxed out health and happiness, big reserves of everything. I am still waiting for that big disaster that will ruin everything. So far I had an Orchard infestation and a case of tuberculosis, but nothing else on the disaster department.
I wouldn't call it slow. As the other person said, you can control the time and even in "slower" periods I use it to carefully plan out upgrades. Not rushing is key to building a successful town.
My max so far is around 60. I've been taking it slow, but I haven't played in a few days.
I totally agree, a rushed growth will lead you to trouble. Not building houses too quickly to control your pop growth allows you to make reserves. I think I have about 15k stored food atm. I try to keep 1k food reserve by 10 pop. Worked pretty well so far, at one time I had a scary food drop but the reserve was there to buffer it while i directed more pop to food production.
Another rule of thumb I found that seems to work pretty well is build 1 house per two adult workers, not counting students. Gives me steady and manageable growth, although now that I am at around 150 pop, I started building slightly less because growth rate is increasing.
I'm around 250, the diminishing returns are really starting to show (people spend more and more time running, markets need 3-4 traders to stay balanced). I've got ~30 laborers constantly because I've got nowhere to put them. I think I will preemptively start building graveyards because there doesn't seem to be any way to slow down population growth besides letting people freeze to death. Yay communism.
Well, I've finally purchased it, and I must say, after Game dev tycoon this is my best investment into games (Avadon is a sequel, so it doesn't count ). and definitely that is the game I've been looking for. Quite relaxing (with disasters turned off), contemplating, precisely what I like. For single-man game it is outstandingly well made, and some bigger companies (with much more shorter names and their own digital distribution system) should take note on how to properly create games.
Balance-wise Banished is well done, I think. It has some questionnable or not exactly clear areas (like argument about crop rotation, finite amount of game for hunters and their area of operations, but that could be rectified easily. Of course some work could be done on interface, specifically commands, prioritizing, and other "excel simulator" elements, but even without them Banished is very fine game, at least with population around 200 people. Though I think my settlement comes to a degree where either I missing something, or citizens AI behaves somewhat erratically, especially when it comes to laborers and all forms of haulage - long, regional, and distributional.
tl;dr: good game, well worth the money and time invested. Since Gnomoria refuse to load my several-decades long playthrough save, Banished fit in quite well.
I got my town to slightly over 250 habs but at this point my interest started to lower if only because I had every building built and it had gotten into a bit of a repeat loop. Even though the dynamic changes with a growing town.
My town seems to be running smoothly. I had a fire but the folks did not manage to take it out. I tried setting priority on the fire but it still took my sims lots of time to commit to bucket duty. In the end a sawmill and a home burned out... no big deal in the end.
At this point I think the game would need more meat around the stick. It has a solid core and nice UI so a few new mechanics and added content would greatly help extend it.
I poked around the official forum and it seems the dev has plans to expand the game but since it just got out he is currently neck deep in fixing all the bugs people have. Even though I had a mostly bug free experience some poeple do have them and the forum is very bustling. He must be quite overwhelmed lol. Once he gets the thick of the bugs sorted out I expect this game might get more content.
More content is interesting, but seeing many games ruined via addition of "expansions", I'm kinda reluctant toward changes as they may be the very thing that would break game's spine. If course, there are ways to improve it, but I hope those changes could be reverted, "just in case".
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