First off, for those of you not familiar with our forum structure, I go by 2 handles: Draginol and Frogboy. Draginol came from the old idea that when I posted from home, I’d use a different handle. Bah. Now I never get them straight.
Anyway, I need your help.
As concisely as possible, can you list the things in Legendary Heroes that you find the most FUN. Not unique. Not stand-out. But FUN. Can be something that you love in many games.
After a few posts, I’ll list my own favorites but I really want to hear your thoughts on this.
Thanks!
What I find the most fun is building up heroes with levels and loot and then breaking things with those heroes. It's a big reason why I'm enjoying TOME so much right now.
In general, I love building in your games- in GC2, it was building up planets and bigger ships, In LH, the heroes are the ships. It's why I never liked the hero XP split, it meant building less heroes.
Being immersed in the world.
Sovereign creation and choosing the path to level up.
Building an empire and choosing what I need to build.
The variety of quest
The turn-based mechanics
Randomness of treasure and monsters/replayability
The early and mid game sense of danger, when you can still get killed.
1.Roleplaying and Lore building.
2. Modding.
3. City management, especially specialization.
4. Tactical Combat.
- Creating races and sovereigns that seem to work together. Lots of customisations that change the game-play in different dimensions to add flavour and different strategies.
- Customising units to suit my strategy, levelling heroes
- Building up towns to specialise in different things, depending on their relative geography (other cities, enemies, resources, etc)
- Managing my economy in an environment where there are many resource categories (not just gold and mana, but iron, horses, etc).
Turn Based Tactical battles
Casting spells
Trying different skill paths
Are we talking about a specific game or heroes in general. I like to national and world wonders in civilization 3, and thought it was better when they invented great people. Great people added a customization to a dry game. I can't see how adding great people wouldn't be better. As far as I can see the only great people that the game designers talked about were heroes.
I think the current combat that only adds hit points when you level up is dry. That is at least one thing Sins of a solar empire had going for them is that you got added abilities when you level up. Heroes would help add flavor to combat. As far as I can tell Panzer general gave the best skill return for your work. Heroes would add flavor to combat.
If you wonder what I'm talking aboutfi Panzer general I'm talking about the 5 red stars turning into 5 gold stars this was increased by fighting battles, and at 5 gold stars you can add logistics to your armies. In galactic civilizations it would be added to fleets instead. My main just is adding abilities not just hit points when you level up. A great person or heroe system would give value to people you would either earn or buy. You should make these where they can be captured. This would add flair.
Playing dress-up. I'll be honest. The thing I like most about LH is having my sovereign try on different outfits. Same goes with my heroes and my troops. I spend a lot of time in the unit creation screen trying on different outfits. It really feeds the creative part of me.
The most fun things I find are
Making my heroes unbeatable using various mechanics; and
Using spells to completely unravel a rival's plans
curious to see what your favourites are Frogboy!
I'm a builder. In any game I like building up my stuff (in FE that would be heroes, cities, empire) and cleverly outgrowing the enemy. But for this to really be fun there needs to be a challenge along the way. Some AI should be trying to take advantage of my early game military weakness (because I am investing in economy/growth for the long term) while other AI should be likewise building up stronger (through expansion, investment or conquest) so that when I reach late game there is one (or maybe two) other dominant AI for me to have a clash of empires with.
Ideally that clash wouldn't be resolved in a single battle either (this is a big problem in Eador Masters, fun fantasy building game but much of it isn't very relevant because in the end all that really matters is can your top hero beat the AI's top hero in a straight fight)
I enjoy Questing. But soon run low on wild monster's to fight.
My town is like my home, and i enjoy having a few, but i don't usually play with alot of city's.
Just having a few or enough, rather than alot.
Special unit's i get in game I really like, i wish i could invest in them as well. ect. Bears Spiders.
The funnest part is warring with other nation's by far, conquest and epic battle's, but i feel like city's are missing something.
I just expect more from castle battles.
Anyways hope you read this and it is helpful it's my insight to the game and i've been here since elemental.
Plus Marriage was cool. I don't know why but it was fun.
There are many aspects about LH that I enjoy...
Some of my favorites that I have in no particular order:
The great combination of empire building, heroes leveling, being immersed in this rich world with so many creatures and unique quests, the hard fight to survive and grow your kingdom (I'm loving the hardest of the settings/difficulties). I also like that the art style is not exaggerated or excessive looking like in many other modern RPG/Fantasy Strategies. It looks believable and charming.
What NorsemanViking said.
Building an empire and conquering the world with armies + heroes. The whole 4x thing, not just one thing. It's the combination of it all that makes the fun. But...
If you insist on one thing.... I like the unit designing. It's great fun. Taking a base soldier, changing the looks... colors, kitting them out with various weapons and armor, throwing in a trinket and a suitable couple of traits... naming said unit and then getting the first one off the production line and into battle..... that's fun.
Building up Heroes. I'm a huge fan of RPGs, and I love making different builds for a variety of archetypes. The more possibilities the better. I'll even pair up two or more heroes to see how their abilities synergize, even though there is a XP hit.
Tactical Combat. I'm a huge fan of turn-based tactical combat games, and LH has some pretty fun combat.
Exploration and Expansion. I enjoy exploring, and LH has a pretty good random map generator. Due to the limited number of areas that can support a city, coupled with the exploration, I find I really enjoy the early game of wandering around looking for expansion sites, then deciding which one(s) I want to expand into.
Epic Quests. Some of those late game quest chains can be very fun, especially if I need to wander around a bit and invade enemy territory to make progress. Quest chains to find certain heroes are also quite fun.
Wildlands. Create an amazing army, test it in the various wildlands. Sometimes I just want to have a string of huge fights, and the wildlands allow me to tackle huge challenges. There is also something that makes wildlands much more fun than just invading a powerful nation with a large number of armies. In fact, the Wildlands map in the DLC is one of my favorite maps to play on.
Unit/Hero/Faction creation/customization
Tactical Battles
Generic 4X first:
Generic Fantasy 4X:
Legendary Heroes specifically:
Much of what I am going to post has already been said....another straw to the straw house perhaps.
- Love leveling up my heroes; exploring the world and finding quests....the more unique the better.
- Love tactical combats; being able to manuver my units around and get special attacks. Gives me that D&D feel.
- Love detailing my city designs; being able to uniquely position each building to give my city maximum awesomeness.
- LOVE Cutscenes. I cannot stress this enough. CUTSCENES. (I'm talking about those single panel stillshots that have a few details shimmering and a major/minor plot point is scripted.) Tied together with all 3 of my other points, I really love it when I strive toward or stumble upon another cutscene. It's like the game opens up another goodie box of goodness....something more for me to explore, fight, conquer, construct. Primal Savage added two small mods that increased difficulty and experience of monsters every so often....but that he's added cutscenes to inform you REALLY takes the cake. Love it.
Aspects that I would fall into my love category if they received a tad more attention:
- Wildlands. Would really love it if Wildlands were a little more random and expanded every so often to have additional end game pressure placed on the player. Different map sizes should have different wildland sizes too.
As a side suggestion: What if you add a 'Tame the Land' Victory condition whereas the Player is required to conquer all wildlands in order to win the game. (obviously the masterquest would have to become something other than a wildland and options to disable should be available)
1) I love the sovereign first and foremost. I love the skill trees, the spells, the gear, the quests etc etc. Thats the greatest part of the immersive experience for me; me on the battlefield.
1-a) The next favourite part is that same experience with champs/heroes.
2) Designing and playing different factions
3) Wildlands.
4) Unique items/rewards that permanently improve a city (like displaying the head of a great beast there)
5) the customization of cities and units
- Designing and playing different custom factions
- Playing different sovereigns (i.e., mage, assassin, etc.)
- Leveling up my sovereigns and champions
- Finding and winning equipment that I can use
First and foremost, I enjoy the creative features that allow to make the game "your own". I love the clever ways you can put your mark on the world, such as creating my own sovereign & faction, both from a visually-speaking and stats/traits/behavior-wise, along with designing my faction's appearance, abilities, etc etc. Modding of course enhances this much further, but the in-game creative features are fantastic on their own. While I do consider this to be a unique feature in this type of game (out of those I've played), I also consider it to be the most fun. Being able to identify with something you made in this type of game makes it infinitely more enjoyable to me, rather than just getting a bunch of stock races and characters that you have to learn about first to care about and/or identify with.
As one (perhaps not so concise) example of why I love this feature, I made a Leprechaun race. They're all very short, have red hair, red facial hair, and wear very believable Leprechaun-esque green attire. They look exactly like Leprechauns should look, which I was very impressed with both myself and the game that I could pull this off so well. They're fast, physically weak, magically-inclined, and best of all, extremely greedy. They act exactly like a Leprechaun should act. The fact that I can make all this happen in the game just how I envisioned it, seeing these little guys looking and behaving this way in an already great turn-based-strategy game makes LH an instant favorite with me. This is also the main appeal of anyone that I've personally turned onto this game. In the next iteration of the series, I think it would be a travesty to ever see these creation features go. In fact, I'd much prefer to see more in-depth, hands-on control of character and faction/race creation in the future.
I loved blowing up whole enemy cities with volcanoes, but more than anything I loved how it left a permanent scar on the terrain.
It is easier to say what I like the least. For it is a much shorter list! He he!
What I don't like so much is the late city sprawl. I feel it should be harder but not impossible to build so many cities, rather than pop them all over like crazy. Reminds me too much of Ultima Online where you could not see the forest for all the buildings.
I love the RPG aspects: building up my Sovereign, casting spells, questing and finding cool items.
I like to beat the odds in the turn based battles.
I also like city-building, but in my experience, the choices I make during that part of the game don't influence the outcome much.
I'd love to like creating custom factions and sovereigns, but in reality they make the game way too easy. And no, I refuse to make sub-par choices.
Above all, I really love the whole atmosphere of the game. Much better than any of its competitors, imho.
- Quests
- The champions and that they came to you randomly
- Designing units (but having an interesting mix of unique units would be just as good if not better)
- Running around and finding loot/cool stuff at the start of the game
^^On Topic^^
I was so disappointed that the game seemed to slip into the "same old" 4X experience after that. The city building and research was dull to me, and I generally feel that way about all 4X games now. I think I've just played too many of them for there to be anything to hold my interest there. Researching stuff over and over just kills replayability for me. So anything that set the playthrough apart from others - loot, champs, quests - is what I enjoyed. More randomness!
I know nobody asked for what we disliked, but I just have to reiterate disliking the research system of seemingly all 4X-ish games. It seems like such an arbitrary and artificial way to block progress and fun to me now. Especially when you are researching such trivial things (like when games make you "research" how to form alliances, I mean really?). There must be another way! Sorry for going off topic.
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