Most strategy games these days have been totally dumbed down to appeal to the average gamer. I sincerely hope it wont be that way with this game. Hoping for even more complexity than GAL CIV 2. Does anyone know in what ways this game will be either more complex or dumbed down compared to the previous game?
I can say I have no issue with the removal of "features" if it ultimately leaves to a better game.
I look back to MOO2, which I started playing only about a 1 year ago, and I realized what everyone was talking about. Even though it is such a simple game compared to today's standards, there is a "just one more turn" factor in that game that is hard to replicate. I think part of that lies in that it is very good at what it does.
I look at a game like Endless space, which I thought was a good game, but some of the math behind its combat mechanics are just unseemly (and I like math, I play with spreadsheets for fun!). And ultimately all of that complexity didn't amount to much, it didn't really change your decision making in a meaningful way.
So in general I am fine with a few key mechanics that are very strategic and really have impact in the game, then layers of complexity that ultimately don't change much.
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