Well I am playing another game of Gal Civ II. Both APT and Autumn Twilight are great mods and I am once again losing sleep and being late for work because of you BRAD!
Anyway if I were to add my 2 cents to any desire in making Gal Civ III it would be to keep in the snarky comments from various leaders. Although I have played at least 100+ games in the years, I actually fell out of my seat laughing yet again when the Krynn popped up and said....."Stop, Just please Stop, you are embarrassing both of us with your build up of forces next to my planet".....
Needless to say I was laughing all the way to the declare war button.......
Some of the things the leaders say are just too funny.
"OOOO your skin looks delicious!"
Anyway there is not a single game that i am aware of that puts in the laughter in Slaughter like Gal Civ II does. Please keep it in III.
Yeah, I agree. It's incredible how alot of Margaritha drinking by the devs can improve a games atmosphere so much. A big + for the Frog and his team drinking more Margarithas.
Yes please, at least for the writing and dialogue. We need to send Frog and team several liters of both Tequila AND Vodka and few cases of very strong Altarian Ale to make sure they have a good mindset for Drengin and Yor snappy responses!
There was a similar thread a while back and Frogboy had this to say about it:
Thanks for the reply Gunathor.
Still where to we ship the Tequila and Ale to?
"Old McDonald had a farm...Eyey Eyey O...And on his farm he had a Khzithak...Eyey Eyey O...With a ARHHFAHHAAAAAAAAARRRGIIIAAA HELP AAAUUU HELP! IT'S GNAWING OFF MY..."
I like the remarks to, but I think if we had multiple leader options with different abilities like they have in Civilization 4 would be nice to add. I wouldn't mind if they also added dialogue over time like trying to marry a daughter to another son of a faction for peace kind of dialogue like in Medieval total war. All three of these ideas combined would be nice. Still want to see 83 or at least more factions.
Just have all games that are connected to an active Internet connection able to be monitored by a Stardock dev, which will jump in on a computer players comments and start talking to anyone razzing someone, trying to egg one on
Just keep it a secret so people are in awe of how real the computers comments are
ect... Hey where are you from anyways? When you answer WI, the computer then adds, Ah, now I understand Can't play football, all they do is eat cheese lol... Show me what you got. BTW your quarterback threw the game , you owe me $1000 credits.
I have to say the in-game text/humor is one of my fav parts of the series, though I felt it was a bit better in GalCiv I than II (good in both, just a bit more memorable in the first game, though that might likely be due to the circumstances I played each game)
I guess I'm in the minority, but I absolutely despised all the "humorous" dialogue and tech descriptions in Galciv2. In fact, the writing was the one thing I really did hate about the game. If this was Donkey Kong, I could maybe see it being light hearted, but in a game like this I'd rather it be as science fictiony as possible for the sake of immersion. It just gave me the feeling that the devs didn't even take their own game seriously (which seems to be true, since now I find out that they came up with all that crap while blitzed on margaritas).
I think I read somewhere here on the forums where they claim to have actual writers employed for that stuff this time around, so I've got my fingers crossed for a bit more seriousness.
We need more humour indeed, because modern games do lack proper one. More puns for the puns throne!
I'm all for keeping the banter humorous. And as far as Syfi immersion is concerned, these are completely alien species that we are supposed to be dealing with. We have no idea what would be considered 'serious' by their standards. In fact, it seems kind of myopic to think that all species in the universe would have the same attitudes that we do.
I really like the snarky comments too. They add to the game's atmosphere, even after you've heard them over and over.
Please keep them coming.
Farlun04, I think that is an excellent view.
Wetballs, I respect that view, although I think that when I meet an alien who thinks everyone is on the menu his attitude could be banal and humorous.
lets hear it for Humor in dialogue..
Lets hear it for humour in dialogue indeed.
GalCiv's writting was brilliant; witty and descriptive. "We claimed the whole Galaxy. Yes this Galaxy. You're standing in it right now." "Oh, so you communicate by moving meat around in your mouth? Fascinating". Its funny, yet sets the tone immediately. Its incredibly efficient.
Brithey Spears part was brilliant, probably my favorite. Turned into local gag also.
I wonder if it'll be possible to create two versions (a-la Fallout New Vegas) - one for fun, and one for serious.
Britney Spears?
Galciv1 "Near Omniscience's" description, if I'm not mistaken. Something like "We've discovered the reasons of popularity of Britnes Spears in early 21st century so now it's safe to say we know almost everything".
Tradition! "GalCiv games shall have diplomats who make humorous comments." I like the humor in galciv, in part, because much of it seems a result of cross species misunderstandings, or just plain lack of common empathy ("...bet your skin would taste delicious"). Kinda like politicians chatting, not suspecting that the innocent mike on the podium just might be 'on.' LOL.
This is another case for allowing customization at game set up via sliders or check boxes. Design the game with a check box to turn off the humorous comments for those who don't like them. And promise me some politician 'out there' won't quote me on this.
BTW, I never played Galciv (original). Best humor lines?
But who the fuck doesnt like the humourous comments? What demographic would that feature serve?
@iggore someone in an earlier post in this thread said they did not like the snarky comments. I was replying to that particular alien's comment. For me, "snark" is a vital ingredient in multi-civilization/race/alien species type games.
IMHO it should be implemented to wider scale. More puns and all that.
Yeah, I know, I read the thread. My question is rethorical. Whats the link between humour and immersion in a scifi game such as this, and is it significant?
For me, humour is a really efficient vehicule for setting the tone and carrying tons of information, so it works for me.
Improved dialogue quality, not automatically a positive thing. Maybe they will try to please them all. And in doing so, losing the edge!
Turning Star Wars into Space Balls would have completely ruined the tone of the movie (for me anyway). While both are great pictures, I don't think Star Wars would have been Star Wars if Rodney Dangerfield had played Chewbacca.
I'm all for humor (hell, look at my forum handle), but I'd prefer a more serious tone in my 4X games.
Good question: what is the relationship between humor and immersion in a sci-fi / fantasy game? Very good - never thought about it. First thoughts: Immersion in the game means having my attention - not boring me - giving me a challenge. Sometimes the humor flows out of the ms-communication, or candor of the ambassadors. Other times its an easter egg. Perhaps I am wired a bit differently (no snide remarks were not in game ) but a good laugh doesn't break down the fourth wall for me. Yes, I want my sci fi 4x games more like Star wars and less like space balls. But admit it... the first produced star wars movie owed much of its charm and appeal to the humor already in it. "walking fur ball..." and escaping the death star guards by ditching in an uber dumpster complete with tentacles, of all things. Classic tongue in cheek humor. GalCiv had it. Galciv2 had less. GalCiv3, needs more than 2, just don't send in the clowns - unless they are closely related to the one named "It".
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