Just a few thing i was thinking of and didn't see elsewhere
The logistics system- I always felt it was boring. Do you guys at StarDock have anything new?
Ive heard a lot of people talking about a carrier module, but not really balanced. What I'm thinking is that there could be a module that takes up like 90% of a giant ship, but reduces small ships to 1.5 logistics points and tinies to 1 in the fleet.
More galactic wonders- There were only a handful on gc2, but they were really cool.
Natural wonder type things- just extremely rare but powerful formations- like maybe a habitable planet in a binary system, giving extra defense.
Stars- I think ships stationed directly next to stars should be damaged a bit per turn.
Different kinds of engines- Maybe a kind that instead of adding 5 movement per turn adds a random amount between 1 and 9 per turn? other kinds also
I really don't understand this one. The only way I can see an engine doing this would be if it was malfunctioning for some reason. Any engine that acted whacky like this wouldn't get past the prototype stage in real life, which only makes sense. An unreliable engine would be a liability to any ship on which it was installed.
I do like the other ideas, but I have some doubts about the ships adjacent to stars one. That one may exceed credulity a bit because of the scale of the game's map. To simulate a ship close enough to a star to receive damage, I would think it would have to appear in the same tile as the star.
Well there were plenty of wonders in Galactic civilizations if you were the Terrans or the Arceans, For the most part there were an uneven amount of wonders on different factions.
I would also like to suggest that along with galactic wonders, a new category be included; regional wonders. Some could be generic, meaning any species could build them. Others might be species specific - only the specific species could build them.
Regional? Like in a wonder that applies to all planets in a star system? Or one that applies to all planets of all star systems in a specified radius from the star system it is built in? Or ...?
Why limit it to one choice? A Trade Hub could be a lesser version of the Economic Capital, but covering all planets in a radius and limited so that they can't overlap, either by placement restrictions or coding the bonuses to not stack (to allow full coverage even if planet location is a little off). A System Defense Command Center could help with defense on any planet in the system, limited to one per system. There can be several intermediate levels between "one per map" and "one per planet". Heck, they could even have some buildings that are limited to 10 per game rather than one - every planet could potentially have one on a very small map, but only the best planets would get one on a very large map
You are going to have be more specific about what you mean by regional wonders. In GC2 there were several types of buildings for planets. There were normal projects, the buildings you could build any number of times, ex. Xeno Farm, Trade Center, etc.; unique projects, you could only build one per planet, ex. Starport, Recruiting Center, Space Cannon, etc.; super projects, only one per civilization, ex. the various capitals, Orbital Command Center, Super Spy Training Center; galactic achievement, only one could be build in the entire game, ex. the alignment temples, Restaurant of Eternity, Gaia Vortex, etc.; and trade goods, like galactic achievement only after being built they gave you a product you had a monopoly on, ex. Aphrodisiac, Nano Recorders, Hyper Computers, etc.
And the quantity limit of some Wonders that is based on a scaling factor to the galaxy size.
Which you could also license to other races.
Well Willy if we only had one per planet then you would only be renaming an already existing unit unless this was something everyone could build. The only way that you could have 10 per game is if a faction could build more than one of these otherwise they would be super projects. We don't have one per star system improvements. We could have regional wonders cover 1/20th of the map that way if all factions were even then is wouldn't be like a super project where it would cover the whole faction. I know these would work better on larger maps. I don't know how this is more than building the same thing not like corporations.
On a side note I sort of like the economic capital. Maybe you could add a capital that would increase overall economics instead of taxes. When I mean overall I don't necessarily mean over the whole faction; what I mean is that there is more than just taxes for economics.
My main jist about wonders in Twilight is that two factions got all the generic wonders while other factions were missing a whole lot without any compensation. Specialised techs should not mean no wonder replacement. Hearing Brad talk makes me think this was just a project to big for one man. I like the idea of different government options, but instead of minusing governments maybe we could have different governments that would do different things, We could also do this for political parties. This would actually make the missing governments not look so unfair. Under this option this could be applied for everyone. I can't mention any idea like this without pointing out that different civic options for different factions wouldn't be better than different governments.
Can you be more specific on what you mean without repeating ideas that are already on the game unless your idea is to mealy rename an already existing concept.
If everyone had specialized trade goods that only they could build wouldn't be abad idea as long as everyone had them. Generalized are already on the game.
Just thought of a few more ideas I would love to see in game. Why not have a planetary defenses besides ships. Why not develop Ion cannons like Star Wars or even planetary shields like a lot of space games. Ships would have to get past those defenses in order to land an invasion. This way you don't always have to have a defensive fleet left on planet to protect yourself from a sneaky troop transport taking a planet.
I love logistics. Some people are not as good at organizing than others. But there is way to give it alot more weight in the game. What if... Logistics were a factor in determining ship range!
"Captain were out of food!"
"How?"
"Supplies lines for our vessels were unable to be supported by the empire at the moment"
"then gather all the rats you can find to make space rat stew"
it's makes sense because organization is key to exploration. I'm not sure how it will work though. Let me know what you guys think.
Ah, yes, logistics...
When logistics corps couldn't bring winter gear in time "because they weren't ready for cold weather". In the middle of December. In Northern Hemisphere. At the mountains.
Hitler had it coming to his evil warmongering ass.
I was surprised to hear the details of this campaign. I would have lost this fight if I was the soviets. I would not have destroyed three of my cities. The reason there was no winter gear was that the Germans were expecting to live comfortably in the exsoviet cities when there were not cities to stay in because there were no cities to take because they were destroyed by there own people.
Ah, yes, Germans. It's so funny to read "our logistics failed" in Germans' memoires, when you read their tables and know that most, if not every company had sub-units, responsible for logistics of all sorts, from armament and ammo, meds, food and, surprise, winter clothing. So for each hundred of fightning men, they had about two dozens of people responsible for bringing stuff. Yeah, sure, #logisticfailed.
They never thought that the Soviets would destroy their own cities then let them be captured. I would never thought to plan for that.
That was a lot of supplying for 200 divisions.
Well, I support right to arm bears...
Hitler 'interfered' with the manner in which the German General Staff wished to do the war. And it usually resulted in a classic #fail. Never should have fought a two front war. Leave Soviets alone. France has fallen to Nazi forces. , Vichy government 'running' SE portion of former France. BEF flees across channel from Dunkirk to British isles. Luftwaffe successfully starts attrition RAF and its airbases. Just a matter of time before Luftwaffe has command of the skies over southern England. Then Hitler gets upset because someone dropped a stray bomb on Berlin. He says, forget destroying the RAF, blitz London instead. Blitz Coventry. RAF no longer singled out for attack, air bases fixed, planes not caught on ground anymore, (radar added). RAF gains in strength, wins air war of attrition. End of possibility of operation Sea Lion. Same on the Russian front. Logistics not the problem, Hitler was.
This should be a mega event.
Woe to all Hitler has returned from a unknown universe on a alternative earth with a army of ass wipes.
or this could be a reference to a movie about 'starship trooper'.
but let's get back on topic. My random request is to have logistics have a part in ship range.
(It just occurred to me that we are all control freaks!)
DARCA
Hello Devs.
Long time ago i wr some post's and send ticket on yours email about galciv3 https://forums.galciv2.com/174064/page/1/#1825903
Dont know you read this or no.
I have some suggestions now.
1 ppl must have weapons and tehnology to destroy star systems and build new.
2 plz add option MY TERRITYRY on this option everyone can kill every ship on his territory without declarate war. Exeption only civil ships and base.
Thx sorry my bad engl.
Lets not forget the reason that they sent Rummel to the middle east in the first place because Hitler was killing all his generals. Hitler felt that Germany was going to win world war 2 by rockets not planes. Where was germanys fleet. Why didn't germany go into world war 2 mobilized for war. They were kind of like when we go to war our economy is still producing other stuff not like world war 2. Interceptors would have prevented the bombing of Berlin, but instead V-2's were more important. German solders weren't allowed to shoot back without either Jody, Kietel, or Hitlers permission. Atlantic wall good idea to bad only Rummel implemented it when it was too late. Lets not forget about Germany replacing most of her top scientists because they were Jewish. Your right we never fought this Germany.
Today while I was in the inner harbor in Baltimore having a good day. And by our trade center there was a piece of one of the towers from 9/11. I get really sad when I think about it. And if my grandfather was alive he would be to.
But Hitler caused so much pain and suffering, and alot of the wars and turmoil today were because of his influence. I am really glad Hitler and binladin are dead.
I'd actually argue that Josef Stalin and the Russians, alongside the European colonial empires and the United States have done far more lasting damage than Nazi Germany ever could.
But that's neither here nor there; how did this topic even come up? lol
Well as far as the United states goes the genocide of a lot of native Americans, and some could consider some of our cold war international policies not being good. Lets not forget about Lenin and the great famine of U.S.S.R. An artificial famine caused on people who aren't part of the communists party. When the United states tried to feed these people Lenin tried to regulate that to only communists. Stalin was at least trying to industrialize. I agree that there are a number of bad people, but you are not supporting the slaughter of 12 million loyal Jews as much as I'm not supporting the slaughter of what I think is 39 million native Americans.
No democracy has ever been at war with another democracy. (and it should be hard to do that in the game)
and all this talk of death in the millions by the orders of a few. And the corruption of politicians in depressing me. And for most of the world when it comes to genocide in the past, the populations of the US and Russia were probably in the dark about what the government was doing.
There are many great features available to you once you register, including:
Sign in or Create Account