Star Swarm, the first look at Oxide Games’ next-generation Nitrous engine, is available! Download it now through Steam for free.
See the future of strategy gaming today with thousands of units on screen, powered by the engine behind several upcoming Stardock titles.
The Nitrous engine is a truly next-generation, 64-bit engine that uses techniques pulled from the film industry to take strategy game visuals to the next level. We envision a future where strategy gaming is closer to the Battle of Endor from Return of the Jedi than two dozen space marines shooting three dozen bugs. Star Swarm is proof that that future is closer than you may have thought.
Star Swarm is also one of the very first looks at AMD’s groundbreaking Mantle technology. Anyone with a Graphics Core Next-based system (basically, running a Radeon 7000 series or newer) can download the beta Mantle drivers from AMD and see the performance gains that can be realized with a forward-thinking graphics API like Mantle.
Download Star Swarm for free from Steam here.
So, how soon will Sins 2 be built on this engine?
Ran two quick tests on RTS / Extreme with D3D. First test ended up at average 10.25 FPS, second test 27.66 FPS. For the second test I disabled motion blur in the extreme settings. Can't wait to do the same tests with Mantle drivers when they are released.
I got 15.8 fps with RTS/ Extreme, 30 with blur off...
Engine won't even use two cores fully, 42% usage at 10 fps... I thought this was supposed to improve cpu core usage even in DX11?
And why is the engine limited to 30 fps? Any attempt to change this results in the benchmark crashing on startup.
I'll have to try it out when I get home. Exciting
From the Steam Community Hub it seems like people are getting decent performance even without mantle. Seems like this demo is a lot more optimized than what we were seeing in the previous videos? The demo never saw the game go higher than 30fps
Of course now I have to wonder if I need to get a wretched AMD card.... ewww...
Ok at friends place getting my stuff updated (damn u internets and damn u snow storms!) DOWNLOADS SO MANY DOWNLOADS HURRY UP HERPA DERP!
OK, i gave it a spin last night and its very nice indeed, although HW demanding. My system is Core i7 980x @ 3,78 GHz, 24 GBs of RAM, geforce gtx590, win 7. Installed on SSD. Since Nvidia GPU, no Mantle, just D3D.
Few random thoughts>
i tried the RTS only with high difficulty (not extreme) and the FPS plummeted on occasion (zooming out, rotating camera) to 0-10 range.... i take this is down to GPU not being fast enough (played it with just one GPU, not both, equal in performance to cca GTX570), that CPU would be fine to run it without stutter otherwise....or not?
turning the temporal AA off helped the performance quite a lot. It ran almost fluidly, without any major hiccups, i dont think the FPS dropped under 20, atleast i did not notice.
the graphics were not so great . I mean, i expect bit more. Obviously the smallish fighters, when you zoom in onto them, are completely on another level polygon- and detail-wise, when you compare them to fighter/bomber models from Rebellion. But the specular highlights were bit over the top metallic, it seemed like the models lacked some kind of bump or normal maps...it kinda looked bit cartoonish. Was not blown away by the lighting solution in general - CryEngine it is not. Maybe this was only down to art direction, rather than technical solution though.
Do not want to sound pessimistic or what, it was indeed cool otherwise and i cant wait for another Sins (or any other potentially similar game in general) to be released on this engine.
So Radeon 6800 is out? Damn, just 200 less...
it would have been nice if the custom settings has some ui bits to go with it other than telling you to go edit a .txt
.... not that my machine even meet the min req (core 2 duo + 7770)
got a grey screen out of it and a hugely lagged mouse cursor. a look at (mid) settings suggest it was using 1920*x1080 or even 2560*? when my desktop resolution is set at 1280*800... did a hard reset and after that, the launcher doesn't even show the menu.. just a greyed out app window... trying to use command line on a custom lower setting gave me a grey screen and less lagged mouse cursor.. deleted and gave up. probably too optimistic. might give it another go when there's a non-beta mantle driver. (nevermind the absent beta driver )
(speaking of min req... saints row 4 has a higher req than saints row 3... but strangely 4 ran better than 3 on my machine which doesn't meet the min req of 4. then again, i suppose it seems to me more like an expansion than a new game.. refined engine and re-used assets)
Hi All
I have my AMD 8 core cpu here with windows 8 64bit, AMD Radeon HD 7870 2GB PCIe(Catalyst 13.12), and I cannot get Star Swarm to see that I have a GCN GPU and capable of running the demo with the Mantle API activated ?
There has been an FAQ posted which answers some questions people have been asking.
http://www.oxidegames.com/2014/01/31/star-swarm-faq/
Just a quick question.
Will games built with the Nitros engine be playable on mid-range systems that are a couple of years old, or will they require fairly new high end dedicated gaming machines?
Hi Found this as well.
http://arstechnica.com/gaming/2014/01/amd-almost-rolls-out-mantle-its-high-performance-alternative-to-direct3d-and-opengl/
As long as they are 64-bit Windows 7 or later and you have a card that supports DirectX 11 you should be fine. That's most hardware today.
Glad that's up. I've read a lot of posts from people not understanding that the default config for Star Swarm is a stress test. If it didn't bring a typical machine today to its knees then it's kind of failed as a stress test.
So it should work on my Radeon HD 6850, unlike Star Swarm, right?
Well, the Mantle vs DirectX review site comparisons are beginning to surface. This german site shows a 2x to 3x increase using Mantle...
http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.golem.de%2Fnews%2Famds-mantle-api-im-test-der-prozessor-katalysator-1402-104261-4.html&sandbox=1
It would appear that us regular peeps will see the Mantle/Catalyst 14.2 drivers sometime today, probably sometime this afternoon... note that you will need an AMD GCN GPU to take advantage of the Mantle drivers - the rest of us are still stuck with DirectX!
My Test Run of the Stress Test. pretty amazing differences just watching it and seeing the performance gains with Mantle enabled. WOW !
GigaByte69
Well, that's impressive.
I've noticed that Star Swarm crashes or even causes a bluescreen of death when my CPU is overclocked. In windows 7, BSODs aren't even supposed to happen and if they do it shouldn't be anything but hardware. Still I've ran other stress tests on the CPU while overclocked for 12 hours at a time without any problems, and I daily play other games (Natural selection 2, Planetside 2, Endless Space, Battlefield 4 and so on). This crash/reboot occurs in DirectX mode, I haven't tried it in mantle. Right now I'm inclined to blame the engine. I'll run some more tests outside Star Swarm.
So you did not run those stress test on right settings.... it happened to me to. I OC´ed my CPU to 3,9Ghz and ran Intel Burn Test on certain settings and it completed just fine... but then i played CoD and on occasion, after one or 2 hours of gameplay time, booom - BSOD. So i inquired a little on Anandtech forums and i was told i shall be running the stress test on different settings, since the ones i used are not as "stressful". So i did and the test gave me error right away this time around....that moment i knew i have to either underclock the CPU somewhat or bump the voltage.
Nitrous is the first 3D engine to use multicore rendering. So it's going to push your graphics card in ways it hasn't before. When I run it here, it makes my fans go nuts.
I'll just remove the overclock on the CPU for now, it's not doing me any good anyway. Star Swarm runs fine without it on mantle and DirectX. It was more that I was curious what the difference would be between a 4670k on 3.4 ghz and a 4670k on 4.2ghz (with a radeon 7990 behind it).
The reason I was interested in that is that Star Swarm seems very uneven in how it uses my GPU. It'll go up to 100% sometimes, and sometimes it'll stay around 60%. So I imagine the CPU was bottlenecking at the 60% point.
Could this pushing of the fans cause issues for laptop gaming down the road?
I'd imagine that if the game designers push things too far with their game releases, and GPUs start catching fire left and right, that there could be a class action suit involved...
That being said, I don't see people running a stress benchmark 24/7/365, so I think the Oxide guys are safe for now...
I finally ditched my unstable i7 920 with damaged motherboard system for an A10-7850K, good to see Mantle doin its thing. I hope you guys will use the hybrid GPU support in it for something or other (and TrueAudio as well!)
(Still using the GeForce 660 until I can upgrade that though so no Mantle for me...yet.)
I'm surprised to see the hostility on the related TechReport comments....some good points are raised but some of those guys...wow. Seems like I haven't seen people this wound up in ten years!
But hey, can't blame people for being excited. I'm excited.
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