Can there be an option to make the pathing AI for all ships choose a "safer" (instead of shortest) path along the phase lines?
I hate when my diplomatic envoy or my fleet reinforcements (who are rallied to my conquering fleet) automatically decide to go through the fully armed hostile Pirate Base, which is a guaranteed death...
Same goes for when my rallied (or just long distance traveling) ships decide to take a jump towards a hostile (armed/defended) world because it is the shortest path or because there is a wormhole that will make their travel shorter - but they end up dying in both cases, either due to enemy planets or the pirate base...
Scouts who are on "Exploration" should never try and jump to an already known Pirate Base - it just causes the Scout to get killed, and no one can really be arsed to manually supervise all Exploring scouts to make sure they don't suicide in an already known Pirate Base.
Also it seems kinda useful and logical/realistic for there to be a command to temporarily declare a planet "unsafe - off limits to trade/refinery ships" until canceled - this can be activated during pirate (or player) attacks, so the trade/refinery ships won't commit suicide by jumping into the besieged planet in an attempt to trade/refine.
An option to choose between a "safer" path and a "shortest" path for your ships to follow would be great, while the "planet off limits to civilian ships" would also be a nice addition.
An often requesting item but from what I understand something unlikely to happen.
I'd also like an option for every frigate/cap ship factory to adjust the settings for (1) auto-attack range and (2) auto-join fleet. What if I want my new ships to simply move to a certain location and hold position instead of suicidally charging the enemy fleet?
I feel like we should be able to shift click a path for our ships to follow when they are built, thus manually have them avoid trouble spots.
Developers of this great game, please don't ignore the pleas of your fans!
All of those seem like they are logical and flaming obvious.
I hope the developers consider adding these options, it would greatly improve the game.
Bump!
This kind of should be in the AI proper... I have noticed the AI will suicide capital ships by making them go through the pirate planet. Not for any good reason - k allied with the AI, the sun was in the middle with the pirate planet. My capital was at 9 o'clock, its capital at 12. I owned most of the planets in between. The AI moved capital ships from his capital to jump about 10 jumps all through my empire, then through the pirate base, through the sun, through the enemy at 3 o'clock, to a planet 2 jumps from his capital planet.
There are many great features available to you once you register, including:
Sign in or Create Account