XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
Your mod does currently work with CoS, correct? What needs changing?
And are you seriously thinking of implementing some form, however minor, of crafting? Because that's really needed in the game, and I suspect Brad won't issue it until FE II. Since it would be a major new feature, rather than more of an existing one.
N/A
I'm doubtful of that, because I faced the same thing, without your outside link. If you check out a lot of mods on Nexus you'll discover this is pretty common.
Sweet.
Heros not going to get stuck out in the middle of enemy territory anymore.
Thanks Primal!
Nah. The administrators did some corrective updates a while back (that's why FE mods don't have such a big difference between their unique and total download numbers in comparison with the more recent LH mods) and they explained that in some instances, a single download was sometimes erroneously counted multiple times and artificially increased the number of total downloads. The problem probably persists to this day.
So CoS is not compatible with the leaders DLC, but your mod is, how should we proceed if we want to use both? Just don't use the DLC sovereigns, or some other method?
Gotcha, thanks for the mod. Looks great.
Just had a look at your code for this, curious to see what you did. What would stop a human player from casting Spell_X_ArcaneMonolith ? I don't think it would matter if they did but just can't see anything that would prevent it. Mind you I haven't tried it (yet) so I might be missing something.
Edit -> Might you haven't Mind you I haven't
Interesting, will have a play with that later thanks.
If by "a while back" you mean "over the last four years," then I would agree. I posted my mod four years ago, and it still shows a considerable disparity between unique and total downloads.
Mind, I've got no explanation for it. Unless the eastern watchtower flame guttered out when I was invoking the demon Bethsoft in a triangle...
Primal,
Is the file structure still:
\A_LHLIB\ \Gfx\ \A_LHLIB\ \XtraCanon\ \XtraDeconstruct\ \XtraLOM\ \XtraDeconstruct\ \XtraLOM\
I ask because in the current 1.6c zip, "XtraCanon" is under the root and not under "\Gfx\"
Thanks.
It looks like only "XtraCanon" is in question,
Currently I unzip that in the root, but it should go under "Gfx"
I'm getting what I *think* may be a mod bug. In my current game, I've built two altars: order, and air. The order one shows up top as providing +1 mana, but under it, is String Not Found. The air altar seems to be producing no mana. Actually, it is: under the city that has possession of that altar, it shows as producing 1 of the mana that contributes to its production total of 4. So it's a reporting error.
I'm using your mod. CoS, CB, and BMB--with your mod adaptations for these.
Also: did you create the event, "Eric's Adventurers"? Because the unit you acquire, those Adventurers of Eric, have platemail proficiency, but only padded vests. I don't think they can be given platemail, can they? Of course, if they're scripted to acquire platemail when you finish their quest, that would be something.
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