XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
1. Install Children of Storm 1.8.c.
2. Install XD_MOD_CoS.
XD_MOD_CoS contains all that's needed to make Children of Storm compatible w/ LH 2.0 and XtraDeconstruct.
Great, thanks again
Warning:
XtraDeconstruct is currently compatible w/ Black Market Bazaar 2.0.
[File: Black Market Bazaar compatible with - Children of Storm - XtraDeconstruct - and friends 2.0 which was uploaded at 17:13 on 22 December 2015]
It shouldn't take too long to have a version compatible w/ Black Market Bazaar 2.1, but until then you need to use version 2.0.
As I'll be uploading an χD version compatible w/ BMB 2.1 soon, this is as good a time as any to report issues you might have run into.
XtraDeconstruct 2.0.p.
Download [Nexus]
ReadMe [Dropbox]
**RELEASED (15 February 2017)**
NOTES
___________________________________________________________________
XtraDeconstruct [χD] 2.0.p. - BMB Compatibility Edition Changelog____________________________________________________________________
[*] Mod: Black Market Bazaar 2.1 compatibility[*] Spells: Circus Beast Buy Spells[*] Spells: Shadow Escape [Assassin\Loner][*] Wonder: Madame Fortuna's Circus Eternity
FIXES[*] Some typos fixed
MODIFICATIONS[*] Spell: Invert now targets a random enemy unit[*] Spells: Craft Bow Spells now in the Forging Spellbook Category[*] Spells: Craft Legendary Ranger Cloak now in the Forging Spellbook Category[*] Spells: Craft Wild Winter Spells now in the Forging Spellbook Category[*] Spells: Summon Pointy Spells now Craft Pointy Spells and in the Forging Spellbook Category[*] Unit Design: Earth Elemental Exoskeleton Cloak no longer available for Unit Design[*] Unit Design: Foliage Arrangement Cloak no longer available for Unit Design[*] Unit Design: Sandworm Scale Cloak no longer available for Unit Design
It's nice to see that this mod is being updated constantly. I was several versions behind, and now am playing the new version.
One issue I've found is no matter what I set the options to while creating a world, and no matter what map size/layout/etc, I never have any resources near my starting cities.
It's like it flat out refuses to spawn anything near the start for the player.
I'm not sure if it's counting Shards as resources, or not.
If you can tell me a good combination of options to use for this mod, to get the resources to show up sometime, please let me know.
Because right now, resources are the rarest things in the entire game bar none.
I could have sworn this mod added the spells to make wild grain/etc spawn as well, but I don't see those as options.
Are they disabled, or are they somehow part of another mod, and I'm going crazy and confusing the two?
Because the only other mod I played besides yours was Children of Storm.
I also can't get road graphics to show up when I use Primitive roads, so it's a bit of challenge where the right tiles are.
Edit: Oh, and if there's any files I can change to make resources spawn more reliably, let me know, because it's a bit annoying playing map after map and never getting any resources, no matter what setting I have it on.
On a medium map w/ Dense Resources, it should spawn close to 200 resources. However, resources are spawn last, after Creature Lairs, Goodie Huts/Quests, and Shards, so they are bound to run into conflicts w/ these other settings.
(Click image to enlarge, just an example of the settings interacting w/ each other)
After your post, I tweaked some numbers for the Legendary/Ludicrous Resource setting, if you want to try it, then download this file and unzip in
...\Documents\My Games\LegendaryHeroes\Mods\
Overwrite when asked and you will need to start a new game to see it in action.
Playing on a medium map w/ the "new" Ludicrous settings spawned over 300 resources. On a large map, depending on the other settings described above, it spawned up to 500 resources.
(Click image to enlarge)
A beige dot should show up on each tile where there's a Primitive Road. If you would like a red dot instead:
Then download this file and unzip in
Unfortunately, the dots will disappear if you load a Saved Game, but you should still be able to see the Primitive Road on the Cloth Map (Shovel icons).
Also, the dots will become roads once you've researched Economics as they are considered Outpost Roads.
You will need a Sorcerer Champion w/ Visimancy and Agrimancy:
Thank you! I really love this mod a lot, and although learning to play on Normal difficulty is a tiny challenge after so many games on easy, it's a ton of fun.
I'll give those tweaked resource options a try.
And the Red dot will help, because the Beige one doesn't stand out. I also didn't realize they were Outpost roads. That also explains things.
I remember how helpful the Sorceror skills are, thanks for pointing out what I was missing.
That's one thing I remember. Amazing spells. High cost and cooldown for obvious reasons, , but really nice. Can't believe I forgot about that skill!
Edit: I just started a game on Medium, with the Ludicrious resources. Wow. THank you so much, that really helps, and it really lives up to it's name!
Second Edit: I've noticed something a bit odd with mana costs. They seem to be a bit buggy. I cast Tireless March, and instead of taking 40 mana, it takes 80.
And now giving one of my cities the Propaganda bonus cost over 30 mana when I had the 20 for casting it.
So, can you help me figure out why a lot of spells cost a lot more mana than they should?
Awesome!
If you're paying twice the mana, you probably inadvertently skipped Step #2 of the installation. After having done it, you'll need to restart LH and start a New Game.
____________________________________________________________________ A1. (XtraDeconstruct) - Full Download Installation Instructions ____________________________________________________________________
...
2. Installation (Copy+Paste) Locate the 0_NO folder: ...\Mods\0_NO\ Copy all files found in said folder (Ctrl+A, followed by Ctrl+C) Locate the Core folder: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English\ or C:\GOG Games\Fallen Enchantress - Legendary Heroes\data\English\ Paste all previously copied files (Ctrl+V) If/When asked what to do, click "Copy and Replace" If/When asked if you still want to merge folders, click "Yes"
Ah. Okay. I guess I forgot that! Whoops!
And I don't mind starting over again.
So, what exactly causes the double cost?
Many Core XML files (including CoreSpells) are rewritten in the Mods folder. If you don't do Step #2, you end w/ SpellResourceCost in both the Core folder and the Mods folder, meaning you will pay twice the mana.
I see! Okay.
Patch 2.0p.2 [Dropbox]
Extract in ...\Documents\My Games\LegendaryHeroes\Mods\
Contains the changes explained in #1932 and #1933 as well as a fix for Steals from the Sand (Missing weapon).
I am curious, how exactly did you tweak the formula for the spawning of resources?
Because the difference is indeed massive.
Now currently, I got sucked back into Terraria, but I'm still playing this mod.
I think I'm going to try Frost Giants again.
They are extremely powerful.
And all you need is a commander with army accuracy, and they no longer have their penalty to hit Assassins and Warriors.
I reduced the minimum distance between objects.
Ah. I see. That would do it alright.
Wow. I didn't think I had been on this forum that long.
That's what I get for joining all the way back in Beta 3b for the original Galactic Civilizations.
Well, kind of the original GalCiv
Think you mean the original Windows GalCiv, Think Brad had the OS/2 GalCiv back in like 1993 or 1994!
I didn't even know that was a thing. Wow.
Looks like I just learned something new as well. GC2 was on OS/2 also, I didn't know that.
https://www.stardock.com/products/gcgold/
Some errors to report....
Rat city spell appears in tactical rather than strategic.
Mirror demons don't appear to be reflecting damage properly when they are from your faction.
Stategic sorcerer city spell regarding apprentices appears to be missing even if sorcerer is stationed in city with sorcerer's tower.
First xp book you can research sometimes allows you to use it repeatedly rather than disappearing as it should.
Some items and spells are missing icon pictures.
Thanks for your efforts on this mod, and God bless.
1. Mirror demons don't appear to be reflecting damage properly when they are from your faction.
2. Strategic sorcerer city spell regarding apprentices appears to be missing even if sorcerer is stationed in city with sorcerer's tower.
Hey,
Thanks for taking the time to post issues you are having.
I'll have a look at these two when i get a chance.
EDIT: Mirror Elementals are working fine for me, in that they reflect 100% of the damage absorbed, meaning they can't reflect more damage than their remaining HP; if they receive 14 DMG, but only have 3 HP left, then they reflect 3 DMG. I'll change the text from "DMG received = DMG to attacker" to "DMG absorbed = DMG to attacker"
EDIT: Recruit Sorcerer's Apprentice is actually a Sovereign only spell. I'll put a note about it in the next version.
See, in A_UserGuide.txt:
34. Consumables don't always disappear after being used, in which case I can then use them any number of times...
This is an installation problem. You need to download and install Black Market Bazaar 2.1 (Hereafter, BMB 2.1) file:
Black Market Bazaar compatible with - Children of Storm - XtraDeconstruct - and friends
You will need to restart FELH and start a new game for the changes to take effect.
This is an installation problem. Depending on which files you've downloaded, it will either be fixed by downloading BMB 2.1, as mentioned above, or it will be fixed by downloading and installing BMB 2.1, Champion Bonanza compatible with Children of Storm (CB 1.3), and Children of Storm 1.8.c. (CoS 1.8.c)
To further assist you I would need to know which (main + optional) files you've downloaded and installed.
Am I the only one not seeing the OP anymore? Somewhat annoying if a new forum feature.
Unrelated, but with last week changes to Steam User Reviews feature (Removing, among others, Refunded/Gifted/FreeWeekend reviews from the overall score), FELH is now sporting 79% rating, probably less than 5 positive ratings away from the illusive Very Positive (80%+).
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