XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
XtraDeconstruct 2.0.k.
Download [Nexus]
ReadMe [Dropbox]
**RELEASED (16 November 2016)**
(NOTE: Download page may take up to 20 seconds to load, so be patient!)
NOTES
____________________________________________________________________
XtraDeconstruct [χD] 2.0.k. - The End(game) Edition Changelog____________________________________________________________________
[*] Equipment (Armor\CraftedA): Celestial Helm[*] Equipment (Armor\CraftedA): Moonlight Vambraces[*] Equipment (Armor\CraftedA): Thunderous Cuirass[*] Equipment (Armor\CraftedA): Cyclone Greaves[*] Equipment (Armor\CraftedA): Shimmering Sabatons[*] Equipment (Armor\CraftedC): Hoarfrost Helm[*] Equipment (Armor\CraftedC): Coral Vambraces[*] Equipment (Armor\CraftedC): Hyperborean Cuirass[*] Equipment (Armor\CraftedC): Maelstrom Greaves[*] Equipment (Armor\CraftedC): Numbing Sabatons[*] Equipment (Armor\CraftedD): Torment Helm[*] Equipment (Armor\CraftedD): Degeneration Vambraces[*] Equipment (Armor\CraftedD): Decay Cuirass[*] Equipment (Armor\CraftedD): Malignancy Greaves[*] Equipment (Armor\CraftedD): Bane Sabatons[*] Equipment (Armor\CraftedE): Mimesis Helm[*] Equipment (Armor\CraftedE): Gravity Vambraces[*] Equipment (Armor\CraftedE): Seismic Cuirass[*] Equipment (Armor\CraftedE): Mountains Greaves[*] Equipment (Armor\CraftedE): Beekeeper Sabatons[*] Equipment (Armor\CraftedF): Vermilion Helm[*] Equipment (Armor\CraftedF): Scorching Vambraces[*] Equipment (Armor\CraftedF): Devouring Cuirass[*] Equipment (Armor\CraftedF): Crimson Greaves[*] Equipment (Armor\CraftedF): Radiance Sabatons[*] Equipment (Armor\CraftedL): Symbiosis Helm[*] Equipment (Armor\CraftedL): Growth Vambraces[*] Equipment (Armor\CraftedL): Vitality Cuirass[*] Equipment (Armor\CraftedL): Harmony Greaves[*] Equipment (Armor\CraftedL): Survival Sabatons[*] Equipment (Consumable): Abeix's Essence[*] Equipment (Consumable): Delin's Essence[*] Equipment (Consumable): Morian's Essence[*] Equipment (Consumable): Torax's Essence[*] Equipment (Consumable): Vetrar's Essence[*] Equipment (Consumable\Crafted): Forged Plate Cuirass[*] Equipment (Consumable\Crafted): Forged Plate Greaves[*] Equipment (Consumable\Crafted): Forged Plate Helm[*] Equipment (Consumable\Crafted): Forged Plate Sabatons[*] Equipment (Consumable\Crafted): Forged Plate Vambraces[*] Equipment (Shield): Khan's Mangler[*] Equipment (Shield): Pocket Crossbow[*] Equipment (Weapon): Crystal Staff[*] Equipment (Weapon): Golden Horde Branch[*] Equipment (Weapon): Golden Horde Bow[*] Equipment (Weapon): Khan's Carver[*] Event: Added 11 Merchant Events[*] Event: The Golden Horde[*] Faction Strength: Artificers[*] Faction Strength (CoS): Angel Worshippers [Amalgamate of CoS Faction Angel Traits][*] Faction Strength (CoS): Chaos Legion Bases[*] Faction Strength (CoS): Elf Worshippers [Amalgamate of CoS Faction Elf Traits][*] Faction Strength (CoS): Frost Giant Bases[*] Faction Strength (CoS): Frost Giant Worshippers [Amalgamate of CoS Faction Frost Giant Traits][*] Faction Strength (CoS): Gnome Worshippers [Amalgamate of CoS Faction Gnome Traits][*] Faction Strength (CoS): Golem Worshippers [Amalgamate of CoS Faction Golem Traits][*] Faction Strength (CoS): Living Stone Worshippers [Amalgamate of CoS Faction Living Stone Traits][*] Faction Strength (CoS): Shadow Bases[*] Faction Strength (CoS): Shadow Worshippers [Amalgamate of CoS Faction Shadow Traits][*] Faction Strength (CoS): Undead Worshippers [Amalgamate of CoS Faction Undead Traits][*] Faction Weakness: Slaughterers[*] Injury: Disfigured[*] Injury: Harebrained[*] Injury: Masochist[*] Injury (DLC05): Wizardry's Bane[*] Sovereigns: Custom Sovereigns no longer trump Vanilla/Mod Sovereigns in the 'Who are you' Screen[*] Sovereigns (DLC05): Added special abilities to Dhana[*] Sovereigns (DLC05): Added special abilities to Sanjo[*] Sovereigns (DLC05): Added special abilities to Serrane[*] Sovereigns (DLC05): Added special abilities to Shirayn[*] Spell: Archaic Relic [Blocks Turn Undead][*] Spell: Maim [Khan's Mangler][*] Spell: Mangle [Khan's Mangler][*] Spell: Masochist [Injury][*] Spell: Primeval Elemental [Blocks Banish Elemental][*] Spell: Prismatic Cleave [Khan's Carver][*] Spell: Resounding Strike [Crystal Staff][*] Spell (Mage): Banish Elemental [Summon III\Tactical][*] Spell (Mage): Mage Handbook (Air)[*] Spell (Mage): Mage Handbook (Earth)[*] Spell (Mage): Mage Handbook (Fire)[*] Spell (Mage): Mage Handbook (Water)[*] Spell (Mage): Summon Air Elemental (Pair) [Strategic][*] Spell (Mage): Summon Hellions (Throng) [Strategic][*] Spell (Mage): Summon Ice Elemental (Pair) [Strategic][*] Spell (Shaman): Cannibalize I [Tactical][*] Spell (Air4): Mountaintop Dispersion[*] Spell (Air4): Tornado [Tactical][*] Spell (Air5): Ascension of Lightning [Requires Torax's Essence][*] Spell (Air5): Dimension Door[*] Spell (Air5): Whirlwind[*] Spell (Death5): Ascension of Death [Requires Morian's Essence][*] Spell (Earth1): Wall of Rock[*] Spell (Earth2): Tremor [Tactical][*] Spell (Earth3): Mineral Shield[*] Spell (Earth4): Wall of Thorns[*] Spell (Earth5): Abyssal Abyss [Requires Siege Weapons Tech][*] Spell (Earth5): Ascension of Earth [Requires Abeix's Essence][*] Spell (Earth5): Petrify[*] Spell (Fire5): Ascension of Fire [Requires Delin's Essence][*] Spell (Life1): Impair Flesh[*] Spell (Life2): Disjoint Skeleton[*] Spell (Life3): Turn Undead [Kingdom][*] Spell (Life4): Lifelessness[*] Spell (Life5): Fall from Heaven [Kingdom][*] Spell (Water1): Invert[*] Spell (Water2): Haven[*] Spell (Water2): Madness[*] Spell (Water3): Foolhardy[*] Spell (Water3\DLC05): Wizardry's Bane[*] Spell (Water3\DLC05): Wizardry's Bane (Effect)[*] Spell (Water4): Sea of Ice[*] Spell (Water5): Ascension of Cold [Requires Vetrar's Essence][*] Spell (Water5): Pillar of Negation[*] Spell (Water5): Tsunami [Requires Third Book of the Magi][*] Spell (Crafting): Enchant Cuirass (Decay)[*] Spell (Crafting): Enchant Cuirass (Devouring)[*] Spell (Crafting): Enchant Cuirass (Hyperborean)[*] Spell (Crafting): Enchant Cuirass (Seismic)[*] Spell (Crafting): Enchant Cuirass (Thunderous)[*] Spell (Crafting): Enchant Cuirass (Vitality)[*] Spell (Crafting): Enchant Greaves (Crimson)[*] Spell (Crafting): Enchant Greaves (Cyclone)[*] Spell (Crafting): Enchant Greaves (Harmony)[*] Spell (Crafting): Enchant Greaves (Malestrom)[*] Spell (Crafting): Enchant Greaves (Maligancy)[*] Spell (Crafting): Enchant Greaves (Mountains)[*] Spell (Crafting): Enchant Helm (Celestial)[*] Spell (Crafting): Enchant Helm (Hoarfrost)[*] Spell (Crafting): Enchant Helm (Mimesis)[*] Spell (Crafting): Enchant Helm (Symbiosis)[*] Spell (Crafting): Enchant Helm (Torment)[*] Spell (Crafting): Enchant Helm (Vermilion)[*] Spell (Crafting): Enchant Sabatons (Bane)[*] Spell (Crafting): Enchant Sabatons (Beekeeper)[*] Spell (Crafting): Enchant Sabatons (Numbing)[*] Spell (Crafting): Enchant Sabatons (Radiance)[*] Spell (Crafting): Enchant Sabatons (Shimmering)[*] Spell (Crafting): Enchant Sabatons (Survival)[*] Spell (Crafting): Enchant Vambraces (Coral)[*] Spell (Crafting): Enchant Vambraces (Degeneration)[*] Spell (Crafting): Enchant Vambraces (Gravity)[*] Spell (Crafting): Enchant Vambraces (Growth)[*] Spell (Crafting): Enchant Vambraces (Moonlight)[*] Spell (Crafting): Enchant Vambraces (Scorching)[*] Spell (Crafting): Forge Plate Cuirass[*] Spell (Crafting): Forge Plate Greaves[*] Spell (Crafting): Forge Plate Helm[*] Spell (Crafting): Forge Plate Sabatons[*] Spell (Crafting): Forge Plate Vambraces[*] Tech: Refined Cold Attack[*] Tech: Refined Earth Attack[*] Tech: Refined Fire Attack[*] Tech: Refined Lightning Attack[*] Tech: Refined Poison Attack
FIXES[*] 100% less Dragon Mount crotch (Fixed some CoS dragon animations and cutscenes)[*] 100+ icon colors fixed, mostly for Tactical Abilities [Green][*] AI should now use Counterspell, Counterspell (Ability), Feedback, and Spell Leech exclusively on casters[*] AI should now use Counterspell Strike (PP), Detonate (PS), and Nihil Magic exclusively on casters (NR)[*] Ceratopsid Intractable now working properly[*] Children of Storm users no longer need to delete Rivermod (Except for performance issues)[*] Death Lash Spell ATK Bonus now working properly[*] Deorcnysse Xazazaza, The Abyssal Lord should no longer go missing[*] Deorcnysse Darkling Stinger should no longer go missing[*] Deorcnysse now much less likely to skip specialization and mess up diplomacy[*] Elementium Machine now working properly[*] Expanded Traits (CoS) now working properly w/ all XtraDeconstruct improvements[*] Fire's Heart effect (CoS) now working properly[*] Gilden Lion Hot Pants now working as designed[*] Gnomes (CoS) can no longer build improvements on Life Shards in all circumstances[*] Hellspawn Intractable now working properly[*] Hordes (10), Throngs (11), and Swarms (12) should now display fine in Tactical[*] Kuwanyauma Barkala Background now showing correctly[*] Living Stone (CoS) can now only build Stone-Fire Altar/Shrine/Temple on Fire Shards in all circumstances[*] Machinelord's Bracers Broken Bracers effect (CoS) now working properly[*] Magical Fortitude (CoS) now working properly[*] Mausolos replaced by Mausolos (Reactivates Steam LH 'Guard from the Tomb' Achievement)[*] Tangled Web Cooldown now 2 to prevent nonstop casting in Auto Resolve [e.g. Corpse Spiders][*] Texture for Naja Branch now showing correctly[*] Texture for Venomous Stick now showing correctly[*] Typos[*] Wellspring #Army available again in Tactical
MODIFICATIONS[*] AI: Some tweaks[*] Equipment: Alchemist Mantle now gives +1 Alchemist Power[*] Equipment: Dragon Hide Cloak no longer available for Frost Giants[*] Equipment: Gilden Lion Mount no longer available for Frost Giants[*] Equipment: Hatchling (Fire) no longer available for Frost Giants[*] Equipment: Igneous Mantle no longer available for Frost Giants[*] Equipment: Lightning Cloak renamed Air Shrill Carapace[*] Equipment: Scaled Cloak no longer available for Frost Giants[*] Equipment: Sindarian Staff stats now similar (slightly stronger) to BMB Stalactite/SmolderingStick stats[*] Equipment: Storm Cape renamed Lightning Cloak[*] Equipment (BMB): Added Training Turns to Smoldering Stick[*] Equipment (BMB): Added Training Turns to Stalactite[*] Equipment (BMB): Smoldering Stick no longer available for Frost Giants[*] Champion: Sir Kodrin no longer has a set of Weightless Tools, but is now an Ironsmith[*] Events: Reduced TriggerChance for most Events [Now generally: 10%, 20%, or 36%][*] Events: Reintroduced PostTriggerChance values for Events[*] Fix: Asag Wildland fix re-enabled to prevent future patch issues[*] Improvement: Deorcnysse Level 1 City now requires 300 population to get to Level 2 [and then, 350, 425, 500][*] Improvement: Equine Farm now +30 Food[*] Improvement: Trapper Camp now +20 Food[*] Mod: Improved and increased Children of Storm integration[*] Music: New music themes for Darklings [Water LOM Theme][*] Music: New music themes for Denizens [Death LOM Theme][*] Music: New music themes for Wildings [Chaos LOM Theme][*] Optimization: Reduced size of thousands of images (but added a few hundred images too)[*] Optimization: Worked some magic[*] Path (Assassin): Daredevil now +15 Dodge[*] Path (Assassin): Tumbler now +1 Dodge per Stamina[*] Path (Commander): Governor now +1 Forging Power[*] Path (Defender): Plate Mail Proficiency now +1 Plate Smithing Power[*] Race (CoS): Angel Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Chaos Legion Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Drota Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Elf Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Frost Giant Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Golem Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Gnome Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Living Stone Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Shadow Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Race (CoS): Undead Race can now be used to create Custom Factions [Adjusted/Verified XML][*] Special: Lowered High Score (Ranking) Requirements [Max now 133000, previously 250000][*] Special: New Spellbook Subcategory, 'World Shards' [Category: World][*] Special: New Spellbook Subcategories for Enchanting, 'Armor'-'Collars'-'Miscellaneous'-'Potions'-'Weapons'[*] Special: Tactical Cast Effect Category renamed Spellcasting Effect[*] Spell: Absorption I-IV moved to World Shards Category[*] Spell: Air Paramountcy moved to World Shards Category[*] Spell: Amalgamation I-IV moved to World Shards Category[*] Spell: Blood Curse moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Blood Rage moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Celerity moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Chimerical Imagination now requires Higher Education [Previously Education][*] Spell: Consolidation I-IV moved to World Shards Category[*] Spell: Consume moved to World Shards Category[*] Spell: Corruption moved to World Shards Category[*] Spell: Death Paramountcy moved to World Shards Category[*] Spell: Destiny's Insight moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Disintegration I-IV moved to World Shards Category[*] Spell: Earth Paramountcy moved to World Shards Category[*] Spell: Epidemic effect increased to 40%[*] Spell: Fire Paramountcy moved to World Shards Category[*] Spell: Fusion I-IV moved to World Shards Category[*] Spell: Life Paramountcy moved to World Shards Category[*] Spell: Pandemic effect increased to 50%[*] Spell: Paragon moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Pestilence effect increased to 33%[*] Spell: Purify moved to World Shards Category[*] Spell: Revenging Ring (Release) now requires minimum 4 charges but triggers GoNext[*] Spell: Sublimation I-IV moved to World Shards Category[*] Spell: Tireless Page Cooldown now 12 [Previously 20][*] Spell: Tornado moved to Unit Damage Spells [Same as, say, Falling Star][*] Spell: Touch of Darkness moved to Unit-Related Category [Same as, say, Destiny's Gift][*] Spell: Transcendence (Air) moved to World Shards Category[*] Spell: Transcendence (Fire) moved to World Shards Category[*] Spell: Tremor moved to Unit Curses category [Same as, say, Freeze][*] Spell: Water Paramountcy moved to World Shards Category[*] Spell (BMB): Ovum Philosophorum moved to Transmute Category[*] Spell (PS): Sorcerer's Concentration Tactical Autocast no longer triggers Unstable Magic[*] Spell (PS): Unstable Magic now -10 HP per Cast[*] Spells: Hold the Line Spells now have a 7 Cooldown [Previously 3][*] Unit Design: Can Cast I renamed Apprentices[*] Unit Design: Can Cast II renamed Jesters[*] UnitStats: Added UnitStat "Battle Wisdom Growth" in Combat Stats Category (Unit Details & Unit Equipment)[*] UnitStats: Added UnitStat "Overpower Multiplier" in Combat Stats Category (Unit Details & Unit Equipment)[*] UnitStats: Added UnitStat "Starting Battle Wisdom" in Combat Stats Category (Unit Details & Unit Equipment)[*] UnitStats: Removed UnitStat "R% Chaos" in Combat Stats Category (Unit Details & Unit Equipment)[*] UnitStats: Removed UnitStat "R% Life" in Combat Stats Category (Unit Details & Unit Equipment)[*] UnitStats: Removed UnitStat "R% Order" in Combat Stats Category (Unit Details & Unit Equipment)[*] Tech: Refined Attack switched for Refined Cold Attack in some Tech Trees[*] Tech: Refined Attack switched for Refined Earth Attack in some Tech Trees[*] Tech: Refined Attack switched for Refined Fire Attack in some Tech Trees[*] Tech: Refined Attack switched for Refined Lightning Attack in some Tech Trees[*] Tech: Refined Attack switched for Refined Poison Attack in some Tech Trees[*] UserGuide: Simplified Installation a little
thanks for the updates !!
will try this ver. after i finish this match
N/A
Oh nice - I'll give it a try!
nice, that has always been a bit of a pain. always figured it was odd that forests keep it, but rivers don't.
Since they hired Andrian Luff, Stardock has been building up Stardock.net. I'm not sure FELH Modding will one day be available on it, but as with most Stardock forum sites, you can use it to get a different site skin for this page if you so wish. Surprisingly (or not?), the colors match perfectly w/ XtraDeconstruct theme, so from now on it will likely be my site skin of choice!
https://forums.stardock.net/451107/page/75/#1851
Other options:
https://forums.offworldgame.com/451107/page/75/#1851https://forums.ashesofthesingularity.com/451107/page/75/#1851https://forums.stardock.com/451107/page/75/#1851https://forums.elementalgame.com/451107/page/75/#1851https://forums.wincustomize.com/451107/page/75/#1851http://forums.littletinyfrogs.com/451107/page/75/#1851http://forums.oxidegames.com/451107/page/75/#1851http://forums.corporatemachine.com/451107/page/75/#1851http://forums.sorcererking.com/451107/page/75/#1851https://forums.politicalmachine.com/451107/page/75/#1851http://forums.deadmansdrawgame.com/451107/page/75/#1851http://forums.demigodthegame.com/451107/page/75/#1851https://forums.sinsofasolarempire.com/451107/page/75/#1851https://forums.joeuser.com/451107/page/75/#1851
Just putting that out there.
Savage i have an issue with custom faction. My version is from August, don't know the exact number. I can't find the files:
1. Find your custom Faction: The filename is "Faction_" followed by the name of your Faction, followed by .xml (e.g. Faction_Crazies.xml) ...\Documents\My Games\LegendaryHeroes\Race\2. Edit the .xml file w/ Notepad.3. Find: TechTree_Amarian
My Race folder is empty?
Oh sorry i thought that was my issue with the wraith Brood Riders, i couldn't spawn any in my resoln playthrough yet now as Gilden the enemy Resoln spawns them. What did i do wrong then?
I had close to 500 Spider Souls at the end of my Resoln playthrough i think. I had no option to train them, together with a few templates e.g. Swordman and a few others i think.
I want to reiterate how important it is to report user experience issues. On that note, there is a new version coming out pretty soon, so if you have other such issues or bugs or whatnot to report, now is the time...
Playtesting now, still having problems with the Savant skill not reducing tactical spells by one turn. Another issue seems to be when combat ends before a multi-turn spell/crossbow attack resolves- the game just sort of 'hangs' at that point.
That's probably it, although I hate to use Auto Resolve when I'm at a strength disadvantage- part of the challenge is to see how you can do when the odds are against you. An unfortunate quirk of the game.
Does the game generate a crash log? I've had the occasional crash on the main map.
Found them. I have no idea what I'm looking for, but it looks like there are some missing graphics/texture files? I can upload them to dropbox if you want to take a look at them
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