XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
Wow, I've had a few days to dive into the content now and I'm very impressed. This is an awesome mod! It adds so much choice and variety to the game, especially when combined with BMB and CB. Thanks for making this, really turned the game around for me. I had played it for 24 hours and was already getting a bit bored, when it was clear that there was so few good choices and so little variety in heroes.
Now there is no end to the valid choices and so many combinations/builds to explore... and some more to do in the midgame. It's just a better and much bigger game.
Questions:
Is there any way to figure out what the unknown mushroom actually did? I tried using it and nothing seemed to happen. I figure it buffed or debuffed a stat somewhere, but there are just so many different stats
The "zero" weakness just adds 2 trait points, right? So it's just a way to make the game a bit easier?
Damn, sorcerer is a potent path. I need to test out a sovereign with the quick caster trait to get sorcerer's concentration up and running for free. As it is, one of my lvl 1 heroes needs to become a sorcerer to gain access to the path's abilities.
Anyway, like I said, thanks for making this mod. Really grateful for it
so I can enable champion camps per the instructions, and as long as I recruit them one tile outside the camps, there is no issues with it at all?
what do you mean by the spawn rate/conflict? Because I don't like the sound of that if it interfers with settings of spawning the monsters on a random map....
ah also lest i forget to mention, thanks for this because this mod is AWESOME. finally had some time to get into it today and been playing the heck out of LH
N/A
great thanks much this is really helpful info. I usually only like 1 other faction, and I actually started thinking I'd rather have monsters set on sparse if nothing else.
i basically wanted to create a faction with betrayer trait and so it says I need champion camps so they can recruit from both empire and kingdom.
Another question: Have you changed the XP rules? Exp is supposed to be evenly divided among heroes, but I am noticing that it isn't always so... Bit confused there.
On the exp thing: I did some testing in connection to the Demon... something event. The one that spawns a few adventurers and a bunch of darklings. I observed that my heroes got 8 exp for fighting a 3-man group of darklings, whether there was one or more heroes. No henchmen involved. Didn't think to document it with screenshots. However, in general I seem to be leveling my heroes much faster now that I've learned not to group them too much, so... I dunno, might just be a weird interaction with those units.
Ehh i keep finding things I want to know about, hopefully this is it for a while lol...noticed in faction creator there's a note on those races "CoS created factions NOT supported" or something like that.
so, cannot create custom faction from a children of the storm race? I did try looking to the user guide to see if its mentioned or what specific problems maybe, but I couldn't find anything on it...
I may have found a genuine bug (yay!... I think): For some reason the [T] Wellspring #Army spell is not showing up. In my current game I have two Life Masters and neither of them can cast it. If you want I can scrounge up some screenshots - probably easiest to see in the battle window.
alrigh fair enough, I'll just ignore creating CoS race factions with exception of lizardmen or centaurs
Wow, that was a quick fix
Btw, you were completely right about the exp thing - it was minimum exp tripping me up. Which means that if you know you're going to get minimum, you might as well take all the heroes for a spin in one big group. A monster slaying field trip, if you would.
Out of curiosity why is Sir Kodrin always a mage? His equipment and stats seem more suited to a martial path.
Primal_Savage -I just want to say that you have created a thing of genius. Thank you for continuously improving what was already an excellent platform, and I'm going to dive into this as best I can and see about writing a review of it for reddit etc! A couple of questions though: Is the Snaking mod integrated here parrotmath's 2.0 one? And what about his RiverBridge mod? I don't see any mention of it, and it looks promising.Cheers
Not sure. Nostalgia?
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