XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
Primal I would recommend adding this mod to your mod:https://forums.elementalgame.com/437209/page/1/#3283535Not only is it a huge visual map upgrade but my game runs a lot faster!
Been a while since I posted (been lurking like a shadow). Noticed that you wanted to create more champs but needed someone to write up lore/mottos/etc for them? If you still want to create more champs, I'll be more than willing to write up their lore and stuff.
@auboy105, You can run that one alongside with xtradeconstruct. Strictly speaking there is nothing in there to conflict with xtradeconstruct changes.The only thing I couldn't make working is the ocean waves. It seems it requires separate xml entry not just textures.
N/A
Version A [Dropbox]
All Vanilla Stamps (133 Stamps) now using ContinentID=-1.
Version B [Dropbox]
Same as above, minus the Wildland Stamps (110 Stamps).
How-to:
1. Make a backup, somewhere on your hard drive (NOT in the LH folder, obviously) of your Core Stamps folder.
C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English\Core Stamps\
2. Extract zip file in said Core Stamps folder (Use "Extract Here", do not create a new folder as you must overwrite old Vanilla Files)
Let me know (preferably in details) if you notice differences.
As Auramagma said, Triglav National Park is compatible w/ XtraDeconstruct and does not require compatibility files, so you can go ahead and use.I've played w/ it for a few months, but at the moment I'm back to the Vanilla textures.
Auramagma pointed out what I'm going to say in less words... Is this something you've experienced in-game? Because while Brad mentions it, he also says they did a lot of coding to get around it, without knowing what was the issue to start w/. In other words, it's quite possible we aren't really experiencing this despite the bug (Sorcerer King is a different case because of Minor Factions AI).I guess what I'm saying is I'm not sure this cripples the Faction AI in LH at all. Other than that, Brad doesn't really say if Wild AI is affected by this, but generally Wild Creatures don't go beyond a certain number of tiles from their lair, so that sounds more or less irrelevant where Wild Creatures are concerned, unless this solves the issue of Wild Creatures rarely attacking Faction AI Cities. The one AI I could see being affected by this is Wildland AI. Wildland Creatures are generally rather uninterested in players until player units step inside the Wildland Stamp. Considering Wildland Stamps have a specific Continent ID (like most Stamps anyway), it's possible there is something at work here. In summary:Faction AI, not seeing the issue;Wild AI, not seeing the issue (unless...);Wildland AI, might be seeing the "issue".Assuming what I just pointed out about Wildland AI is true, I will say I'm perfectly fine w/ Wildland AI being somewhat uninterested in players until player units step inside the Wildland. Makes sense to me considering Wildland Creatures are there to defend the Wildland before anything else. At the same time, this likely lowers the incidence of Wild Creatures vs Wildland Creatures battles. Otherwise, Wild/Wildland will self-clear. All that being said, I've checked the Vanilla Stamps and assuming (again) that the problematic tag is ContinentID ###, then I don't really see a problem switching them to ContinentID=-1(other than the fact there is close to 100 000 such tags), but that won't be added to XtraDeconstruct (for now anyway), until I can figure what the issue really is and how it affects players. You can try it if you want: Version A [Dropbox]All Vanilla Stamps (133 Stamps) now using ContinentID=-1. Version B [Dropbox]Same as above, minus the Wildland Stamps (110 Stamps). How-to:1. Make a backup, somewhere on your hard drive (NOT in the LH folder, obviously) of your Core Stamps folder.C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English\Core Stamps\2. Extract zip file in said Core Stamps folder (Use "Extract Here", do not create a new folder as you must overwrite old Vanilla Files) Let me know (preferably in details) if you notice differences.
Primal just curious looking through your threads why are a lot of your answers deleted and replaced with N/A?
Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI level? I would like to prevent ICS in my game but it is not possible in your mod. Where can I find the files to mod the AI cheats in your mod?
You can click on "View all edits made to this reply" (bottom right, just left of "Quote reply") and the pre-N/A replies will show up.
Hi,
I fail to install properly the mod, despite me having read the instructions and a large part of the FAQ. I own all DLC but the leaders DLC, so I took XtraDeconstruct plus DLC Compatibility Files, dropped all files in the mod folder of my documents, so I have 6 directories and 2 xml (and resinstalled and cleaned everything from Steam by the way, including all LH files from my documents.
Then I copied the 35 files from directory 0_NO to the game directory, in data\English to be precise, overwriting the vanilla files.
Launching the game, with mod enabled, it seems that 95% of the content is there, except I get something like 8 empty portraits for some leaders and a few have their 3D models distorted or partly missing. I can generate new games fine, but if I choose a leader w/o portrait, it has no portrait in game too.
Something I did not try is to remove the folder corresponding to the DLC I don't have, but I don't recall the readme mentioning that. So should I delete D5_LeaderPack ?
Aside that, I'm stuck and would very much like to try what seems to be the ultimate FH mod. If you just want to point me on the corresponding section of the readme, that's fine. I'm not lazy but perhaps I missed a part in the explanation. I'll gladly accept all help in any case.
Thanks in advance. I'll check the answers in a few hours, if any, tea time over, back to work
The AI is hell-bent on getting Pioneers out since LH 1.7, especially, but not solely if it has the Expansionist trait. So much, in fact, that I had to mod Logistics in to prevent the AI from hurting itself by building Pioneer Armies. In other words, the AI is more than ever trying to go Wide.Making Pioneers cost an additional 300 Gildar probably cripples the AI much more than you think and likely means you're playing a Difficulty Level or more below what you set it at (In terms of equivalence). It's also counterproductive w/ the changes the Mod does.As to your issue w/ the AI being able to go around the 300 Gildar, the AI in LH 2.0 is able to ignore SpellResourceCost on the Strategic Map and is using the Sell Metals (-100 Metals) Spell to generate Gildar (Where the SpellResourceCost is 100 Metals, meaning it will go in negative Metals if it feels like it in order to generate Gildar). At this point I can't tell if the AI ignoring SpellResourceCost is a bug introduced by LH 2.0 or if it was done on purpose (It's not in the official Changelog and there are many other issues changes w/ the way the AI handles Spells since LH 2.0 that aren't mentioned in the official Changelog), but it is what it is. You can delete the Sell Spells if you delete:...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_Spells.xmlRegarding cheating AI, I would suggest you read my previous reply on the question.Regarding customization, I would suggest you read "Z1. (Guide) - Customizing your XtraDeconstruct installation"
That's working, thanks! There are missing strings there and there but you must be aware of the issue.
ps: I see you are using 2 portraits from Lords of Magic. That's amusing...
Ok fascinating. I deleted your mod to see if vanilla was different. I then again modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong. I bet your tech requirement is ignored as well. So it is not your mod. The AI ignores modding rules and just cheats.I also modded the Defs file for cities to only be allowed 18 tiles from each other. Completely ignored.This makes the game unmoddable and unplayable for me!
About the string not found issue, I'm using the Steam version (but have steam libraries on each disk partition and FH:LH is installed on the H drive, not C.
The file you speak about is there. I have the issue for 3 spells categories: the buy, sell and happy smiley types.
What is the meaning of having say Pariden #K (the #K) or Black Widow #B ? It breaks a bit immersion. Is it to disambiguate entities that would otherwise bear the same name?
There are many great features available to you once you register, including:
Sign in or Create Account