XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
yeah it destroyed the structure and turned it to a an unbuilt shard of the type the spell was meant to turn it too - i'd count that as a success though - the spell basically works anyway
when i attack enemy towns it seems to take several minutes for enemy characters to take an action sometimes
I did install those mods and try to follow all the instructions on copying and replacing files. The one thing i'm confused about is, when i install to the MyDocuments/Mygames/Legendary Heroes/Mods folder, do i just use 'extract here' for each of them , or do i use extract to a folder with mod download name for each?
I have all DLC
The AI eventually moves in most cases but it can't take 5 minutes or more for some characters. When one enemy character summoned a bear nothing happened for so long that i autocalced the battle and reloaded.
It does happen repeatedly and in different cities so will try and upload the save game. Which folder will saved games be in? And where should i upload it to?
Also it says in the post on that link "move the Gfx and .str files around as indicated in installation" but i don't see any readme files or anything else when extracting saying where to move files to for the Champion Bonanza, Black market Bazaar or Children of Storm mods (i don't have CoS installed so do i really need the CoS compatibility mod?)
For the main mod i copied and replaced the NO folder files to the folder it specified in the installation guide
I have a couple more questions if you'll indulge me. OK, more like gripes, so sue me.
By way of preamble, let's see that I'm getting a bit frustrated when it comes to getting champions, especially when you're down to your last few and when it comes to getting certain classes. Not so much X D issues as vanilla ones, I know, but maybe these can be addressed via modding
Thanks to both fame and finding them on the map, the number of heroes one can get is more than enough, but the variety/quality gets frustrating. Hitting 800 fame and getting probably my next to last hero or so, I got a choice between an assassin (yay, the fourth one) with two traits that don't work (the one where mobs won't attack you and another) and a life mage (got three already, 2 of which are ironeers, love that +50% tactical mana on healers) with some commander traits.
In my experience in a couple of campaigns so far I have almost never gotten non-vanilla classes, which means if I want to make sure I get a ninja/sorcerer/bard/ etc. I have to use up one of the beginning heroes that haven't gotten a class yet. I have gotten exactly two non-standard classes through fame or found on map fame, a really cool immaterial paladin and a sorcerer.
I am also bitter because I am apparently cursed with "defenders love you", cause I find them over-represented and if there's a class I don't want 4 or 5 heroes from it's this. Especially when I have no heroes at all from several classes.
First of all, is this an issue with Champion Bonanza, there isn't that many non-vanilla class heroes in it?
Second, is it at all possible to have more than two options for champions when you get them? It would be nice to have 3 or 4 pop up, with at least one non-vanilla classed hero. As another option, how about if you don't like the two heroes available, you get a custom hero you can level up from scratch that's a lvl lower than the available ones?
Finally, perhaps it's possible to to something to make heroes from classes you don't have more likely to show up?
Thanks again Primal.
Ok i think - not sure - that i have that done - but maybe i've done something wrong as some characters and creatures show up as partly or mostly invisible even with particle effects and outlines turned on. Juggernauts are invisible other than their chains , harnesses, shields and weapons for instance. Though i can see Escaped Juggernauts and some named juggernauts fine, so don't understand why.
The resistances and vulnerabilities are all reversed - when you look at e.g a Slag and it says its vulnerable to fire, underneath it says '-50 reduction to damage from fire' - so creatures that are meant to be vulnerable to something are actually resistant to it and vice versa. Same with Cnotta's vulnerability to lightning and most other vulnerabilities and resistances.
yeah that's weird - on the Slag and Cotta it said 'Reduces damage from fire by this amount' and it resisted a flame dart.
On Cota similar for air/lightning - it said his 'vulnerability to air' 'reduces damage by this amount' and he resisted a Call Lightning
I was wrong it's not all creatures though - on most of them it's right. And on my own characters i checked and their resistances are right too. It's just a minority of creatures.
I like how you brought in so many Lords of Magic spells in the mod btw - very nice
Ok fair enough - thanks very much for the info and replies.
I keep getting this on my sovereign's army - a grey circle with a red cross comes up and he can't move for 2 turns. When i click on him and look at details i can't see any enchantments or spells. Do you have any idea what this is? An enemy spell or something? Is there any spell i can cast to dispell it? (EDIT - nm - found out from casting it myself eventually that it's the water spell Freeze)
Also when one of my characters get injured potions and spells that are meant to remove injuries don't seem to work. The spell tells me he has no injuries - though he had two. And the potion just didn't remove the injury when used. Had to reload the game to before he got injured and be careful instead.
And i got a level 3 character from using a Jeweled Fly i got as loot in a tournament. but the character i chose ('Companion', female Life apprentice) doesn't seem to be able to quip a horse or most boots or greaves.
And here's what i was talking about with the vulnerability to fire - if you go to all their details and put the mouse over 'R%fire' it says "Reduces fire damage by this percent' when it should say "increases fire damage by this percent" - i don't know if this means it is reducing fire damage to them by that much - it certainly seems that way to me - that when fighting creatures that it says are vulnerable to fire, they actually take less damage from it
The way I interpret this fire thing is, normally you would have a positive number in there giving you fire protection (say +X amount from some gear). In this case you have a negative number because you have a fire debuff, hence the discrepancy in terminology.
Another silly item question. I found a Capitar Spirit, +5% better loot permanent bonus, and used it and was just wondering if there was any way of double-checking the bonus. Obviously loots is not a combat stat or attribute so I can't see it there, I didn't get a trait out of it. I have the treasure hunter trait, so I was mostly wondering if the Capitar Spirit stacked with that or not.
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